What The? Can He Do That?

I have a couple of questions that need clarification.

Scenerio #1:
Player A (turn player) has Red-Eyes B. Dragon on the field in Attack Position. He enters his Battle Phase and attacks Player B directly for 2400 Life Points. Then, during his Main Phase 2, he activates Inferno Fire Blast. Is this a legal move? Since Inferno Fire Blast prevents a Red-Eyes B. Dragon to attack, wouldn't this be an illegal move? Or, what if Red-Eyes B. Dragon didn't attack at all? Can Inferno Fire Blast still be activated during his Main Phase 2?

Scenerio #2:
Player A (turn player) activates Snatch Steal to take control of Player B's Blade Knight. Then, Player A activates Book of Moon/Tsukuyomi's effect. Does the Snatch Steal'ed monster stay on Player A's side of the field, or does it return to Player B's side of the field?


Scenerio #3:
Player A (turn player) activates Ceasefire. There are 3 Effect Monsters on the field, but none of them are face-down. Can a player activate Ceasefire when there are no face-down monsters?

Thanks in advance. :)
 
I also argee with Tony on this one. If flip face-down resets, then a CoHeart-ed face-up monster when BoMooned should also reset. And Snatch is a continous effect that keeps the monster on your side while Change is a lingering effect(attached to the monster). Without Snatch's effect a monster cant stay on my side. CSwap and Mystic Box both give a monster in any mode to the opponent permanently. So in almost any cases control of a face-down card can switch. Why would it be otherwise with Snatch?
And it doesnt say that it must be face-up, this is only beacuse it is an equip spell, that's not part of the effect.
 
Actually, your examples have one thing in common that is not in common with your argument. The monsters are face up.

The rulings you quote have little bearing on the situation when the monster controlled via Snatch Steal is face down.
 
Tonylaudat said:
Here are some rulings to support my point:

1. Snatch Steal Vs Imperal Order/Spell Canceller: after Snatch Steal is negated, the stolen monster returns to its original controler's side of the field, despite the lack of any effect telling it to do so. In addition, there is nothing in Snatch Steal's text that says it returns the monster to its original contoler if its effect is negated. Once the negating effect is gone, the stolen monster is stolen once again.

2. Snatch Steal Vs Strike Ninja: If I Snatch Steal my opponet's Strike Ninja and the activate its effect and remove it from play, it first comes back on my side of the field. Only after it comes back on my side of the field (and is no longer equipped with Snatch Steal) does it return to my opponet's side of the field.

In these examples, if contol of the stolen mosnter doesn't return to my opponet's side of the field via game mechanics, then what effect allows this control change to take place?

I've been through this with you before a million times. This an Equip Spell Card. If you negate it, the effect turns off. If a monster is face-up then the continuous effect of Snatch Steal must be applied in order to maintain control. This is wholey different from flipping the equipped monster face-down. Flipping it face-down severs the connection with the equip while at the same time its change in orientation triggers a Game Mechanic that prevents control from returning.

Removing from the field doesn't change the fact that control was sized with an equip card. When the monste return to the field from out of play, the continous effect that kept it on your side of the field is no longer in active. So you don't get to keep it.

Let's focus on Snatch Steal Vs Strike Ninja, since this ruling is the best on to illustrate my point. In this example rather than a stolen monster that is flipped face down, we have on the is temporarly removed from play. In this example, just like in the case of a stolen monster being flipped face down, Snatch Steal is destoried via game mechanices (in both cases Snatch Steal can no longer be legally equipped to the target monster).

When the stolen monster is face up and removed from play, it returns to its original control (after returning to play on the side of the field from which it left), however, if the stolen mosnter is flipped face down, it remains on that side of the field. How can this seemingly direct contrdiction exist?

The main argument for the stolen monster remaining stolen is that control of the mosnter is reset when the mosnter is flipped face down. If this is the case, then why isn't the same true if the same monster in temporarly removed from the game? Wouldn't control of the mosnter also be reset in this case?
Also in the ruling of Stirke Ninja Vs Snatch Steal, it was stated that Stike Ninja would return to it original contoler becasue it was no longer equipped with Snatch Steal. Since this is the case, it would appear that not being equipped (or affected) by Snatch Steal is enough to return the mosnter it its original controler's side of the field. So why doesn't this happen with face down mosnters?
Becasue it isn't. (???) Control isn't reset. Control is erased. Control is reset when the monster leaves the field. I get what you were trying to say though. And my reply is this: "Why is the sky blue? If it's blue then shouldn't it also be able to be green, too? I can paint my car green. So why can't the sky also be green?"

How can you compare two different Game Mechanics that aren't really the same and then ask why they are diferent? Thats like asking my brother why he isn't me and I'm not him.

They are different becasue they were made that way. You can't use one Game Mechanic to try and get around a different one because you don't think it should be that way.

Finally, I am not arguing a non-existant game mechanic with the idea that monster's can't be contoler by another player without a card effect either allowing them (or forcing them ) to, or an effect that allows a player to use an opponet's monster as if it was there own. While it might not be a defined mechanic, it cerintally applies in almost every case. Think about it. Is there any case (expect for the one that I am agruing against) in which you can contol your opponet's monster unless one of the above conditions is present?
You are indeed arguing a non existant Game Mechanic. Your just ignoring the precedents set byexisting ones.

Change of Heart
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.

The mosnter goes back to you becasue the card says it does

Mind Control
Take control of 1 monster on your opponent's side of the field until the End Phase. This monster cannot declare an attack or be Tributed.

Once again, control is beaing returned because the effect says so.

Enemy Controller
Select and activate 1 of the following effects:
- Change the Battle Position of 1 face-up monster on your opponent's side of the field.
- Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

And twice again, we have an control returning to the controler because the effect says so.

Creature Swap
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.

No we have a card that says nothing about control changing. And strangely enough, ontrol doesn't. If that isn't proof that effects return control of monsters then I don't know what is.

And finally:

Snatch Steal
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.

Your whole problem with this card is that you refuse to look upon this card as what it is. It is an Equip Card. As such, then none of the rulings regarding Normal or Quick-play Spells are going to apply or make sense. This a Continuous Effect that either applies or it doesn't.

The Strike Ninja rulings are also going to give you a headach if you continuou to use him in your examples. Strike Ninja's effect functions differently then most cards that are removed from he field. Your going to get conflicting rulings regarding him from rulings regarding a card removed from play using Interdimensional Matter Transporter. So using him is not the best way to try to prove your point. Especially when the effects are so blantently clear and right in front of you.
 
Digital Jedi said:
Flipping it face-down severs the connection with the equip while at the same time its change in orientation triggers a Game Mechanic that prevents control from returning.
This kind of "Game Mechanic" seems to be a BKSS. Or do you have an other example like this?
Digital Jedi said:
Control isn't reset. Control is erased.
If fact it's not erased it's been set permanent for -> being flipped face-down. (Not a real reason to me.)
You see control is calculated as a continous effect.
Firrt: who summoned it. Then come the changes like:
1. Summon P1
2. Creature Swap P2 (Leaves a flag on the monster which is permanent.
3. Change of Heat P1 (Leaves a flag on the monster which is temporary.)

So in Snach's case:
1. Summon
2. Snatch (continously applied when the control is recalculated)

After flipped face-down:
1. Summon
[2. Snatch?] a not anymore existing continous effect is now transformed into a permanent flag on the monster.

So dont say there is no logic in this argumentation. It is true that the rules state otherwise but it doesnt mean that people cant question its "why" beasuse this werent the first time somethig like this happens!

Finding another example for such a mechanic would be the best way to proove it, or showing an example that would "crash the game" if it wouldnt work so.
 
Fury said:
This kind of "Game Mechanic" seems to be a BKSS. Or do you have an other example like this?
The thing is, in the case of a Game Mechanic, then they are all BKSS.

This is not the case of an effect saying one thing and a ruling saying another. For example, Sacred Phoenix of Nephthys says nothing about it having to be destroyed and sent to the Graveyard to return at the next Standby Phase. But Konami has clearly ruled that the effect will not trigger if she is removed from play. Thats an example of a BKSS in the traditional sense, effect text that states or insinuates one thing but with a ruling that states something different.

A Game Mechanic is the established set of rules already in play before that card effects will then attempt to modify. An Equip Card that looses it's target is destroyed by a Game Mechanic. A Monster Effect that is not active while the monster is face-down is a Game Mechanic. A monster being destroyed due to an attacking monsters higher ATK value is a Game Mechanic.

All Game Mechanics are BKSSs because they are the basic rules that dictate how the game is to be played, until a card effect comes along and says to do otherwise. There is no "looking for supporting evidence". Do you need to look for supporting evidence that you can Draw a card during the Draw Phase? Do you need supporting evidence that a monster can attack during the Battle Phase? No. Because the Game Mechanics dictate you can do this.

The Snatch Steal example is not an extrapolation of how the effect works based off of another ruling. Its a basic part of how Equip Cards function.

If fact it's not erased it's been set permanent for -> being flipped face-down. (Not a real reason to me.)
You see control is calculated as a continous effect.
Firrt: who summoned it. Then come the changes like:
1. Summon P1
2. Creature Swap P2 (Leaves a flag on the monster which is permanent.
3. Change of Heat P1 (Leaves a flag on the monster which is temporary.)

First off, the effect of a Normal Spell Card is never considered Continuous. (With the notable excetion of Swords of Revealing Light. But thats a very special case that we won;t get into here.) At the very best, Change of Hearts effect is considered a "lingering" effect. But your placing lingering effects on cards that have none in your examples. There is no flag placed on a monster with Creature Swap. I can't imagine where you ascertain that from its effect.

So in Snach's case:
1. Summon
2. Snatch (continously applied when the control is recalculated)

After flipped face-down:
1. Summon
[2. Snatch?] a not anymore existing continous effect is now transformed into a permanent flag on the monster.
There is no effect in this example that would place a "flag" or lingering effect onto the face-down monster. There would have to be a Game Mechanic to place something like that on the monster and, like I said before, that is a non-existant Game Mechanic.

So dont say there is no logic in this argumentation. It is true that the rules state otherwise but it doesnt mean that people cant question its "why" beasuse this werent the first time somethig like this happens!

Finding another example for such a mechanic would be the best way to proove it, or showing an example that would "crash the game" if it wouldnt work so.
The problem is, I already have. No one is arguing that the cards don't work this way, because the rulings already state they do. Always have. What's being argued here is that the mechanics the way they already are, make less sense then the way you think they should work. But you can't make the Mechanics fit the way you want them to. They simply are what they are. When we start argueing over Game Mechanics then we start argueing about how the Game Engine was designed and thats a whoooooole different territory from a rules question.

Aside from that, this is not an example that needs proof that would "crash the game" as you put it. We are not trying to show how it wont work the other way. Whether it would work the other way or not is irrelevant. What we are trying to do is explain the existing Game Mechanic and the rulings they way they already are. But certain trains of thought seem to think the way were supposed to play it, is not the correct way to play it. I can't prove the existance of the sun, if you don't believe its shining on you.
 
I will says this once, and only once, and then I am done. I will not engage in an argument about whether Konami said so, or it makes sense, because either way we knoe what the rulings are. So here goes:

Snatch Steal takes control of the opponents monster when it resolves, and does not continue to control it after it is active. I have always believed, and will always believe that the wording on Snatch Steal suggests that the ONLY thing it does while it is active is increase your opponents lifepoints. Just because it is an equip DOES NOT MEAN IT"S EFFECT WILL TERMINATE WHEN IT LEAVES THE FIELD. If I send Premature Burial to the grave with Emergency Provisions, my summoned monster will not be destroyed, so if I send Snatch Steal to the grave, why should the controlled monster return to the opponent? The only feasible answer is because konami said that there is a GAME MECHANIC that causes all monsters to gravitate towards there original owners.

-pssvr
 
I know the ruling, the question is why it works that way. Game Mechanic is a standard thing that should work for each card in a particular group the same way. If it is not, then it is an exceptional ruling. An exception can easily be questioned especially when there is a 'normal' way without exceptions.

So turning a monster face-down and destroying an equip on it makes the equips effect permanent? (as a Game Mechanic) This would mean that a monster that is equipped with Axe of Despair would keep the 1000 bonus ATK. I dont think so. It Disappears like any other continous equip effect I know. So would the control change of the monster Disappear, too.

Control of a monster is recalculated continously.
If you diagree here then post it please.
Proof: when Imperial Order is activated then a monster with snatch changes sides immedietely. (That is not a trigger effect or somthing like that.) Snatch has a continous effect of changing control. CoH's effect activates and resolves instantly but its 'lingering' effect that changes the monster's control is continous. Because control recalculation is continous. (You cant negate a continous card instantly. Its effect would reapply immediately.) And its effect wears off at the end of the turn. But snatch's effect wears off immediately when it's not equipped to the monster anymore.

Bottom line is, that it doesnt work like other equips do and this is why someone may question: "Why is it not working the same way than the others?".
 
pssvr said:
Snatch Steal takes control of the opponents monster when it resolves, and does not continue to control it after it is active.
Snatch has 2 effects:
1. continous (prooved by Imperial Order): change control
2. trigger: +1000 LP to opponent

Premature's effect is a trigger: *When* it is destroyed, then the monster it is equipped to is destroyed. It is NOT a continous effect that keeps the monster alive. Else Imperial Order would destroy them both.

And when the monster is switched face-down, the equip is *destroyed* by game mechanic and not just send to the graveyard.
 
Fury said:
I know the ruling, the question is why it works that way. Game Mechanic is a standard thing that should work for each card in a particular group the same way. If it is not, then it is an exceptional ruling. An exception can easily be questioned especially when there is a 'normal' way without exceptions.

So turning a monster face-down and destroying an equip on it makes the equips effect permanent? (as a Game Mechanic) This would mean that a monster that is equipped with Axe of Despair would keep the 1000 bonus ATK. I dont think so. It Disappears like any other continous equip effect I know. So would the control change of the monster Disappear, too.

Control of a monster is recalculated continously.
If you diagree here then post it please.
Proof: when Imperial Order is activated then a monster with snatch changes sides immedietely. (That is not a trigger effect or somthing like that.) Snatch has a continous effect of changing control. CoH's effect activates and resolves instantly but its 'lingering' effect that changes the monster's control is continous. Because control recalculation is continous. (You cant negate a continous card instantly. Its effect would reapply immediately.) And its effect wears off at the end of the turn. But snatch's effect wears off immediately when it's not equipped to the monster anymore.

Bottom line is, that it doesnt work like other equips do and this is why someone may question: "Why is it not working the same way than the others?".
It is working like other Equips do.

When you flip the monster face-down that is equipped with Premature Burial, then Pramture is detroyed via Game Mechanics.

When you flip a monster face-down that is equipped with Snatch Steal, then Snatch Steal is destroyed via Game Mechanics.

However, the Game Mechanic that destroys equips has nothing to do with the Game Mechanics that would now be aplied to the individual face-down monsters.

Preamature Burial is not like Snatch Steal's. There is no effect maintaining the monster's presence on the field. Premature simply says: "Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster."

One effect Special Summons the monster from the Graveyard. The other effect destroys the monster when the equip is destroyed. If you flip the monster face-down, you sever any ties that monster had with the Equip Card via Game Mechanics and the effect no longer can destroy anything. Since there was no effect "binding" the monster to the field, removing it in this way has no bearing on where the card will go. There is no Game Mechanic to now dictate that the monster should go back to the Graveyard nor does the effect allow for that.

Snatch Steal on the other hand is a binding effect: "Take control of a monster on your opponent's side of the field that is equipped with this card."

I don't know how much clearer that could be. You take control of a monster that is equipped with this card. Without the continuous effect constantly being applied then you don't get to keep the monster. Negate Snatch, and you don't keep the monster. Destroy Snatch and you don't keep the monster.

Flipping it face-down however severs any connection Snatch Steal had to that monster. You haven't just shut the effect off. You've eliminated any reason the monster may have had to return to its opponent. The binding effect is gone, but now we've trigerred a Game Mechanic that says the monster doesn't have a reason to know who's side of the field it's on.

Now add that knowledge to these facts. If a monster should return to it's owner by default, why would three cards that change control of a monster and return them at the end of the turn, specificaly say to change control and return them at the end of the turn, while another control changer that seizes control of a monster and doesn't return it at the end of turn, actually doesn't say you have to return it at the end of the turn? Wouldn't that indicate that a monster doesn't return to its owner by default? Where do you glean from these rulings and effects that control is constantly being recalculated?
 
FIRST: My 2nd post was an answer to pssvr's post about not knowing that Snatch has a continous effect as well.
So I ignore the first ca. 20 lines of your message.
Next time please read the posts before posting an answer. Thanks in advance.

Digital Jedi said:
You haven't just shut the effect off.
The problem is that you didnt read my post and so didnt notice the comparison of Snatch with Axe. If you dont shut the effect off then the monster keeps the 1000 ATK and I think that is wrong. But correct me if I'm wrong here. When I played I always shut down Axe's effect when the monster it was equipped to flipped face-down.

Control is a continous thing not only in real life meaning but here too as the Imperial Order example showed it to you, but since you didnt read my post...

Oh, and
Digital Jedi said:
Without the continuous effect constantly being applied then you don't get to keep the monster.
You said that :) I agree.
 
Fury said:
FIRST: My 2nd post was an answer to pssvr's post about not knowing that Snatch has a continous effect as well.
So I ignore the first ca. 20 lines of your message.
Next time please read the posts before posting an answer. Thanks in advance.

The problem is that you didnt read my post and so didnt notice the comparison of Snatch with Axe. If you dont shut the effect off then the monster keeps the 1000 ATK and I think that is wrong. But correct me if I'm wrong here. When I played I always shut down Axe's effect when the monster it was equipped to flipped face-down.

Control is a continous thing not only in real life meaning but here too as the Imperial Order example showed it to you, but since you didnt read my post...

Oh, and

You said that :) I agree.
I read your post clearly. My response is in reply to your statement that it is not working the way other equips do. When, in fact, it is working the way other equips do.

Perhaps you shouldn't ignore the first 20 lines of my post, as the overall point I was making was that the similarites between Premature Burial and Axe of Despair end at the point the are destroyed by Game Mechanics and by that time the Game Mechanic invoving equips is irrelevant to whatever card is now face-down on the field. A new Game Mechainc takes over at this pont that has nothing to do with the previuously equipped Equip Cards.

Let's make sure you agree with me for the right reasons. ;)
 
Ok, you read it but dont understand it - I get it.
Permature is not a continous effect so we should skip it.
Axe and Snatch have both continous effects, so we should compare them.
I see you dont want to compare them because you dont know the answer or somthing like that, I accept your stand here so I skip this part entirely.

Last, this is a forum for everyone - you dont have to know the answers to any question. I was looking for someone who could tell me a case - e.g. like an infinite loop, a combo, or something like that - where it was nessesary to make Snatch's ruling exceptional to other equips to keep the game running.
Nothing else.
 
I didn't compare Axe because it's a stat modifier. It works just like Prematue and Snatck when the monster is flipped face-down. No argument there. But it's continuous effect has no bearing on control issues. Only on a monsters ATK.

The point I'm really trying to get at here is that there is no other precedence for it. Its just the way we've been told the mechanic works. You see, where the equip is destroyed is where all comparisons end. There is no other Equip that would provide an example as to how things will work because that Mechanic is over and done with once its destroyed. The face-dow card not switching sides is part of mechanic that has nothing to do with the Equip Card. It only has to do with the nature of the way the monster was "stolen".

I know your new here, but we love stuff like this in our rules forums. We will always try to answer your questions to the best of our abiltities. Most of us will admit when we don't know the answer. So don't feel like I'm trying to trick you into anything. We encourage debate as it helps to iron out questions others may have. If it turns out were wrong then we'll admit it. I keep posting to ensure that you understand how the Game Mechainc is supposed to function. And I'll continuou to post counters to any point I disagree with. I encourage you to do the same. This kind of debate is at the heart of our communinty and everyone's opinions are welcome. :)
 
You can convince people :)

I didn't compare Axe because it's a stat modifier. -> Heh? Why would it be different? I thought the question is not what it does instead how it does it. And manily 'How work equip spell cards with continous effects?'.
Before I continue I must clearify that I'm a programmer and I look at things differently that regular people. When it comes to logic then mostly in a better way :)
So the conroller or the card is also just an attribute(all day meaning) of the card like:
Card-Type, ATK, DEF, Attrib, Type, Spell-Type, Trap-Type, Owner, Controller, Battle Mode, etc.
So chainging any of the above is the same for me.
I got another example. Scroll of Bewitchment changes the monsters Attribute. If the monster is flipped face-down -> does the monster reverts to its original attribute or it keeps it like by the snatch-ruling? (I wish an answer to this.)

Edit: Snatch can only be a precendence for an equip with a control change effect. It is not a precedence for any Equip. But any other equip works the other way, so Snatch is the precedence for this exception in the ruling for equips.
 
I guess I should more acuratly say that the Snatch Steal ruling is the precednce for where a "bound" monster would go if the continuous effect is shut off from flipping a monster face-down. You see , this whole time I've been trying to point out that the manner in which the monster was stolen is the ONLY thing that has a bearing on the ruling. Not the Mechanic of the Equip Card itself. ALL Equip Cards get destroyed when thier targets get flipped face-down. The ruling that the stolen monster doesn't return has nothing to do with that mechanic. Only the nature of the way it's control Shifted has anything to do with that. Not the mechanics of Equip Cards themselves.
 
It seems we are coming to an end :)
You said before: it is working the way other equips do
Now you say: precendence
These are in contradiction. :)
So can I assume you changed your mind and we agree that:

Snatch doestnt work the same way than other equips do, it has an exceptional ruling and therefor it's a precendece for any other Equip Card with control changing effects.

?

PS: I have a bad habit of not using smilies so mostly I seem to be more harsh than I am. I work on it. :)
 
Oops I was too late - no end in sight :)
Hm, I know that the equip is destroyed by game mechanic when a monster leaves the field or is flipped face-down.
But the effect of the equip Disappears when this happens. But with using snatch the effect (to be on the opponents side of the field) doesnt Disappear. 'This' is not an effect but a state, still it was caused by the effect. Whithout the effect how can it maintain itself instead of reverting to is previous state?

When you say 'the manner' - then you mean by a continous effect? Or something else?
 
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