What to try when you can't Shrink them.

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Gadgets come out today. Yippee. And just about every forum already has more than a few decks trying to show off the design. Most common is the "Fifth Gadget" deck (see I told you 45 cards work). But in the TCG, unless you're very skilled/lucky/rich you're bound to lack the 1 card that you find those decks: Shrink.

So, with really not much else to do at the moment, I figured to post up some "replacements" that could help fill the gap. Of course none of these would be as flexible as Shrink but by in large could make for a suitable replacement.

1) Rush Recklessly
Pro: It's a Quickplay like Shrink.
Con: Raising a Gadget 700 isn't always going be as effective as halving the O. ATK of your opponent's Monster.

This one is probably the most common one people will think of as a replacement. Not bad, but not that creative either.

2) Riryoku
Pro: Not only will it halve the ATK of a monster but you can Increase your Gadget by the same amount.
Con: Not a Quickplay making it Proactive only, not Reactive.

And hey, it was reprinted recently so it shouldn't be that hard to find. A rather underappreciated card but one that can often help you dispose of a strong monster. Useful as an addition to Smashing Ground.

3) Megamorph
Pro: Can be used with most anything to help make your monsters very strong or your opponent's monsters very weak. Equip card, so it is searchable.
Con: Equip card, so subject to being destroyed and can see the situation reversed to make your monsters weak and your opponent's strong.

Another underappreciated card that usually makes an appearance in a OTK deck. Still like Riryoku, it can help boost your guys above most other commonly played monsters, or reduce your opponent's monsters down below the Gadget levels.

4) Adhesion Trap Hole
Pro: A "permanent" version of Shrink for as long as the monster remains on the field.
Con: A Trap so it's Reactive only, not Proactive and subject to all the standard drawbacks of Trap Cards. Situational (can only be activated in response to a Summon of any kind).

Most people would probably think to run (Bottomless) Trap Hole instead or rely upon the standard Sakuretsu Armor / Widespread Ruin. However, it's still strong enough to ruin most plans your opponent may have.

5) Mirror Wall
Pro: Can be activated in the Damage Step. Can be "permanent" (although at a huge cost).
Con: It's a Trap like above. Situational (only in response to an attack).

Why run this when you will be running Sakuretsu Armor / Widespread Ruin? Well, it has the potential to function like one of those and provide a small bit of damage as well. Your opponent attacks your Gadget with Cyber Dragon. During the damage step, you activate this, dropping him below your Gadget, Cyber Dragon is destroyed and he takes a little damage. Further, any other monsters he may have been thinking about attacking with would now meet the same fate. Plus you don't have to pay to keep it on the field which makes this a nice 1 turn shot like Sakuretsu/Widespread.

So a small list of 5 cards to consider. Feel free to add anything else you think that the masses may like until Shrink becomes reprinted as a common.
 
True... Limiter Removal could be added to the list, but then you lose your Gadget in the end phase, which defeats the point of trying to protect it ;)
 
Assuming your Gadgets live for more than a turn on the field, I would suggest United We Stand. And if you are running an Earth Aggro variant, I'd suggest Gaia Power as well.
 
How about:

Graceful Dice and Skull Dice? Yeah they are luck based, but if lady luck is on your side...


Or even Rising Energy? Sure it's a discard, but an extra 1500 atk points is nothing to sneeze at.
 
I honestly don't think that's a good idea. In a Gadget deck, you're too busy normal summoning Gadgets each turn, and thus you don't have time to summon monsters like him or Tribute summoning. Snipe Hunter is different. You summon him or Exiled Force when you're getting your ass kicked cause Gadgets are failing you. I rather summon another Gadget when your on advantage rather then HMSP personally.
 
What exactly does Tribute Summoning have to do with Heavy Mech Support Platform and how is summoning him any different from summoning Snipe Hunter or Exiled Force?
 
drzero7 said:
I honestly don't think that's a good idea. In a Gadget deck, you're too busy normal summoning Gadgets each turn, and thus you don't have time to summon monsters like him or Tribute summoning. Snipe Hunter is different. You summon him or Exiled Force when you're getting your ass kicked cause Gadgets are failing you. I rather summon another Gadget when your on advantage rather then HMSP personally.
actually meavy mech is pretty good - you have to kill equipped monster twice basically - and if you use it to pay for rising energy or lightening vortex its then fodder for roll out - a chainable trap....before dmg step...
 
magnumcyclonex said:
Perhaps Card Destruction may help once the Gadgets become "dead" in the hand so to speak.
we've found that dead in hand gadgets are good for cost paying... lightening vortex or rising energy are examples....
by the way - dont overlook pot of avarice...your graveyard fills quick and you'll be looking to draw sp/trp with your weak field....
 
Yes, but you are not always guranteed to have extra Gadgets in hand all the time. 1 or 2 cards that rely on cost paying may be ok, but unless the draw engine is extremely efficient, any more cost paying cards would be bad in terms of deck construction and hinder optimal gameplay.
 
magnumcyclonex said:
Yes, but you are not always guranteed to have extra Gadgets in hand all the time. 1 or 2 cards that rely on cost paying may be ok, but unless the draw engine is extremely efficient, any more cost paying cards would be bad in terms of deck construction and hinder optimal gameplay.
nothing is guarenteed...you will have lopsided draws and bad hands...a slow start and you're staring at jinzo, cyber dragon and ddwl... you'll beg for a rising e or a vortex just to keep from being plowed under next turn...in our proxy testing i don't think we have yet gone through all 9 gadgets by their effects in a game ....gadgets will help maintain field & hand but they really cant win...s & t must clear way for free shots or you must power up via effect or tribute....all of which you can do without gadgets...so use that resource...weather its hand or field....secret barrel & des koala will be very effective huh?
 
Well, if you want to do it that way, you can always use the Zaborg/Thestalos/Mobius. That's a 2400ATK beatstick with field/hand equalizers. The thing about HMSP, it's only 500ATK boost. I mean, on a Gadget, it's only around 1700~1900.
 
not much boost - agreed - but again - you have to kill it twice - once for hmsp and once for equipped monster....
 
And it'll take the bullet for anything, not just Battle destruction. Which is why I mentioned it in relation to Limiter Removal.
 
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