Gadgets come out today. Yippee. And just about every forum already has more than a few decks trying to show off the design. Most common is the "Fifth Gadget" deck (see I told you 45 cards work). But in the TCG, unless you're very skilled/lucky/rich you're bound to lack the 1 card that you find those decks: Shrink.
So, with really not much else to do at the moment, I figured to post up some "replacements" that could help fill the gap. Of course none of these would be as flexible as Shrink but by in large could make for a suitable replacement.
1) Rush Recklessly
Pro: It's a Quickplay like Shrink.
Con: Raising a Gadget 700 isn't always going be as effective as halving the O. ATK of your opponent's Monster.
This one is probably the most common one people will think of as a replacement. Not bad, but not that creative either.
2) Riryoku
Pro: Not only will it halve the ATK of a monster but you can Increase your Gadget by the same amount.
Con: Not a Quickplay making it Proactive only, not Reactive.
And hey, it was reprinted recently so it shouldn't be that hard to find. A rather underappreciated card but one that can often help you dispose of a strong monster. Useful as an addition to Smashing Ground.
3) Megamorph
Pro: Can be used with most anything to help make your monsters very strong or your opponent's monsters very weak. Equip card, so it is searchable.
Con: Equip card, so subject to being destroyed and can see the situation reversed to make your monsters weak and your opponent's strong.
Another underappreciated card that usually makes an appearance in a OTK deck. Still like Riryoku, it can help boost your guys above most other commonly played monsters, or reduce your opponent's monsters down below the Gadget levels.
4) Adhesion Trap Hole
Pro: A "permanent" version of Shrink for as long as the monster remains on the field.
Con: A Trap so it's Reactive only, not Proactive and subject to all the standard drawbacks of Trap Cards. Situational (can only be activated in response to a Summon of any kind).
Most people would probably think to run (Bottomless) Trap Hole instead or rely upon the standard Sakuretsu Armor / Widespread Ruin. However, it's still strong enough to ruin most plans your opponent may have.
5) Mirror Wall
Pro: Can be activated in the Damage Step. Can be "permanent" (although at a huge cost).
Con: It's a Trap like above. Situational (only in response to an attack).
Why run this when you will be running Sakuretsu Armor / Widespread Ruin? Well, it has the potential to function like one of those and provide a small bit of damage as well. Your opponent attacks your Gadget with Cyber Dragon. During the damage step, you activate this, dropping him below your Gadget, Cyber Dragon is destroyed and he takes a little damage. Further, any other monsters he may have been thinking about attacking with would now meet the same fate. Plus you don't have to pay to keep it on the field which makes this a nice 1 turn shot like Sakuretsu/Widespread.
So a small list of 5 cards to consider. Feel free to add anything else you think that the masses may like until Shrink becomes reprinted as a common.
So, with really not much else to do at the moment, I figured to post up some "replacements" that could help fill the gap. Of course none of these would be as flexible as Shrink but by in large could make for a suitable replacement.
1) Rush Recklessly
Pro: It's a Quickplay like Shrink.
Con: Raising a Gadget 700 isn't always going be as effective as halving the O. ATK of your opponent's Monster.
This one is probably the most common one people will think of as a replacement. Not bad, but not that creative either.
2) Riryoku
Pro: Not only will it halve the ATK of a monster but you can Increase your Gadget by the same amount.
Con: Not a Quickplay making it Proactive only, not Reactive.
And hey, it was reprinted recently so it shouldn't be that hard to find. A rather underappreciated card but one that can often help you dispose of a strong monster. Useful as an addition to Smashing Ground.
3) Megamorph
Pro: Can be used with most anything to help make your monsters very strong or your opponent's monsters very weak. Equip card, so it is searchable.
Con: Equip card, so subject to being destroyed and can see the situation reversed to make your monsters weak and your opponent's strong.
Another underappreciated card that usually makes an appearance in a OTK deck. Still like Riryoku, it can help boost your guys above most other commonly played monsters, or reduce your opponent's monsters down below the Gadget levels.
4) Adhesion Trap Hole
Pro: A "permanent" version of Shrink for as long as the monster remains on the field.
Con: A Trap so it's Reactive only, not Proactive and subject to all the standard drawbacks of Trap Cards. Situational (can only be activated in response to a Summon of any kind).
Most people would probably think to run (Bottomless) Trap Hole instead or rely upon the standard Sakuretsu Armor / Widespread Ruin. However, it's still strong enough to ruin most plans your opponent may have.
5) Mirror Wall
Pro: Can be activated in the Damage Step. Can be "permanent" (although at a huge cost).
Con: It's a Trap like above. Situational (only in response to an attack).
Why run this when you will be running Sakuretsu Armor / Widespread Ruin? Well, it has the potential to function like one of those and provide a small bit of damage as well. Your opponent attacks your Gadget with Cyber Dragon. During the damage step, you activate this, dropping him below your Gadget, Cyber Dragon is destroyed and he takes a little damage. Further, any other monsters he may have been thinking about attacking with would now meet the same fate. Plus you don't have to pay to keep it on the field which makes this a nice 1 turn shot like Sakuretsu/Widespread.
So a small list of 5 cards to consider. Feel free to add anything else you think that the masses may like until Shrink becomes reprinted as a common.