Who gets priority?

Dr Sin

New Member
Does anyone have a link of the judge's list stating that the opponent of the controller of the last effect resolved (or activated? even if resolved with no effect?) in the last chain "gains" priority to start a new chain? (I'm trying to convince a person that it's kind of official)

And to clarify, let's see if I get it:

TP activates Smashing Ground. NTP responds with Solemn Judgement. TP chains Seven Tools. Chains resolves as normal.
Now, at this point, NTP has priority to start a new chain?
For example, remove Strike Ninja, activate Waboku etc...

Thanks very much in advance
 
To me it doesn't make much sense for priority to continuously pass from one player to the next without anything happening. I've always gone with the notion that after a resolution of priority being passed by both players without anything being activated or any event that can be responded to is created, then the next step or phase of the game proceeds. To me this just seems more logical from what I've been taught and how I've developed my preception of how priority works.

I don't believe that after a chain block has resolved that a response window is created. You're responding to the chain block resolving? This doesn't make any sense because to me in most chain blocks that are created, the players activate any cards they wish or that they can in the chain block.

There aren't multiple chain blocks in response to summonings. Chain Blocks created in Main Phase 1 or 2 that aren't activated in direct response to something have no response window the moment they resolve. So why do I have the feeling there's still some believes that you can activate Spell Speed 2 or higher cards in response to a chain block resolving? We aren't talking about the Battle Phase - which is a special case in itself - but rather Main Phase 1 and 2.

I've believed that after a Chain Block resolves - in Main Phase 1 or 2 - the Turn Player retains priority because he/she is Turn Player and has the right to have priority after the chain block resolves.

More of my mindless speculation that I'm sharing. I was taught to share when I was a little kid. :djmorph
 
>I think you are complicating things far more than they need to be, and I
> question the authenticity of Kevin saying "there is no answer", unless
> that email is very old - because there is an answer and its easy.
>
> So in your example is Player A's Main Phase, so he starts with the
> Priority (it is his turn after all).
>
> He Summons Tsukuyomi. Its trigger effects starts a chain. (After a
> Summon player A would normally retain priority to activate an Ignition
> Effect or Spell Speed 2 Spell or Trap, but Tsukuyomi's Trigger Effect
> must start a chain).
>
> He targets Jinzo. The opponent may chain an effect, but does not. The
> turn player may chain an effect, but does not.
>
> Jinzo is flipped face-down.
>
> Priority is now passed to Player B.
>
> Player B activates "Call of the Haunted". Neither player chain anything,
> and Player B finishes his Special Summon.
>
> Priority is passed pack to Player A. He Flip Summons Jinzo. Since he
> just performed a Summon, he retains priority only to activate an
> Ignition or Spell Speed 2 Spell or Trap. If he decides not to activate
> one of those kind of effects - Priority passes to Player B.
>
> Do you see how priority is passed back-and-forth between the players,
> with the only hiccup being when the turn player performs a Summon.
>
> It's not as complicated as everyone makes it out to be - and there is
> only 1 kind of priority.
>
> Dan Scheidegger
> Jr. Game Designer
> Yu-Gi-Oh! TCG R&D
> Upper Deck Entertainment

So you believe this is not a statement that confirms that Priority is passed after a chain resolves?
 
Since you cant activate a Spell Speed 1 effect and chain to it with another SS1, that means that if your opponent chooses to chain with a SS2, you would still get to activate that SS1 effect after the chain has resolved.

I activate Smashing Ground in Main Phase 1.

My opponent chains Magic Drain.

I dont respond and we all know what happens.


If there were no opportunity to have mutiple chains, that would mean that the Dark Hole I have in my hand would have to wait until Main Phase 2, right?
 
Tkwiget said:
To me it doesn't make much sense for priority to continuously pass from one player to the next without anything happening. I've always gone with the notion that after a resolution of priority being passed by both players without anything being activated or any event that can be responded to is created, then the next step or phase of the game proceeds. To me this just seems more logical from what I've been taught and how I've developed my preception of how priority works.

I don't believe that after a chain block has resolved that a response window is created. You're responding to the chain block resolving? This doesn't make any sense because to me in most chain blocks that are created, the players activate any cards they wish or that they can in the chain block.

There aren't multiple chain blocks in response to summonings. Chain Blocks created in Main Phase 1 or 2 that aren't activated in direct response to something have no response window the moment they resolve. So why do I have the feeling there's still some believes that you can activate Spell Speed 2 or higher cards in response to a chain block resolving? We aren't talking about the Battle Phase - which is a special case in itself - but rather Main Phase 1 and 2.

I've believed that after a Chain Block resolves - in Main Phase 1 or 2 - the Turn Player retains priority because he/she is Turn Player and has the right to have priority after the chain block resolves.

More of my mindless speculation that I'm sharing. I was taught to share when I was a little kid. :djmorph
The nail goes deeper and deeper...

Now why can't I get everyone else on board with that?
 
Tkwiget said:
I've believed that after a Chain Block resolves - in Main Phase 1 or 2 - the Turn Player retains priority because he/she is Turn Player and has the right to have priority after the chain block resolves.

that's exactly how it is, but at anytime, not just Main Phases.
everytime a chain ends, anytime, the Priority goes back to the Turn Player.
where did they get the idea that priority passes from one player to another anyways?
 
IMHO I pretty much do see it quite fair that priority would/could/should go to non-turn player if the chain has been completed if the last effect was indeed's the turn player's effect.

Let's just say that for the heck of it turn player would be using his/her retained priority by only making use of a single card every time, without allowing non-turn player to respond to the previous ending chain.

I know that would be highly unlikely, but heck this is Yu-Gi and anything can happen.
 
Truly this has been beat to death on numerous threads. There is a response window to a chain resolving because there are cards that have timing to respond to many things that can happen from a chain resolving. Bottomless Trap Hole for example. Michizure makes for a great example as that is the only time possible for it to be activated.
 
Because multiple response windows normally are viewed in the Battle Step of the Battle Phase and not anywhere else.

I've only seen these areas where response windows are created.

Entering a Game Phase.
Entering a Phase Step.
When a player announces a monster summoning.
When a player announces an attack declaration.

And maybe this one.

When a monster is destroyed through a card effect outside of the Battle Phase. (such as from lets say Smashing Ground or Dark Hole)

Masterwoo0, the only reason I even agree with you on this is because I've put a lot of thought into it from the last time this topic was brought up. However, I'm not the kind of guy that feels like reading 300+ posts in that "Basic Priority Questions" thread. I don't have that kind of time.

EDIT: Errr, anthonyj made that 'maybe' into a 'duh you moron!!' for me. Thanks.
 
I guess we'll just have to leave it at that until Kevin posts the so waited "Priority Article".
first, Dan's response isn't on the judge list, and second, he's directly disagreeing with Kevin on the subject.
 
Well, since nobody took him up on it, at least not publicly that is, then I'll take this time and do so...

John Danker, would you please tell us how the L3s would rule on this issue, since you offered?

Thanks.
 
Well I'm assuming Kevin is getting his information from Konami to make sure these rulings are the way they want them to be.

I don't know where Kevin and Dan stand and I don't know what kind of points they made to each other reguarding the situation.

I just feel that after a chain block resolves there isn't any response window. Michizure isn't being activated in response to a chain block resolving, it's being activated in response to a monster being sent from the field to the Graveyard. Chain Blocks have no response windows after they resolve. Same for Bottomless Trap Hole. You aren't activating it in response to a Chain Block that only contains Call of the Haunted. You're responding to the successful Special Summoning of the monster.

So once again, I don't fully understand how you guys see there's a response window after a Chain Block resolves.
 
The way you're going to see any current L3 rule it is this...

After the resolution of a chain, the opponent of the controler of the last effect to resolve (first on the chain) will have priority to activate a spell speed 2 or higher effect.

In the case where the chain ends in a summon of a monster on the part of either player, the turn player has priority to activate a spell speed 2 or higher effect.
 
So if the opponent doesnt respond with a spell speed 2 effect, then it goes back to the turn player and he can either respond with a ss2 or activate a ss1 effect, right?
 
=P

I just find it more logical that there isn't any response window after a chain block resolves. Unless you consider a chain block's resolution ending being an event. After all I've been told this game is designed to be "Event Driven" and it isn't that far from the truth.

Even if I do disagree with that generalized ruling John gave, doesn't mean I won't ignore it and simply throw it in the wind to collect dust. I've just got a lot of ideas on how certain things work in this game. Such as priority and the Battle Phase.
 
The "response window" is created or not created by the last effect to resolve, which would only be responded to by a Spell Speed 2 effect (or higher) by either player.

If the last thing to occur was a summon, ie, Call of the Haunted, the opponent can respond during the "window" with Bottomless Trap Hole.

If he does not use that temporary window, that gives the Turn Player the opportunity to respond with his own SS2, or allow the window to "collapse", and activate another Spell Speed 1 effect, since the "response window" does not currently allow him to do so.
 
Cropz said:
that's exactly how it is, but at anytime, not just Main Phases.
everytime a chain ends, anytime, the Priority goes back to the Turn Player.
where did they get the idea that priority passes from one player to another anyways?
LOL...we are definately on the same page here Cropz.

Unfortuantely i think they got the Priority passing from other game mechanics (such as Magic/VS) that many of the rules guys have thier background in. In those game Priority does pass back and forth.

In the end Konami is the only one that can straighten this out.
 
If the opponent never gets anything to determine when he can respond or activate an effect, when WOULD he know when to respond, and why would he be allowed to, if not for "priority"?

There is another term we should know?
 
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