"Wiiiiise Fwom Your Gwave!!"

CraniumX

New Member
Props to anyone who gets the title reference. When I get the cards for it, this is about what my Zombie deck will look lilke. I wanted to try to avoid all the most commonly played/abused monsters out there, especially Card Trooper, for two reasons. Easiest being, I don't have any and don't expect to get any, and two, it's far too easy for your opponent to Brain Control-Machine Duplication-GG right now in the meta. I reluctantly used Cyber Dragons, even though I hate them, just because the general object of the deck is a special summon swarm for mass damage. The deck won't actually be legal until the Premium Pack is, but that's not too far away.


Creatures: 18
3 Il Blud
1 Ryu Kokki
3 Zombie Master
3 Pyramid Turtle
3 Volcanic Shell
3 Cyber Dragon
1 Spirit Reaper
1 Sangan

Spells: 15
3 Book of Life
3 Card of Safe Return
3 Shield Crush
1 Premature Burial
1 Snatch Steal
1 Heavy Storm
1 Mystical Space Typhoon
1 Nobleman of Crossout
1 Pot of Averice

Traps: 7
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
1 Ring of Destruction
1 Ceasefire
2 The Transmigration Prophecy



It's mostly straight-forward, with a few tricks. The main basis is to Special Summon Il Blud to the field, use your normal summon for his Gemini Effect, use his effect to bring Zombie Master to the field, then either abuse a Zombie Master chain-summon if possible, getting up to two more onto the field, or bring Pyramid Turtle as the last move.

The Volcanic Shells are there to abuse Zombie Master, mostly, and The Transmigration Prophecy is there as support to help restock them into the deck, and possibly get rid of problematic monsters in your opponent's graveyard at the same time, unless your Book of Life can get rid of them first.

I picked Shield Crush especially, because you know soon that Marshmallon will be ALL over the place, and it can help you stay offensive, as well as get rid of the opponent's Marshmallon, Spirit Reaper, or Gellenduo(s), which might be stopping your offense, and for the most part, with this deck, any larger creature can be crashed into, or run over with the one Ryu Kokki.

I flirted around with other monsters, like Snipe Hunter, to help abuse the discards, but you usually want to use your normal summon on Il Blood if at all possible. I also thought about Dark World Lightning, and 2-3 Goldds instead of Cyber Dragon, to help target any face down card, instead of Shield Crush, but it's a toss-up. I even flirted with adding The Kick Man of all cards, and United We Stand, but I found no real reliable way to get United We Stand into the Graveyard to abuse with The Kick Man's effect.... because, well, you can just imagine how damaging a special summon chain of Il Blud, Zombie Master, Zombie Master, Zombie Master, The Kick Man with United We Stand ALL from the graveyard would be, in just one turn, if you could pull it off.

Thoughts/Comments?
 
I've used The Transmigration Prophecy with great success in my Zombie deck, using it to restock the Book of Lifes back into my deck. Opponent's don't see it coming and it's more versitile than a lot of people think.

Have you thought about using Magical Merchant to dump Zombies into your graveyard for use with Book of Life, CoTH, Premature Burial? This will be included in my next build with Blud.

I suspect 3 copies of Card of Safe Return is overkill. I see you drawing far too many dead cards with the way the deck is currently.

-3 Volcanic Shell
-2 Card of Safe Return
-1 Sheild Crush
+1 Morphing Jar
+2 Magical Merchant
+1 Ultimate Offering
+1 Lightning Vortex

Side deck thoughts:
1x Dark Dust Spirit (Very nice combo with Ultimate Offering)
1x Card Destruction
1x Mobius The Frost Monarch
2x Pulling the Rug
1x Lightining Vortex
2x Solemn Judgment
2x Deck Devastation Virus
1x Mask of Darkness
1x Exiled Force
1x Night Assailant
1x Mask of Restrict
1x Giant Rat
1x Tribute to the Doomed
 
Rather then adding cards that pays the cost for Zombie Master, you need to get out your Pyramid Turtle FAST. (Cause that's what connects your Zombie Master and Il Blud combo) I would say add 2x Giant Rat. And to also add 2~3x Card Trooper. Why, cause of 3x Book of Life. With 3x Life, Preme, CotH, that's ALOT of graveyard special summon. If you don't have your zombie monster in grave fast enough, those can be dead cards. (not to mention even Zombie master and Il Blud won't have much of a target) And with pot-luck, you can try to dump those zombies (hopefully Pyramid Turtle) with Card Trooper. And it also fits the bill with Giant Rat as well.

3x Shield Crush is a BIT much. You already have NoC. Shield Crush is a dead card if your foe doesn't have any DEF position monster. I would say 1x Shield Crush and 1x NoC should be enough. The bigger threat isn't face-down cards for your zombie swarm, it's actually Cyber Dragon and Monarch, which only your 1x Ryu Kokki can go through. (Il Blud is 2100ATK, equal to Cyber Dragon) Add either Lightning Vortex or Smashing Ground to go through those.
 
I made my Zombie deck last night using the 3x Book of Life, 2x Magical Merchant, and 3x Ryu Kokki (I'll use Blud when I get them)

I was really impressed how well Magical Merchant, The Transmigration Prophecy, and Pot of Avarice all worked together. I had a difficult time NOT keeping a Ryu Kokki on the field! After pushing Zombies to the graveyard with Magical Merchant most often I'd pick up a Book of Life, Premature Burial, or CoTH from Magical Mechant's effect. Once I'd used a couple of the special summon cards I'd set Transmigration Prophecy to send them back to my deck. Pot of Avarice had plenty of fodder from Magical Merchant's effect as well. Give this build a try, I don't think you'll be disappointed.
 
I'll probably have to scratch the idea for playing this deck anyway, with the Il Bluds regularly going for over $50 and sometimes over $100 on eBay. It's far too much for a card, and when you consider the odds of getting an Il Blud are about 1 in 240 packs, considering Secret Rares are usually 1 per box, and there's 10 different Secret Rares.... needless to say, the game is very quickly losing the fun appeal and becoming more expensive than Magic, which was one of the reasons I started playing the game in the first place, it was by far much cheaper than M:TG, for a long time, and the structures and starters heped to keep it that way.
 
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