X-Head Cannon
Normal Monster (Machine / LIGHT / 4 Stars / ATK 1800 / DEF 1500)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
"¢ [Re: Heavy Mech Support Platform] If you have a monster, "X-Head Cannon" for example, equipped with "Heavy Mech Support Platform", and you activate "Limiter Removal", the ATK will becomes (1800 + 500) x 2 = 4600. Also, the "Heavy Mech Support Platform" will be destroyed instead of the "X-Head Cannon" during the End Phase (by the effect of "Limiter Removal").
"¢ [Re: Pole Position] I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. "Gemini Elf" is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), "Luminous Spark" will raise the ATK of "X-Head Cannon" to 2300, making it the highest ATK monster on the field, so it's unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon "X-Head Cannon".
"¢ [Re: Y-Dragon Head] If "Y-Dragon Head"'s ATK is doubled with "Limiter Removal", and then "Y-Dragon Head" is equipped to "X-Head Cannon", "Y-Dragon Head" is not destroyed at the end of the turn.
"¢ [Re: Z-Metal Tank] If "Z-Metal Tank"'s ATK is doubled with "Limiter Removal", and then "Z-Metal Tank" is equipped to "X-Head Cannon", "Z-Metal Tank" is not destroyed at the end of the turn.
Alright, time for the start of XYZ week. I personally like this card just because it's a great Light beatstick. Also, it has great synergy with Machines and Light monsters.
The best comboes for this card, hmm, XYZ deck, perhaps? I can only see comboes for this card with Heavy Mech Support Platform, or perhaps some Non-Spellcasting Area abuse for the X-Head Cannons. Also, Covering Fire with 1-3 chained Limiter Removals would be pretty nasty.
Now, for the overall advantages of this card:
1) it's a Machine, and as such gets their strengths and weaknesses.
2) It's LIGHT, which makes it workable with Luminous Spark, and Chaos food.
3) It's a Normal monster, so that support can help.
Now for the downsides:
1) A normal monster, I know I listed this as an advantage, but it's also a disadvantage because your opponent solely has to attack it to go through it, no fancy tricks necessary.
How to play this card:
1) As a former Machine/XYZ player myself, your tedencies may seem to focus towards overextension. Don't let that be the case. The biggest fault with Machine decks is that they will deplete their own resources very quickly via Limiter Removal.
2) Use this guy as an opening move. Your opponent will immediately have to use up some options getting board advantage around him.
The best decks for this card are Machine decks, XYZ decks, and Light beatdown decks.
Traditional: 3.25/5 You ahve more negation here to help, but still not as powerful here.
Advanced: 3.75/5 Esential in an XYZ deck.
Sealed Pack: 3.5/5 There are better beatsticks in MFC, like Skilled Dark Magician. Still, grab him if you see him.
Normal Monster (Machine / LIGHT / 4 Stars / ATK 1800 / DEF 1500)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
"¢ [Re: Heavy Mech Support Platform] If you have a monster, "X-Head Cannon" for example, equipped with "Heavy Mech Support Platform", and you activate "Limiter Removal", the ATK will becomes (1800 + 500) x 2 = 4600. Also, the "Heavy Mech Support Platform" will be destroyed instead of the "X-Head Cannon" during the End Phase (by the effect of "Limiter Removal").
"¢ [Re: Pole Position] I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. "Gemini Elf" is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), "Luminous Spark" will raise the ATK of "X-Head Cannon" to 2300, making it the highest ATK monster on the field, so it's unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon "X-Head Cannon".
"¢ [Re: Y-Dragon Head] If "Y-Dragon Head"'s ATK is doubled with "Limiter Removal", and then "Y-Dragon Head" is equipped to "X-Head Cannon", "Y-Dragon Head" is not destroyed at the end of the turn.
"¢ [Re: Z-Metal Tank] If "Z-Metal Tank"'s ATK is doubled with "Limiter Removal", and then "Z-Metal Tank" is equipped to "X-Head Cannon", "Z-Metal Tank" is not destroyed at the end of the turn.
Alright, time for the start of XYZ week. I personally like this card just because it's a great Light beatstick. Also, it has great synergy with Machines and Light monsters.
The best comboes for this card, hmm, XYZ deck, perhaps? I can only see comboes for this card with Heavy Mech Support Platform, or perhaps some Non-Spellcasting Area abuse for the X-Head Cannons. Also, Covering Fire with 1-3 chained Limiter Removals would be pretty nasty.
Now, for the overall advantages of this card:
1) it's a Machine, and as such gets their strengths and weaknesses.
2) It's LIGHT, which makes it workable with Luminous Spark, and Chaos food.
3) It's a Normal monster, so that support can help.
Now for the downsides:
1) A normal monster, I know I listed this as an advantage, but it's also a disadvantage because your opponent solely has to attack it to go through it, no fancy tricks necessary.
How to play this card:
1) As a former Machine/XYZ player myself, your tedencies may seem to focus towards overextension. Don't let that be the case. The biggest fault with Machine decks is that they will deplete their own resources very quickly via Limiter Removal.
2) Use this guy as an opening move. Your opponent will immediately have to use up some options getting board advantage around him.
The best decks for this card are Machine decks, XYZ decks, and Light beatdown decks.
Traditional: 3.25/5 You ahve more negation here to help, but still not as powerful here.
Advanced: 3.75/5 Esential in an XYZ deck.
Sealed Pack: 3.5/5 There are better beatsticks in MFC, like Skilled Dark Magician. Still, grab him if you see him.