XYZ-Dragon Cannon MFC-051

- The best effect monster in the game as we know it, atleast in my opinion.
- The choice to discard 1 card to destroy 1 card on your opponent's side of the field, regardless of the position of the Spell, Trap, or Monster card. 1 for 1.
- Great ATK points of 2800, and great DEF points of 2600.
- Can destroy most staple power houses such as Jinzo in battle.
- What it can't destroy by attacking, can simply be destroyed by using the effect.
- Your not limited on how many times you may use this effect during your Main Phases, we all know there is combos this monster can pull.  :wink:
- Limiter Removal's best friend after clearing your opponent's field using the effect.
- Great art work.

Need I say more?
 
yea like, how hard it is to actually pull off in the current meta. (depends on your area)

XYZ is a great card but with the current release of devine wrath it really makes you think twice about using the effect.

its just like chaos sorcerer or BLS or any trigger/multi/cost effect monster.

heck lately im seeing my bro when i play him rather attack than use his effect monsters, cause he truly is scared that Devine wrath can kick him in the face.

now how simple is it to get XYZ out on the field? from the multiple games ive played ive only actaully seen it come out 1 time, and i was running warriors at the time too, and my warriors swarmage was getting trampled by the 1800 piece. or my bigger warrios getting bottomless trapholed.

so for xyz you really need to base a deck around it, and when you do pull it off its great it all but with the o so popular counter out there its really hard to actually use.


actually i personally dont really like the artwork for XYZ it looks too dull, i dunno, maybe cause right now i enjoy looking at either silent swordsman or harpie girl.

but, we also have to wait and see if Konami does decide to actaully make the VWXYZ thing... we can only wait and find out once "New Millenium" gets released.
 
- Divine Wrath is very good card, if your willing to play the game of negation, but, what form of control can Divine Wrath give you if it simply gets Dust Tornado? In the game today, there is still better cards to play out there other than Divine Wrath, like a more popular card, Smashing Ground. Also, Divine Wrath is horrible top deck compared to Smashing Gound, but, you don't have to worry about drawing XYZ-Dragon Cannon, he remains untouched in the fusion deck zone. And what good is setting cards down to put up a defense against XYZ-Dragon Cannon if you know your opponent has 1 Night Assailant in the graveyard and 1 Night Assailant in his hand?
- Nice thing about XYZ-Dragon Cannon, is that there no condition set backs like not being able to attack compared to Black Luster Soldier-Envoy of the Beggining/Chaos Sorcerer.

Maybe you just hadn't seen my little brother XYZ deck... haha I posted it so feel free to check it out.
 
thats why, pulling the 3 pieces for it to come out.

also, isnt he a nomi monster? so if it gets destroyed its over?

and if were talking about what you can and cant activate, mind you Makiyura the destructor is released in Dark begginings, so playing traps from your hand to counter stuff wont be that difficult, especially if you have Night assailants.

that be so funny the untuchable trap cards. :)
 
It can take some work to get XYZ-Dragon Cannon on the field, but once you do, it is pretty much game over.

Well, back when i first built an XYZ deck, it was tough to make this work, but i did manage to get it out a few times, and it spelled the end of the game at that point.

With Dimension Fusion, it makes getting XYZ and the variants out much easier.

Divine Wrath can stop it, but in reality, you could say the same of alot of monsters. Being nomi is a pain.

It also as StRiKe_NiNjA has said, does not clog up your deck. They are almost a side strategy...

A little added bonus to this, is that it allows you to use Limiter on the pieces, and then during your Main Phase 2 remove the pieces and summon a Fusion, so that you don't loose presence on the field.
 
Pulls 3 Defusion from the side deck. Okay, now let's see your XYZ. Gotta love Defusion. Got the blues about Thousand Eyes Restrict? Defuse it. XYZ dominating the field? Defuse it. Ryu Senshi stopping up your traps? XYZ is definitely going to put the hurt on your opponent but it is risky. Snatch Steal and now you're the one getting stomped to death. Anything that requires 3 different cards on the field at the same time that doesn't immediately end the game and might backfire on you? A lot of risk for the reward and getting worse with each new card (like Divine Wrath) that can stop it.
 
Had a machine deck with all the fusion monsters available, found that adding 2 ultimate offerings to the deck
made getting xyz out fairly quickly once you drew the material monsters, add a Swords of Revealing light at the
right time and bang, you can have 5 machine monsters on the field at once, fuse 3 get xyz, fuse 2 get xy or
xz, drop a limiter and wow, armegeddon strikes. Heck I just dropped limiter on 5 machine monsters for a otk,
each of 5 monsters goes to 3000 + ATK for one turn, or take one out and summon catapult turtle out for 500
points and zap em before limiters' effect does and do more damage at the same time.

Point is, love this card, love its graphics as well. New cards will make it more difficult to play till a kill happens but
it is still possible, put a 7 tools of the bandit in to help kill off divine for a turn, zap em with your machines and
hopefully it'll be all over before he/she can get another one out.
 
It's a support card, not a main strategy. It doesn't cost your deck anything, so you can put it in no problem.

About the only time you'll use it is when you can clean the field with it and win the duel. All other times, you're better off just keeping your pieces, which have higher total attack power. Of course, there's also the dimension combo...

But the XYZ series is about pulling off amazing combinations with the likes of Frontline Base and Combination attack, not summoning the Fusions. This is just a little something you can have waiting in the wings
 
StRiKe_NiNjA said:
- The best effect monster in the game as we know it, atleast in my opinion.
- The choice to discard 1 card to destroy 1 card on your opponent's side of the field, regardless of the position of the Spell, Trap, or Monster card. 1 for 1.
- Great ATK points of 2800, and great DEF points of 2600.
- Can destroy most staple power houses such as Jinzo in battle.
- What it can't destroy by attacking, can simply be destroyed by using the effect.
- Your not limited on how many times you may use this effect during your Main Phases, we all know there is combos this monster can pull.* :wink:
- Limiter Removal's best friend after clearing your opponent's field using the effect.
- Great art work.

Need I say more?
THIS CARD WAS ALWAYS BROKEN!!!! especially when there no drawing power it wont even matter if u got Divine Wrath on ur opponents side of the field. u can use the most underrated card in the game Frontline Base to get Y dragon head and Z Metal tank get X head cannon with Different Dimension Capsule + Giant Trunade = remove them all from play then play Dimension Fusion or return from a different dimesion to get them all back then remove them all for the Dragon cannon and it's over in 3 providing if you hav a Limiter Removal in ur hand thats death in 2 turns!!!
 
when playing with my xyz deck Its nice to know he can be summoned but normally depending on my opponent I use the mini fusions to do the work. I use Spell Economics and Dimesion Fusion fun..
 
Fuzzman said:
when playing with my xyz deck Its nice to know he can be summoned but normally depending on my opponent I use the mini fusions to do the work. I use Spell Economics and Dimesion Fusion fun..
Why use Spell Economicsfor Spell Absorbtion when you can use soul absorbtion and soul realease? remove the pieces and some scout planes 3000 lp gain - 1500 due to spell absorbtion by activating Dimension Fusion remove them from play for 1500 lp gain and your life points the one thing ppl hate most is when you gain ur life points back!!!!
 
XYZ = not broken. In fact, I think it is barely playable now that sinister and night are out of the question, and limiter is down to one. It would be playable again if they would errata the fusions so that you can "disassemble" them.
-pssvr
 
pssvr said:
XYZ = not broken. In fact, I think it is barely playable now that sinister and night are out of the question, and limiter is down to one. It would be playable again if they would errata the fusions so that you can "disassemble" them.
-pssvr
build a deck around them and u'll have a broken deck trust me i've done it and it won games thanks to the help of Frontline Base it speed those pieces up and not to mention synergy for Zaborg(fro face down threats)or Jinzo!!! special summon Y dragon head or Z metal tank and tribute them for field control remove the pieces with soul realease and return them form the different dimension with X and remove them from play!!! discard Jinzo and shoot the face down monster get him back with Call of the Haunted and thats game
 
At what point do you plan to read my PM, provide evidence to back up your statements, accept or deny my challenge, and grow up?
-pssvr
 
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