Y-Dragon Head
Union Monster (Machine / LIGHT / 4 Stars / ATK 1500 / DEF 1600)
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
"¢ If "Y-Dragon Head"'s ATK is doubled with "Limiter Removal", and then "Y-Dragon Head" is equipped to "X-Head Cannon", "Y-Dragon Head" is not destroyed at the end of the turn.
Ah, the 2nd piece of the XYZ trilogy. I like this card because it's a decent DEF wall nowadays with 1600 DEF. This card isn't really splashable though, so I'd say it's only at it's best in Machine decks.
This card has twisted combos with Limiter Removal and more obviously, X-Head Cannon and Z-Metal Tank. Also has good synergy with Heavy Mech Support Platform. The comboes for this card are limited but come into play more for getting out all 3 XYZ parts.
Advantages of this Dragonic-looking Machine include the fact that it is a Machine and benefits from Machine support. Also, it's really searchable via Last Will, Shining Angel, Sangan, UFORoid (CRV).
The main disadvantage of this card is that it has sub-par ATK and it's effect isn't that good, as it's focus is rather narrow.
The main tactic with this card is to be cautious about overextending and depleting your resources. Also, be careful that you don't jump the gun and remove 2 parts of the XYZ trilogy just to draw the 3rd piece. Limiter Removal is your best friend and your worst enemy. It can win you games when played correctly, and lose you games when you misuse it.
This card is suited for Machine decks, and possibly for RFP decks. It shouldn't see play many other places.
Limited: 3.25/5
Sealed Pack: 3.5/5 If you pull one, run it.
Advanced: 4/5 Good here in comboes.
Traditional: 3.5/5 Mass removal here hurts you.
Union Monster (Machine / LIGHT / 4 Stars / ATK 1500 / DEF 1600)
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
"¢ If "Y-Dragon Head"'s ATK is doubled with "Limiter Removal", and then "Y-Dragon Head" is equipped to "X-Head Cannon", "Y-Dragon Head" is not destroyed at the end of the turn.
Ah, the 2nd piece of the XYZ trilogy. I like this card because it's a decent DEF wall nowadays with 1600 DEF. This card isn't really splashable though, so I'd say it's only at it's best in Machine decks.
This card has twisted combos with Limiter Removal and more obviously, X-Head Cannon and Z-Metal Tank. Also has good synergy with Heavy Mech Support Platform. The comboes for this card are limited but come into play more for getting out all 3 XYZ parts.
Advantages of this Dragonic-looking Machine include the fact that it is a Machine and benefits from Machine support. Also, it's really searchable via Last Will, Shining Angel, Sangan, UFORoid (CRV).
The main disadvantage of this card is that it has sub-par ATK and it's effect isn't that good, as it's focus is rather narrow.
The main tactic with this card is to be cautious about overextending and depleting your resources. Also, be careful that you don't jump the gun and remove 2 parts of the XYZ trilogy just to draw the 3rd piece. Limiter Removal is your best friend and your worst enemy. It can win you games when played correctly, and lose you games when you misuse it.
This card is suited for Machine decks, and possibly for RFP decks. It shouldn't see play many other places.
Limited: 3.25/5
Sealed Pack: 3.5/5 If you pull one, run it.
Advanced: 4/5 Good here in comboes.
Traditional: 3.5/5 Mass removal here hurts you.