Yes, u can only see me Win!

Lord Hades

New Member
Monsters x16

Morphing Jar x1
Sangan x1
Spirit Repear x1
Magical Merchant x3
Right Arm of the Forbidden One x1
Left Arm of the Forbidden One x1
Exodia the Forbidden One x1
Right Leg of the Forbidden One x1
Left Leg of the Forbidden One x1
Emissary of the Afterlife x3
Manticore of Darkness x2


Spells x17


Pot of Avarice x1
Upstair Goblin x3
Dark Factory of Mass Production x2
Card of Safe Return x3
Monster Recarnation x1
Card Destruction x1
Scapegoat x1
Premature Burial x1
Level Limit Area B x1
Swords of Revealing Light x1
Giant Trunade x1
Heavy Storm x1

Traps x7


Gravity Bind x1
Generation Shift x3
Call of the Hunted x1
Good Goblin House Keeping x2

...Well this deck is simple, get Exodia Pieces with "Sangan" and "Emmisary of the Afterlife" + "Generation Shift", also with "Generation Shift" + "Manticore of Darkness"...
 
In the old days, it used to be a staple of Exodia Decks. I'm surprised I don't see it run much anymore.
 
I'm not seeing Emergency Provisions in the deck, which pairs wonderfully with Good Goblin Housekeeping for the tasty GoGHEP combo. Otherwise GGH just seems too slow to be worth its while. If you decide to drop the GGH's, go for Jar of Greed, a nice staple drawing card.

I personally keep one Backup Soldier and one Dark Factory in my Exodia deck. The timing and requirements of each are different, but it gives me a "full court" option when needing to pull those valuable cards out of the gravayard.

Hope this helps!
 
...Humm, I think I am gonna keep the "GGHK" because they help me to return to the deck "Exodia Pieces", so I can use "Card Destruction" or return useless cards such as "CoSR", "PoA", etc...and about "Backup Soldier" I will try them instead of "DFoMP"
 
If you didn't already know, three Magical Mallets work very well in Exodia recycle deck, seeing as that you don't have to discard your entire hand unlike Reload. You could always try running Messanger of Peace also.
 
Sorry, I just Update the Deck with the current Ban List, now is a little more difficult to pull out the OTK...about "Magical Mallet" I don´t know if it´s a good idea in the deck, also I don´t think "Reload" works here...
 
I was saying that you should run Magical Mallets. I didn't want you to run a reload. Thats just a personal choice. I on;y have three Exodia parts, so I really can't experimant all that much. Just look for cards that thin your deck very quickly. I have no ideas in mind.
 
a different tack... my son used to run exodia that only had 1 spell and 1 trap...and 38 monsters...the spell was pot of avarice and the trap was exchange of spirit (if i remember - swapped deck and graveyard)
the idea was to hold out with monsters until he hit one of the 3 magical merchants and when it went off it would dump like crazy until it hit PoA or exchang of spirit where he could win with pot>exodia or deck out opponent with exchange of spirit- he also had a creator and manticores "in case"
monsters were well thought out to aid strat
the current ban list - the exact deck wont work - point im trying to make is traditional exodia arent run much ' because they dont win much better than 50 % - and @ regional type tourney they usually loose on time/lifepoints- they are REALLY fun tho-
point i was trying to make was - dont be constrained by traditional...maybe exodia/relinquished get whacky and have fun :D
 
It sounds a nice Idea to play "Exchange of Spirit" with Exodia, but too bad it is banned and I play Advanced Format, If "EoS" returns into Advanced Format I will make a Deck like that =)
 
I used to run EoS in a Vampire Lord Recycle deck and just have tons of supporting monsters sent into the graveyard quickly using Magical Merchant. It worked very efficiantly. Too bad the card was banned after I only used it for about a week. I was able to win easily using thats deck. It WILL work well in an Exodia deck. Especially if you use that and PoA.
 
Just a chime in.
I'm somewhat an Expert at the deck you are attempting to run.
At least one of them anyway. It appears that you're doing too much in here.
That is to say you have tried unsuccessfully to mesh about 3+ Exodias into 1.
You need to choose 2-3 Main strategies and use the other cards to support them.
Check this out:
Monsters 17
2 Manticore of Darkness
2 Indomitable Figter Lei Lei (You need MORE beasts so the Card D. & M. Jar reach full potential.)
3 Emissary of the Afterlife
3 Pitch-Black Warwolf (You need Trap suppression, no matter what!)
1 Sangan
1 Morphing Jar
1 Spirit Repear
1 Right Arm of the Forbidden One
1 Left Arm of the Forbidden One
1 Exodia the Forbidden One
1 Right Leg of the Forbidden One
1 Left Leg of the Forbidden One

Spells 19
1 Card Destruction
3 Card of Safe Return (You MUST learn to trust THIS card it IS the KEY!!)
2 Dark Factory of Mass Production
1 Giant Trunade
1 Heavy Storm
1 Level Limit Area B
2 Monster Gate (Great SPEED, don't have to wait like with G. Shift.)
3 Monster Recarnation
1 Mystical Space Typhoon
1 Pot of Avarice
1 Swords of Revealing Light
2 Twister (Need more removal in here for your deck's win condition!)

Traps 4
1 Call of the Hunted
3 Generation Shift

Build a PHAT side deck and you're ready to go!
 
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