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  1. K

    Wave Motion Cannons effect

    Thank you all for your responses, this is the way I thought it would go. Just wanted to make sure.
  2. K

    Wave Motion Cannons effect

    Wave Motion Cannon: Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points. Pretty simple wording and fairly...
  3. K

    Sakurestu Armor - targeting?

    Sakaretsu Armors' Text: You can only activate this card when your opponent declares an attack. Destroy the attacking monster. It's target is always the attacking monster, you don't get to select a monster to destroy, just the one that is attacking, it is an automatic targeting effect.
  4. K

    new ban list!!!!!!!!!!!!!!

    I checked upperdeck and no such listing posted. Wouldn't worry bout it until April first then or whenever Upperdeck updates it's yugioh site to announce the current banned list. As of right now, it's still the banned list from last year. Keep checking though, it could change real fast. :)
  5. K

    New Ban List? ? ?

    Trust me on this, if a new banned list is coming out, it WILL be posted on the Official UDE site prior to it becoming usable in a tournament. Lets keep the rumor mill down if possible, I'd personally hate to see those cards get banned in advanced play format, but you never know what will...
  6. K

    Jinzo PSV-EN000

    I re-vamped my machine deck the other day and added a few things to it and tested it out. I battled last night with my machine deck and I can say that Jinzo works so smoothly into a machine deck that it's scary. Mech support keeps him on the field in the face of higher level monsters to...
  7. K

    invasion of flames versus ultimate offerings

    Invasion of flames doesn't negate trap cards already on the field like Jinzo, so while your at it, pay 500 and get flaming sprite out as well and add salt to the wound by summoning element dragon with another 500 points. Element Dragon goes to 2500 ATK or more depending on how many pyro...
  8. K

    Writing down opponent's cards

    Personally, If I find my opponent writing notes on the game play alone, I will not say anything, however, if my opponent is copying down what cards I have in play or what is in my deck then I will object and ask that player to stop and ask for a ruling from the head judge. I would love to...
  9. K

    Jinzo PSV-EN000

    I wouldn't think that Jinzo would be side deck material considering the number of traps that get played these days, he has additional support now to help him out, heavy mech support, 7 completed, and if you manage to get spell cancellor out you can protect him even more from book of moons and...
  10. K

    Spell Canceller MFC-020

    Didn't miss your meaning, I was just adding a different slant to it's uses. I use this card in my machine deck for a reason. I run against players that are heavy on Spells and light on traps who also have decent beat sticks to worry about. I prefer jinzo and spell cancellor at the same...
  11. K

    Jinzo PSV-EN000

    Hmmm. Jinzo equipped with heavy Mech support and slap down two Limiters.... 11,600 ATK beatstick.... wow.. even if your opponent has BLS out it's game. Gonna have to revamp my machine deck now.... :)
  12. K

    Spell Canceller MFC-020

    Yes, heavy mech can't be used with spell cancellor as he would be negated. Rare Metalmorph is the only way to go there, give em a 500 atk boost to keep him on the field for a bit. Also helps if you keep a couple of 7 tools of the bandit in your deck to keep your opponent's pesky traps at...
  13. K

    Spell Canceller MFC-020

    Hmmm, Spell Cancellor... Machine from Magicians Force. Love this card, only drawback was its' attack and defense were weak. Now with RDS out it cures some of that with Heavy Mech Support Platform. Attach him to Spell Cancellor and it becomes a 2300 ATK beatstick as well as stopping spells...
  14. K

    Jinzo PSV-EN000

    I have a question here concerning Jinzo, I use him in my deck and I rather enjoy the fact that the new RDS supports machine decks. I was dueling my son and had jinzo on the field and had Heavy Mech Support Platform attached to him as a spell card, it was my son's turn and he flipped up...
  15. K

    Compulsory Evacuation Device vs. Creature Swap

    I've always thought the six phases (draw phase, standby phase, main phase 1, battle phase, main phase 2, end phase) of the game WERE the mechanics of the game and the cards' text took care of the rest.  I tend to look at things from a larger perspective and from that viewpoint the game breaks...
  16. K

    Just making sure... (regarding Time Seal)

    I love time seal. Have two of em in my deck. Was my revenge for my opponent using Yata against me before the ban list came here. Perhaps I'll get third sometime but two is enough for now.
  17. K

    Priority v. 1.1

    Re: Priority v. 1.1 (All Read before posting priority quest.) I've left this particular post alone for a bit waiting to see what would happen and if the new post on priority ever came out.  I see it's not gonna be out till possibly Jan 05'.  So, I would like to pose a question, it's a simple...
  18. K

    LOTS of questions regarding Dark Necrofear

    Is it just me or is that a mistake up there.  V.Lord does NOT come back to your hand if destroyed in battle, only when destroyed AND sent to the graveyard by your opponent's card effect.  Unless there is a new errata on V. Lord that I haven't seen yet.
  19. K

    Priority v. 1.1

    Re: Priority v. 1.1 (All Read before posting priority quest.) Now this one really is confusing since a spell speed 1 spell card is the same as an effect monster on the field that does NOT have a multi-trigger effect. On the one hand they say yes, on the other it is no. Effect monsters...
  20. K

    Disturbance Strategy vs Greed

    Since neither card has a limit on it's use right now, 3 of each in your deck would speed up catching one on the first draw. If not, hold one till you get both and then set them both for your next turn or your opponent's next draw phase. Usually with 3 of them in your deck it's pretty easy to...
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