Spell Canceller MFC-020

Here's a handy little guy that is greatly overlooked by most players. Why? Cause he's a 1 tribute 5 Star monster with only an 1800 ATK, meaning he's not going to be staying around for too long. His effect however can really make it worth while. He is the "Jinzo" for Spell Cards. While he's on the field, no spells can be activated and all others are negated. This would put a severe hurting on most people. He's also a WIND creature so surprisingly, he can fit in with the new Harpie themed decks that give bonus' to WIND creatures (and help him survive a bit longer). Ultimately in the end, he may not survive as long as "Jinzo" would, but in a Trap heavy deck with the right support creatures, watch as he will give your opponent fits trying to get rid of him. And if he does, you can always use "Call of the Haunted" in a chain with their spell card to bring him back to the field and negate it. :D

Lastly, keep 2 things in mind. 1) "Spell Canceller" is still affected by any continuous spell cards on the field first before his effect can activate (so he would be turned to defense position by "Level Limit - Area B" before his effect would negate it). And 2) Unlike "Jinzo", "Spell Canceller" is not restricted so you can run up to 3 in your deck.
 
Spell canceler, is a pretty good card if you can protect him since almost one third of a lot of decks are spell cards. I think that if you can put it with a patrician of darkness, it is almost as good as indestructible, unless they attack you with gorillas or zombyres. One of the most killer combo would be having, SC, Patrician OD, Jinzo, Ha-Des, and another fiend. to destroy that is almost impossible.
 
It is a good card, no doubt! I just wish they had made his defense 2400 instead of 1600, or at least 2000.  That would make him much more playable.  Especially in a Level Limit or Stumbling situation, where he would go to defense when summoned.
 
I've been using this little machine a lot lately.  Once upon a time I discounted him as too hard to keep on the field, but I've found that with the last few sets he has a lot more usefullness.  Love using the Call of the Haunted to stop an opponent's spell card.  Covering Fire makes this guy much nastier.  And Astral Barrier/Spirit Barrier make him immune to the heavy hitters.
 
This is one of my favorite cards comboed with Gravity Bind. That combo is what made my final countdown deck tick. It was great for stalling.
 
also keep in mind that raremetalmorph can be used to increase his attack. this will help counteract the low atk he has
 
Can anyone explain why you can use Spiritualism when Spell Canceller is on the field but not when Sonic Jammer has flipped?
 
Spiritualism can not be negated, therefore, Spell Canceller does nothing to it, but Sonic Jammer stops spell cards from being played.
 
I think you could use spiritualism with spell canceller out because its activation and effect cannot be negated.  You cannot activate spells while sonic jammers effect is in play since you cant even play a spell in the first place, like jinzo with traps.
 
Spell Canceller: As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.

Sonic Jammer: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.

Spiritualism: This card's activation and effect cannot be negated by any other card.

In my opinion Spell Canceller and Sonic Jammer are not "negating" the activation they are "preventing" the card from being played in the first place. There is no difference in Spell Cards cannot be activated and cannot activate any Spell Cards.

I think Upperdeck needs to relook at these 2 rulings. I can't think of an argument where they can both be right.
 
actaully anthony your right, as of now the only card i know that does both things is Magic Jammer so its oviuos that Spiritualism vs. Jammer doenst work out, but the other too they are preventing from stuff to activate.

if you could activate stuff then why cant you actiavte traps while jinzo is on the field, jinzo and spell canceller have very similar effects you know.
 
The "Spiritualism" debate vs. "Spell Canceller" and "Sonic Jammer" is because of this (I think).

With "Spell Canceller" you have a card that is negating that activation and resolution of Spell Cards.

With "Sonic Jammer" you have a state that is created that prevents the activation of a spell card. Since it's a state and not a card, that would be why "Spiritualism" cannot be activated.

That said, the ruling should be similar if "Cold Wave" is played since that too creates a state preventing Spell cards from being played, but they haven't gotten up to updating PSV rulings yet. That is pretty much where the difference lay. One creates the state (since if "Sonic Jammer" is destroyed, the effect still stays) while the others effect is tied to it being on the field.

- A
 
With the increasing popularity of burn decks and Level Limit Area B I've been side decking a Spell Canceler. It's come in quite handy a number of times. The look on a burn deck player's face when he's summoned is priceless <s> Now, if you can do as my son managed and also flipped up Royal Decree right before he summoned Spell Canceler....well....against a burn deck it was heaven!
 
Isn't it easier to use Imperial Order? Now that we have the same ruling as Japan that paying the life points is optional, its even more appealing than a tribute monster with a pathetic 1800 ATK.
 
Xeno said:
Isn't it easier to use Imperial Order? Now that we have the same ruling as Japan that paying the life points is optional, its even more appealing than a tribute monster with a pathetic 1800 ATK.

And for those of us who play Advanced format...
 
Hmmm, Spell Cancellor... Machine from Magicians Force. Love this
card, only drawback was its' attack and defense were weak. Now with
RDS out it cures some of that with Heavy Mech Support Platform. Attach
him to Spell Cancellor and it becomes a 2300 ATK beatstick as well as
stopping spells from activating. Add the new Rare Metalmorph and you've
got a 2800 ATK beatstick, metalmorphs' effect is optional and not automatic (negating a spell card that designates the monster). Protection
enough for a round or two.
 
KnightCmdr said:
Hmmm, Spell Cancellor... Machine from Magicians Force. Love this
card, only drawback was its' attack and defense were weak. Now with
RDS out it cures some of that with Heavy Mech Support Platform. Attach
him to Spell Cancellor and it becomes a 2300 ATK beatstick as well as
stopping spells from activating. Add the new Rare Metalmorph and you've
got a 2800 ATK beatstick, metalmorphs' effect is optional and not automatic (negating a spell card that designates the monster). Protection
enough for a round or two.

Rare Metalmorph is sweet. That and Perfect Machine King made me want to start a machine deck...
 
hmm, thinking about how heavy support platform mecha does become and equip spell card, wouldnt spell cancelor negate it?

not to mention its destroying effect.
 
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