Anti-Spell Fragrance question

skey23

Council of Heroes
Ok, so I was looking over exiled's deck and noticed he has "Anti-Spell Fragrance" in his side deck. Well, I didn't remember what it did, so I clicked the link. When I read it, something immediately jumped out at me!

"...cannot activate them until their next turn."

What?..wait...that can't be right. ANY/ALL Spell Cards MUST be set and cannot be activated until the player's next turn.

So that means that even if I intentionally set my "Enemy Controller" or "Mystical Space Typhoon", that I CAN'T activate it until my next turn? That sucks!

Tell me it isn't so!
 
Anti-Spell Fragrance states that a set Spell Card cannot be activated until your next turn. A Quick-Play still reacts as a set Quick-Play functions when set on the field. Once you set a Quick-Play normally (without ASF), you cannot activate it on that immediate turn.

You are placing a more literal value on Anti-Spell Fragrance than meant.

I think where the confusion lies is that some people may think that a set Spell Card takes on the same properties as that of a Trap Card, and may try to activate them as such.

Quick-Plays are unchanged. Normal Spells and Continuous Spell Cards are affected.
 
Ok, since there is only 1 (one) ruling for "Anti-Spell Fragrance", then I/we would have to make rulings based off the card text per our instructions from Kevin I believe.

As such, the card doesn't say, except for Quick Play Spell Cards. It says "...both players must first set Spell Cards when they use them and cannot activate them until their next turn." Last time I checked a Quick Play is STILL a Spell Card..lol, so why wouldn't it be included in the 'blanket' statement of the card text?
 
I may be wrong as far as Anti-Spell Fragrance and Quick-Plays, but comparing Horus the Black Flame Dragon LV8 to Anti-Spell Fragrance is incorrect and even more confusing from your general statement.

Horus LV8 cannot simply negate Spell Cards like Jinzo. Horus LV8 negates the "activation" and effect of Spell Cards and destroys them. If a Spell Card is already on the field from a previous turn, it remains active.

I'm fully prepared to backpedal from my statement if it is incorrect, but the Horus LV8 is not a comparison.
 
Lancedolittle said:
It would that's the purpose Anti spell fragrance. to delay your opponent

I agree the card doesnt say to treat spell as trap card, you cant activate them in your oponents turn, and you cant activate them from your hand, including quick spell card, it makes no distinction.
 
What you guys need to remember is that Power of Chaos - Yugioh came out in 2003. Exactly "how many" Quick-Play Magic Cards were there at that time (up to PSV, I count 8)? It's entirely possible that Quick-Plays were overlooked. Nevertheless, it could just as well include them under Spell Cards.

What we do know is, never count on something being "face value" based upon Card Text. Our most famous example is "Ultimate Offering".

You only know why some cards do what they do because of discussions such as these where we attempt to either relate a cards effect to an existing effect, or get a clarification from the powers that be.
 
My analogy is fine.

I am only referring to the words spell/magic in the cards text not to the effects being similar. Thanks for caring masterwoo

How we interpret the words spell card is all I was going for and the person I aimed my response toward knows that.

Anyone who is confused, please do not think that I am saying Anit-Spell Fragrance and Horus LV8 do anything similarly.

That being said Both Anti-Spell Fragrance and Horus the Black Flame Dragon LV8 have effects that deal with magic cards.

One is a trap and one is a monster but both do something about spells and that is the point.
 
Sure, both do "something," but not the same thing.

As far Anti-Spell Fragrance is concerned, I'm under the impression that you can still activate quick-plays on your opponents turn... it's just that all spells need set before they can be activated on a later turn. It doesn't mean that you can only activate them on your own turn. That's my impression anyway.
 
At this point, it's all speculation. There is no background to disprove anyones point of view.

I think this is as good a candidate for the Judge's List as any, but I'm still waiting for my "Master Monk flipped face-down and re-flipped face-up in the Battle Phase after he has attacked once" question to be answered, so I wont be the one to send it.
 
I've already sent it off. I too am waiting on several other questions to be answered, but I sent it anyway! They're soooo gonna get tired of me, I can feel it!..lol.
 
it seems right to me. no spells cards period can be activated till your next turn.

it makes sence for regular spells which arnt fast enough anyways, but quick plays is were it gets confusing, then here goes, quickplay cant be activated till your next turn, see how easy it is to understand lol
 
The text of Anti-Spell Fragrance can be misleading. However, I see no problem with the wording IMO.

When it says spell cards, it's refering to any type of Spell cards other than Quick-play because of the simple fact of spell speeds. Quick-play spell cards set gain a similar properity as Trap cards. So I have no reason to doubt like others have already said that Quick Plays will work while Fragrance is active.

As far as the other types of Spell Cards are concerned, I'd just ask you guys this. Can you chain a Spell Speed 1 Nobleman of Crossout that was set to destroy and remove from play your face down monster you JUST set? If you answered "no" then you're getting closer to what I'm getting at. The fact that Quick-Play spells are the only Spell Speed 2 Spells at all makes Anti-Spell Fragrance's text work.

Did I just add fuel to the fire of confusion or did I help clear up the confusion? =/

EDIT: Just adding thought to the subject is all. =) Darn you John Danker! You're nasty habits are rubbing off on me. >_<
 
As the wording stands on the card you would not be able to activate a quickplay until your own next round. The obvious question is "Was this translation correct?" Maybe in Japanese it only stated you couldn't activate them until the next round instead of your next round. And remember that since this was a promo card it was released by Konami and UDE doesn't have authority to issue errata (remember how long it took to get anything published on Fairyking Truesdale). So it may work either way but until we get a ruling published I would stick with the actual wording on the card and not make attempts to argue that quickplay spells aren't "spells" when they have the timing of "traps".
 
Same here, still hinders a lot of people's plans if you use the card and use a trap heavy deck. =/ Possible to base a really nasty strategy against it.

Note: I never said I was correct, just stated my opinion. Although I'll have to agree we have to go off card text on this one.
 
What is a spell card?

Quick play
Normal
Equip
Continous.
Ritual
Field

thouse are spell cards.

you cannot activate spell cards untill your next turn. its very simple.

it doesnt make a statement as to except Quickplay, it says all.

remember the golden rule. "If a card in the game will go other wise in the rulebook the text on the card overrides the rulebook"

so no matter what way you think of it, a spell card is still a spell card unless its a trap or a monster card.
 
Back
Top