dmcomet said:Then, infos from V-Jump on new cards from SOI.
SOI-JP003
God Flame Emperor - Uria
Fire/Pyro/10/0/0
This card cannot be Normal Summon. This card can only be special summon by sending 3 face-up Trap cards from your field to Graveyard. This card's attack strength would be increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap card cannot be activate.
SOI-JP004
Descending Thunder Emperor - Hamon
Light/Thunder/10/4000/4000
This card cannot be Normal Summon. This card can only be special summon by sending 3 face-up Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this card is on your field in face-up defense mode, this card cannot be target of attack of opponent's monster.
SOI-JP005
Phantom Emperor - Ravel
Dark/Demon/10/4000/4000
This card cannot be Normal Summon. Sacrifice 3 Demon sub-type monsters on your field to special summon this card. Whenever opponent summon a monster, special summon a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack. Once during your turn, you may sacrifice a monster on your field, this card's attack strength would be increase by the original attack of that monster until the End Phase of the turn.
They are broken. If the Envoys taught you nothing else they should have shown that 3000 or more attack with simple summoning requirements (especially if you include special killer effects) = BROKEN. In fact it is the DEFINITION of broken.krazykidpsx said:God, cant you guys just forget the word ban for once in your life.
that includes prohibiting.
the cards arnt broken. they all have their specific decks which they need to be played in.
Swords of Concealing Light, Stumbling, The Dark Door, Messenger of Peace, Level Limit - Area B, Vengeful Bog Spirit, Call of the Mummy, Chain Energy, D. D. Borderline, Different Dimension Gate, Spell Absorption, Ground Collapse, even Jam Breeding Machine becomes playable to stall til you get Hammon.continous spell, how many decks run 3 continous spells? NON. if anything a wave motion cannon, but would you sac a wave motion for a monster? no you wouldnt.
Which for some reason you wouldn't do if it meant getting what will usually be a 5000 or higher attacker onto the field that can destroy a trap every round? Gravity Bind, Begone, Knave!, Bottomless Shifting Sand, Curse of Darkness, Des Counterblow, Embodiment of Apophis, Fairy Box, Final Attack Orders, Light of Intervention, Mask of Restrict, Mirror Wall, Royal Oppression, Royal Decree, Solemn Wishes, Spatial Collapse, Wall of Revealing Light, Spirit BarrierContinous trap cards, How many continous traps do we run? Call, and that is usually attached to a monster. so you would need 3 continous traps, which means you will be running more traps than spells.
DNA Surgery and tokens = big bad monster, Giant Germs, Giant Orcs, Dark Necrofear herself would help this sucker and in a dedicated fiend deck I know I could abuse the heck out of him and this is the only one that has a decent summoning requirement. Oh and lest we forget the Dark Realm fiends that are already chomping at the bit to get to swarming with Elemental Energy.3 fiends, do you run necrofear in an deck? no i dont think so.
anthonyj said:They are broken. If the Envoys taught you nothing else they should have shown that 3000 or more attack with simple summoning requirements (especially if you include special killer effects) = BROKEN. In fact it is the DEFINITION of broken.