Raijinili said:
For every successfully resolved chain, there is a chain point to respond to it (barring effects that end the phase, of course).
If both players decline to respond, there is another chain point without a Last Event to consider. What I thought you people were calling the Non-Responsive Window (and what I've been calling "Normal turn priority" for a long time), but now I'm in doubt o.o
If either player responds and the response chain successfully resolves, there is a chain point where either player can respond to the previous response chain. In other words, a response chain for a response chain.
Edit: To make it clear, I don't agree with your assessment.
Well, that seems to be what Novastar was talking about earlier, if I'm not mistaken. Ok, so let's try this now...lol...
Begin Draw Phase
- Check for effects that resolve before Draw ("
Hino-Kagu-Tsuchi", "
Maharaghi")
- Priority is given to Turn Player.
- Turn Player Draws a card.
- -
Response Window
- - - Turn Player retains Priority and gets to respond first or pass.
- - - - If response
- - - - - Build response chain as normal.
- - - - - Resolve response chain as normal.
- - - - If pass
- - - - - Priority is passed to opponent.
- - - Opponent gains Priority and can respond or pass.
- - - - If response
- - - - - Build response chain as normal.
- - - - - Resolve response chain as normal.
- - - - If pass
- - - - - Priority it passed back to Turn Player.
- - - If either player started a response chain then return to
Response window above.
- - - If both players have passed consecutively, then continue to
Non-response window.
- -
Non-response window.
- - - Turn Player can begin a chain or pass Priority.
- - - - If response
- - - - - Build response chain as normal.
- - - - - Resolve resonse chain as normal.
- - - - If pass
- - - - - Priority is passed to opponent.
- - - Opponent gains Priority and can respond or pass.
- - - - If response
- - - - - Build response chain as normal.
- - - - - Resolve response chain as normal.
- - - - If pass
- - - - - Priority it passed back to Turn Player.
- - - If either player started a response chain then return to
Response window above.
- - - If both players have passed consecutively, then
end Draw Phase. Otherwise, return to
Response window.
End Draw Phase
This version has multiple possible Response Windows, and multiple possible Non-response Windows with the Phase ending ONLY if both players pass Priority during a Non-response window.
Does that sound better? Lol..