Basic Priority Questions

carlossilva

New Member
... or they should be, but while browsing through several forums I've often read contradictory answers ( whether direct or implied ) so I've decided to place them here.

1. After the turn player draws a card in his/her draw phase, who has priority to activate a quickplay spell or trap card?

2. After an attack is declared by the turn player, who has priority to activate a card in response to the attack ?

3. After a chain has completely resolved, who has priority to respond to the end of the chain? ( I've read it's the turn player, I've read it's the opponent of the controller of the last effect to resolve - this last one actually came from UDE ... )

Thanks

Carlos
 
John Danker said:
Quite honestly, what's being replied on the L3 board doesn't look all that much different than what's being stated here (a little more orginized and with the proper terminology but other than that very close) It's becoming very obvious that most people who have been in the game and make a good effort to understand it have been forced to form their own definition. Most all of us can justify to a fairly satisfactory level that definition in our own mind's eye. The problem is, in reality, it's still all just speculation. Granted, it's often entertaining speculation...but speculation none the less.

I AM working really hard to get something put out on the general judge's board. Quite honestly I think you'll see something withing the next 1-3 months in that way.
I figured... especially if it's Dave and Gary you are talking to, we've had TONS of discussions about this before... ;)
 
Well, novastar got ahead of me for what I was hinting for:
novastar
My only conclusion to why they would allow to you move through Phases/Steps passing on response timing, is to simplfy the game. It seems like an attempt to speed up all the Phases/Step outside of the Main Phase.

that was kind of what I was heading for, oh well, i'll try and not to make such a huge loop next time.

**squints eyes**
 
I get jumpy that way :p

In reality however, you should not be ending Phases/Steps on response timing, and should always require a normal (non-response) window for that. Phases especially...
 
For the sake of a discussion I'm having on the L3 judge's board...I need a good example of why it would make a difference weather the attacking player or defending player has priority after the declaration of attack.

I'm at work and not in that thought "mode" right now...but I'd like to keep the thread moving quickly on the L3 judge's list....can you give me an organized example please?
 
Jason_C said:
The thing is, however, that "response windows" usually, as you said, allow only for SS2 and higher.
Trigger effects are spell speed 1. This isn't unusual at all. In fact, most trigger effects can ONLY activate in the response chain.
novastar said:
(as i'm sure you already know).
I'm sorry. I'm just passing through and not reading everything that was posted.
John Danker said:
I'm at work and not in that thought "mode" right now...but I'd like to keep the thread moving quickly on the L3 judge's list....can you give me an organized example please?
Sorry, I'm not very organized.

It is the Battle Phase. The Turn Player has Sangan in attack mode and one set (Waboku). Opponent has Reflect Bounder and a set Negate Attack. TP's Sangan attacks the opponent's Reflect Bounder.

If the opponent had priority, she (for the sake of simplicity, all players are female) has priority to activate Negate Attack.

If the TP has priority, she has priority to activate Waboku, and the opponent would chain Negate Attack.

Does the Turn Player waste her Waboku or not?
 
Well one simple one would be similar to summoning...to activate Ignition Effects before the OP can activate.

While there are no real solid ones to make a case, it is always possible to have one that might make a difference in the future.

Some examples are Spirit Ryu and Iggy.
 
John Danker said:
For the sake of a discussion I'm having on the L3 judge's board...I need a good example of why it would make a difference weather the attacking player or defending player has priority after the declaration of attack.

I'm at work and not in that thought "mode" right now...but I'd like to keep the thread moving quickly on the L3 judge's list....can you give me an organized example please?
Ok, how about this...

Turn Player keeps Priority after attack: In this scenario either both players lose their monster, or both players keep them.

P1, Turn Player, has "Summoned Skull" in face-up attack mode, and "Enemy Controller" in hand.
P2 has "Spirit Reaper" in face-up defense mode, and a set "Sakuretsu Armor" and "Magic Jammer".
P1 Declares attack with "Summoned Skull", retains Priority, and activates "Enemy Controller" from their hand choosing to change the battle position of "Spirit Reaper", in an attempt to force the "Spirit Reaper" to self-destruct causing a replay.
P2 now has a decision to make. He can either respond to "Enemy Controller" with "Sakuretsu Armor" and then both players lose a monster, or he can respond with "Magic Jammer", saving his "Spirit Reaper".
P1's attack still goes through, but with no damage and w/o destroying the "Spirit Reaper" (of course..lol).


Opponent gets Priority after attack: In this scenario the opponent keeps his monster while the Turn Player loses his.

P1, Turn Player, has "Summoned Skull" in face-up attack mode, and "Enemy Controller" in hand.
P2 has "Spirit Reaper" in face-up defense mode, and a set "Sakuretsu Armor" and "Magic Jammer".
P1 Declares attack with "Summoned Skull", Priority is passed to opponent.
P2 activates "Sakuretsu Armor".
P1 responds with "Enemy Controller" from their hand choosing to change the battle position of "Spirit Reaper", in an attempt to force the "Spirit Reaper" to self-destruct.
P2 responds with "Magic Jammer", saving his "Spirit Reaper".

As you can see. With the exact same cards we ended up with two very different scenarios.

Hope this works for you!
 
A bit late, but I was thinking of something like having a Berserk Gorilla and the turn player not wanting to run into something "funny" tries to use CEDevice or something, before anything else gets activated by the opponent. =/
 
Umm very interesting, well if they did not bend the rules just a tad, there wouldn't be much of a use for NA.

I guess i'll go back to the old shoe box and dust off some of this old cards.
 
It definately makes it more playable... Negate Attack unfortunately does not have the luxury of a specific exclusive window like HoH/SJ and is not chaining directly to something like Seven Tools or Barrel.

The bent rules were neccesary, i can live with it.
 
Oh boy....the kettle on the L3 board is boiling now...and the whistle is blowing loud. All I can say guys is be prepared to throw all your thoughts on priority out the window and start new.
 
John Danker said:
Oh boy....the kettle on the L3 board is boiling now...and the whistle is blowing loud. All I can say guys is be prepared to throw all your thoughts on priority out the window and start new.
Well it's good... we need to talk about it.
 
John Danker said:
Oh boy....the kettle on the L3 board is boiling now...and the whistle is blowing loud. All I can say guys is be prepared to throw all your thoughts on priority out the window and start new.
I shall never surrender!

NEVER!!!

<battle cry>

:p :D :p

Soo... what, exactly, is going on? Is there realy possibility that the long-awaited "priority article" may actually exist?
 
novastar said:
Well one simple one would be similar to summoning...to activate Ignition Effects before the OP can activate.

While there are no real solid ones to make a case, it is always possible to have one that might make a difference in the future.

Some examples are Spirit Ryu and Iggy.
That's another great question: Does the attacking monster have a chance to use its Ignition effect before the opponent can activate a card in response to the attack?
 
From what we heard last, there's a special 'I want to advance to the next phase' - "action" in YGO.

So Dan Scheidegger stated:

Assuming the non-turn player would have priority after the declaration of an attack:

Player A announces attack
Player B passes prio
Player A passes as well
Player A 'wants to advance to Damage Step'
Player B can respond and activate random effect


---

I asked about this and said that if both players pass in succession, game should advance with the next step, shoudn't it?

and the answer was:

'This is YGO, not Magic'

So well, seems that there's a totally new "action" that we never heard of.
Now we are supposed to wait for the new priority article, so give it another 1,5 years and we'll all be happy.... :rolleyes:

soul :cool:
 
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