Basic Priority Questions

carlossilva

New Member
... or they should be, but while browsing through several forums I've often read contradictory answers ( whether direct or implied ) so I've decided to place them here.

1. After the turn player draws a card in his/her draw phase, who has priority to activate a quickplay spell or trap card?

2. After an attack is declared by the turn player, who has priority to activate a card in response to the attack ?

3. After a chain has completely resolved, who has priority to respond to the end of the chain? ( I've read it's the turn player, I've read it's the opponent of the controller of the last effect to resolve - this last one actually came from UDE ... )

Thanks

Carlos
 
Oh, and to show you I'm impartial...I actually just argued the point of non-turn player being able to activate S/T cards before declaration of attack by quoting this...

Page 25 of the rule book...

Battle Phase

Start Step

Declare that you are entering the Battle Phase. You and your opponent may both activate Quick-Play and/or Trap Cards.

Problem is we know that the basic rule book is about as worthless as the three colored print test card you occasionally get in a pack.

Just wanted you all to know that I'm not one sided on this issue...simply trying to get to the root of the facts...and have them verified.
 
Yes, the Start Step is a chain point before attack declaration where both players can activate before the first attack is declared.

It only occurs once during the whole Battle Phase though.
 
As I've stated before, you're over complicating that issue.

I choose to end my battle phase, do you wish to activate anything before I move on to main phase 2?

If yes, activate it...

If no, then it's been aGreed that the battle phase ends and it does.

How is that difficult?
That's not difficult. But Mr. Tewart once ruled the following:

P1 Summons a monster
>P1 passes priority
>>P2 passes as well
>>>P1 may now activate Torrential Tribute

This ruling cannot be correct, because, if so, players could pass for all eternity, and never move on, because the chance still exists for a response to the summon. It is a m00t point now, since I appear to have everyone on my side on at least that particular bit of information. But at some point in this... *looks up* ...good heavens! 11 page argument, it seemed as though there were soem debaters favoring that side. But not now, so it doesn't matter.
 
Alright folks, here's Dan's reply to my question about battle phase and priority. This response has shot many holes in my thought patterns about priority....I'll continue to dig and report back. It appears that turn player now resumes priority within steps of a phase....at least that's what this post insinuates to me....am I reading this completely wrong and assuming too much?

Dan's post as follows....

--------------------------------------


Let's not over complicate things here.

Everything is the same and it is simple.



It is player A's turn.

He ends his Main Phase 1. (Player B could activate an effect before the
battle Phase starts.)



Battle Phase starts.

Start Step

Player A activates an effect or passes.

Player B activates an effect or passes.

Battle Step

Player A picks an attacker and an attack target.

Player A activates an effect or passes.

Player B activates an effect or passes.

Damage Step





-Dan
 
The one thing that DOES seem to shoot down completely was this....

Attack response window.
Non-response window.

It would appear that Jason_C, and a few others were 'initially' correct a while back when we were discussing this issue.

If both players pass on the Attack response, then you move to the Damage Step. There is not a Non-response window in there.

[edit]Clarification! The 'non-response' window would come into play only if an effect was activated in response to the attack. Meaning...

P1 attacks, no response, passes.
P2 activates "Sakuretsu Armor".
P1 activates "Trap Jammer".
P2 does not respond.
Chain resolves. This concludes the Attack Response window, effects like "Sakuretsu Armor" and "Mirror Force" no longer have correct timing.
Non-response window 'opens' up with P1, the Turn Player, having Priority.
P1 passes.
P2 activates "Waboku".
P1 does not respond.
"Waboku" resolves.
Non-response window 'opens' up again, with P1 having Priority.
P1 passes.
P2 passes.
NOW we move to Damage Step.


Wow..who woulda thunk it..lol.
 
<rubbing my hands together> Alright folks, I'm making headway here. You just might very well see something that will clearify things on the general judge's board sometime in the next month or so. It seems my "gentle but insistant" pushing of the matter may have done some good as it pertains to getting a defintion.....stay tuned.
 
John Danker said:
Alright folks, here's Dan's reply to my question about battle phase and priority. This response has shot many holes in my thought patterns about priority....I'll continue to dig and report back. It appears that turn player now resumes priority within steps of a phase....at least that's what this post insinuates to me....am I reading this completely wrong and assuming too much?

Dan's post as follows....

--------------------------------------


Let's not over complicate things here.

Everything is the same and it is simple.



It is player A's turn.

He ends his Main Phase 1. (Player B could activate an effect before the
battle Phase starts.)



Battle Phase starts.

Start Step

Player A activates an effect or passes.

Player B activates an effect or passes.

Battle Step

Player A picks an attacker and an attack target.

Player A activates an effect or passes.

Player B activates an effect or passes.

Damage Step





-Dan
So Player A selects his target and at this point Player B has no response, so Player A then activates Enemy Controller on Player B's defense position Spirit Reaper, causing it to be destroyed, then causing a replay...

or

Player A activates Enemy Controller on Player B's defense position Skull Servant, and then we calculate damage in the Damage Step.

Is that what we are saying here??? Since the Damage Step has not been entered yet, cards that affect position can still be activated.

It also seems that it says that the turn player can declare an attack as well as activate an effect before his opponent can respond, which is "different"... Or am I missing something?

I guess I am confused just a bit. Declaring a Monster and a Target to be attacked is not the same as attacking, or is it? If it is not, then I can see where just declaring the two choices does not remove the turn players priority to activate an effect.

But, if the turn player actually attacks, not just "declare his intentions to do so with what monster and too what monster", is the window to activate an effect gone, or can he still activate Enemy Controller?
 
It would appear that Jason_C, and a few others were 'initially' correct a while back when we were discussing this issue.
HOLY ****!!!!!!11eleven1!1!1one!!!1!!1111111111!!!!!!!!!

Wow. I abandoned that theory a LONG time ago, when you, novastar, Mr. Danker, and Masterwoo0 all said I was wrong. Rather than gloat, however, I think I'll just poke all of you once, *poke*, and then move on. :D :p

So what does this mean? Does it mean I was correct in saying that the non-responsive window applies ONLY to the Main Phase, and not to any other? That, in fact, the game DOES NOT create unnecessary priority points? If so, the paradox of endless passing has been completely eliminated.

If I didn't know better, I'd say Dan was amazingly helpful. Nice. :D
 
slither said:
From what I understand, Player A has to activate EC <in your scenario> once he attacks, before Player B.
But why does the attacking player get to attack AND respond before the opponent can?

Now, the only thing the opponent can do is chain an effect, which doesnt seem right.

Again, if you are only setting the field up for the attack by stating the attacking monster, and the monster to be attacked, that's fine. We'll call that "Step 1". After Step 1, then Player A should be able to activate Enemy Controller, since he still has priority.

"Step 2" should now be the actual attack.
 
Jason_C said:
So what does this mean? Does it mean I was correct in saying that the non-responsive window applies ONLY to the Main Phase, and not to any other?
Did you catch my edit and example added to my post? The 'non-response window' would indeed occur during the Battle Step before Damage Step, but only if something was activated during the response window. I believe it was Sirch who was arguing that particular point.

Masterwoo0 - The Turn Player retains priority to respond to the attack first. The attack is a non-chainable event, similar to Summoning and Drawing during draw phase (if I'm not mistaken), and as such, the Turn Player is the one that can respond 1st.
 
Did you catch my edit and example added to my post? The 'non-response window' would indeed occur during the Battle Step before Damage Step, but only if something was activated during the response window. I believe it was Sirch who was arguing that particular point.
My apologies. I was in a rush to type that last reply, and didn't think about what I was saying. I will attempt to restate my original point WAY back in the "Enemy Controller Question".

The non-responsive window exists only when it is necessary. There are two times when it might be necessary:

1. During the Main Phase, after the end of the response window to a summon. This is because only certain cards may be activated in response to a summon, but any cards can be activated in the main phase. So after players pass in response to a summon, they haven't really passed in the main phase. Hence we enter a non-responsive window. If they pass THEN, then we continue to Battle Phase.

2. During ANY phase, after any window has closed, PROVIDED SOMETHING WAS ACTIVATED IN THAT WINDOW.

That's what I meant to say all along. Are we on the same page?
 
skey23 said:
Masterwoo0 - The Turn Player retains priority to respond to the attack first. The attack is a non-chainable event, similar to Summoning and Drawing during draw phase (if I'm not mistaken), and as such, the Turn Player is the one that can respond 1st.
So basically what you are saying is,

I, as the turn player, can declare an attack on my opponent's Magician of Faith with my Don Zaloog, activate Rush Recklessly to increase Don Zaloog's attack, since I am still allowed to activate an effect first, and my opponent can now only chain Sakuretsu Armor to Rush Recklessly?
 
Jason_C said:
1. During the Main Phase, after the end of the response window to a summon. This is because only certain cards may be activated in response to a summon, but any cards can be activated in the main phase. So after players pass in response to a summon, they haven't really passed in the main phase. Hence we enter a non-responsive window. If they pass THEN, then we continue to Battle Phase.

2. During ANY phase, after any window has closed, PROVIDED SOMETHING WAS ACTIVATED IN THAT WINDOW.

That's what I meant to say all along. Are we on the same page?
Yes, I agree with that....now....lol.
Masterwoo0 said:
So basically what you are saying is,

I, as the turn player, can declare an attack on my opponent's Magician of Faith with my Don Zaloog, activate Rush Recklessly to increase Don Zaloog's attack, since I am still allowed to activate an effect first, and my opponent can now only chain Sakuretsu Armor to Rush Recklessly?
Yes, that's exactly what I'm saying!..lol.
 
Yes, I agree with that....now....lol.
W00T! It took me a LONG time to get you on my side. I'm glad you and I agree here :D Now, I have to convert Mr. Danker, and then I can take over the world! Er... I mean... we can agree...

*hides before people catch on to his plan* :p :p XD XD
 
Okay. I can accept that. Makes sense.

EDIT: And as far as your statement Jason, it makes sense. Never said it didnt.

Why wouldnt I be able to activate as many effects as possible while Im in "my" Main Phase? I'm not bound to a certain amount of chains I can start, only the amount of legally set cards or Quick-Play's I have that can be activated.

My opponent should be able to follow suit should I choose to not activate an effect, or feel free to chain to an effect I activated.
 
skey23 said:
What do you mean 'convert' John? He and his merry band of L3s have been playing it 'your' way apparently, in secret since the dawn of time!
I've always believed that. But he said he'd NEVER played it that way. I can find the quote if you want. 'Course, I'm sure it was more a miscommunication on my part than an attempt at trickery on his. Unfortunately for him, I'm in a very pokey mood today. *poke* :p
 
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