Blockman and Skill Drain?

kansashoops

New Member
Would Blockman work while Skill Drain is on the field? The card's language is basically the same as Exiled Force's, and the ruling there is that the effect activates in the graveyard and can therefore be used while Skill Drain is present. (Which I've never understood, since it shouldn't be able to tribute itself and send itself to the graveyard if it has no effects while Skill Drain is on the field, but there you have it.)

Incidentally, the only posts I found about Blockman here seemed undecided about how many tokens he could produce and when. If you haven't read it yet, I suggest you read Curtis Schultz's article on metagame, which covers Blockman in good detail. Bottom line: turn he's summoned counts, opponent's turns count, and current turn counts.

http://www.metagame.com/yugioh.aspx?tabid=33&ArticleId=5185
 
I don't know what you're getting at with Equip Trap Cards, but with Ultimate Offering, it even says when you can activate the card. I don't know what the OCG side of it says.

Blockman is more playable if it counts each turn, because if you didn't this card wouldn't see any play in the first place.

And Tiso, you don't know if Blockman would get restricted or not from how it counts turns. You don't know that for certain and claiming it would be added to the restriction list isn't a very accurate claim.
 
Because obviously a card that gives you 3 monsters only after 1 complete turn is not broken. Look how fast Dandylion got restricted. Sure it will bring out 2 tokens that cannot be used for a Tribute Summon until next turn, but easily getting 2 tokens is just as good as having a monster that could get 2 tokens from Giant Rat summong it if you want it to work the way you want it to work that way. I do not know for a certain? It was out in the OCG for a good deal of time to have enough play time to get restricted. Dandylion came out roughly around the same time or a little after and got restricted to 1.

So unless I see OCG players packing Blockman in their Deck, they obviously know something we do not or just do not want to accept. Is there not a card in this game that had the same problem before it was clarified it is a complete turn to be counted?
 
Tkwiget said:
I don't know what you're getting at with Equip Trap Cards, but with Ultimate Offering, it even says when you can activate the card. I don't know what the OCG side of it says.

Blockman is more playable if it counts each turn, because if you didn't this card wouldn't see any play in the first place.

And Tiso, you don't know if Blockman would get restricted or not from how it counts turns. You don't know that for certain and claiming it would be added to the restriction list isn't a very accurate claim.
They errated Ultimate Offering for the first time in November or December. It never said when you coulds activate it, and the text "a player" had everyone thinking it worked for both players for years. A little imporper translating and a little confusion from the way there were playing it, which at one time was said to be like any regular Trap Card. No specific timing.

We got Equip Trap Cards last year. The OCG always had them. But Konami had us playing them as Spell Cards the whole time.

For now, the most Appropriate way to play it would be to count both platers turns. Untill there is an official ruling contradicting the text, there is no feasible reason to ignore the text.
 
Tkwiget said:
I don't know what you're getting at with Equip Trap Cards, but with Ultimate Offering, it even says when you can activate the card. I don't know what the OCG side of it says.

Blockman is more playable if it counts each turn, because if you didn't this card wouldn't see any play in the first place.

And Tiso, you don't know if Blockman would get restricted or not from how it counts turns. You don't know that for certain and claiming it would be added to the restriction list isn't a very accurate claim.

He meant that in the OCG there have always been equip traps, while until recently, in the TCG the traps became just equip cards.

EDIT: nvm, he explained himself sooner than I read it ;)
 
WAIT. What? Now we finally have them being called Equip Trap Cards? Oh god now I got to go re-read old cards to figure which is what now. Thanks a lot slow behind UDE. No really.
 
That was what I was thinking Jedi. Infer what the card text says and go by it.

Tiso, if Blockman is summoned and stays face up on your field during the rest of your turn and all of your opponent's turn, you'll only summon two tokens. It was face up on your field for two turns. Thus, you get only two tokens. Blockman counts completed turns. So you aren't getting three tokens when you tribute it in this situation.

Please don't turn this into a discussion about strategy. This is a discussion about how Blockman functions and the mechanics behind his effect.
 
Well I guess that would depend on your definition of "feasible". According to everything we have been told our rulings are "supposed" to match the OCG rulings. Now before anybody gets into an argument about JERP, understand that JERP is not an "Official" source of rulings either. Some errata we get right away when there is a misprint (i.e. "Ocean Dragon Lord"). Others may go months or even years without "Official" errata (i.e. Fairy King Truesdale) due to the rediculous processes that are involved.

So if we do know for a fact that Blockman works only by controller's turn in the OCG then it is incredibly likely that that will also be the case here. The lack of "fact verification" that Curtis' articles often show is frustrating to me to an extreme degree. As of yet we have received no "Official" rulings whatsoever for Blockman. If I worked at a company that had direct access to the people who would be giving us the "Official" rulings (Konami). And if there was a card with an obvious discrepency in text (such as Blockman). I would think it very Appropriate to submit the article to someone for some verification of "facts" before publishing it. However it seems the old rules of "if it is only posted to the internet it can be changed later" are still in place.

It isn't like we don't see mistakes like this from other websites, or even magazines for the game. But none of them are being published by the "Source for Official Rulings". Just very very frustrating to me.
 
Digital Jedi said:
They errated Ultimate Offering for the first time in November or December. It never said when you coulds activate it, and the text "a player" had everyone thinking it worked for both players for years. A little imporper translating and a little confusion from the way there were playing it, which at one time was said to be like any regular Trap Card. No specific timing.

Actually Ultimate Offering was on the FAQ:

Ultimate Offering
Q: Can "Ultimate Offering" be activated during my opponent's turn? If so, can I Normal Summon a monster in my opponent's turn?
A: Yes. However, you can Normal Summon or Set a monster only during your opponent's Battle Phase if you use this effect in your opponent's turn. Of course, you can also activate the effect in your turn, but only in your Main Phase.
 
skey23 said:
Umm...they've been Equip Trap Cards for about a year now...lol.
Has it been a year already!? Zoinks!
Tiso said:
WAIT. What? Now we finally have them being called Equip Trap Cards? Oh god now I got to go re-read old cards to figure which is what now. Thanks a lot slow behind UDE. No really.
No need for all that. Monsters default to Spell Cards and Trap Cards remain Traps. Know that there are some that think that there is such a thing as "just an Equip Card" that is niether, but that is not what recent rules clarifications meant to say. They have to be one or the other.


Anthony, I guess what I mean to say it that our rulings have not matched the OCG for so long, that it hardly qualifies as evidence anymore.
 
Tkwiget said:
That was what I was thinking Jedi. Infer what the card text says and go by it.

Tiso, if Blockman is summoned and stays face up on your field during the rest of your turn and all of your opponent's turn, you'll only summon two tokens. It was face up on your field for two turns. Thus, you get only two tokens. Blockman counts completed turns. So you aren't getting three tokens when you tribute it in this situation.

Please don't turn this into a discussion about strategy. This is a discussion about how Blockman functions and the mechanics behind his effect.

Yet that is exactly what Curtis' article suggests. :)
 
DaGuyWitBluGlasses said:
Actually Ultimate Offering was on the FAQ:

Ultimate Offering
Q: Can "Ultimate Offering" be activated during my opponent's turn? If so, can I Normal Summon a monster in my opponent's turn?
A: Yes. However, you can Normal Summon or Set a monster only during your opponent's Battle Phase if you use this effect in your opponent's turn. Of course, you can also activate the effect in your turn, but only in your Main Phase.
For years all we had was a judges list message saying it was so. The reason they gave? "Konami of Japan wills it to be so."
 
Tkwiget said:
That was what I was thinking Jedi. Infer what the card text says and go by it.

Tiso, if Blockman is summoned and stays face up on your field during the rest of your turn and all of your opponent's turn, you'll only summon two tokens. It was face up on your field for two turns. Thus, you get only two tokens. Blockman counts completed turns. So you aren't getting three tokens when you tribute it in this situation.

Please don't turn this into a discussion about strategy. This is a discussion about how Blockman functions and the mechanics behind his effect.

Twig, do you read at all? This is what I been saying the entire time. Everyone else was like "OMG it counts turns, so yours, opponents, yours again = 3. OMG uber".
 
Digital Jedi said:
Anthony, I guess what I mean to say it that our rulings have not matched the OCG for so long, that it hardly qualifies as evidence anymore.

There are only a handful of rulings that fall into that "not matched" category. The rule of thumb is still that the rulings that we receive are based upon the way things work in OCG. The crazed patchwork system that we have in place does have a tendency to make it look like everything is chaos, but 99.9% of our rulings are OCG compliant. And everything is "supposed" to be matching up (we just seem to have a couple of oddities that either didn't make it into the compliance program - like Last Will or that may have actually had a change to rulings in TCG.)
 
Some Trap Cards, like "Blast with Chain", can also become Equip Cards. These cards are considered Equip Cards but are NOT Equip Spell Cards. This means that it is a Trap Card (and could be destroyed by "Remove Trap") and an Equip Card (for purposes such as "Gearfried the Swordmaster".) It is not a Spell Card, and could not be destroyed by "De-Spell".
Are we looking at the same thing? It USED to say..."These cards are considered Equip Trap Cards but are NOT Equip Spell Cards."
 
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