Blockman and Skill Drain?

kansashoops

New Member
Would Blockman work while Skill Drain is on the field? The card's language is basically the same as Exiled Force's, and the ruling there is that the effect activates in the graveyard and can therefore be used while Skill Drain is present. (Which I've never understood, since it shouldn't be able to tribute itself and send itself to the graveyard if it has no effects while Skill Drain is on the field, but there you have it.)

Incidentally, the only posts I found about Blockman here seemed undecided about how many tokens he could produce and when. If you haven't read it yet, I suggest you read Curtis Schultz's article on metagame, which covers Blockman in good detail. Bottom line: turn he's summoned counts, opponent's turns count, and current turn counts.

http://www.metagame.com/yugioh.aspx?tabid=33&ArticleId=5185
 
DaGuyWitBluGlasses said:
No, we had the specific card questions and answers ruling.

I saved that Ultimate Offering ruling to my computer on May 20th, 2003.
Surprised no ever mentioned it when the subject came up.

skey23 said:
Are we looking at the same thing? It USED to say..."These cards are considered Equip Trap Cards but are NOT Equip Spell Cards."
http://www.upperdeckentertainment.com/yugioh/en/faq_advanced.aspx
Some Trap Cards, like "Blast with Chain", can also become Equip Cards. These cards are considered Equip Cards but are NOT Equip Spell Cards. This means that it is a Trap Card (and could be destroyed by "Remove Trap") and an Equip Card (for purposes such as "Gearfried the Swordmaster".) It is not a Spell Card, and could not be destroyed by "De-Spell".​
Tkwiget said:
Just some food for thought.

Blockman will only count the turns of the person that controls it.

=)
We've been going off topic in this forum since the day I joined it. Are we only now noticing that?
 
Digital Jedi said:
Surprised no ever mentioned it when the subject came up.

Ultimate Offering','ycard','width=600,height=600'); return false;">Ultimate Offering
Applies to controller of this card only. NOT to both
players. The 500 is paid for the extra summoned/set
monster only. Also, you can pay more to bring in more
at 500 LP per monster. This card's effect is only
activated in your Main Phase or your opponent's
Battle Phase (before the Damage Step) ONLY. The
monster summoned with this card's effect can be
destroyed by "Trap Hole".


This ruling has been on the books for a while. I had a comprehensive Tournament Rulings Document from the time where the latest set was Legacy of Darkness, and it always stated that todays "correct" ruling was how it always was....
 
masterwoo0 said:
Ultimate Offering','ycard','width=600,height=600'); return false;">Ultimate Offering
Applies to controller of this card only. NOT to both
players. The 500 is paid for the extra summoned/set
monster only. Also, you can pay more to bring in more
at 500 LP per monster. This card's effect is only
activated in your Main Phase or your opponent's
Battle Phase (before the Damage Step) ONLY. The
monster summoned with this card's effect can be
destroyed by "Trap Hole".


This ruling has been on the books for a while. I had a comprehensive Tournament Rulings Document from the time where the latest set was Legacy of Darkness, and it always stated that todays "correct" ruling was how it always was....
Maybe you missed the flow of the replies. I first mentioned Ultimate Offering as an example of mistranslation and inconsistancy beteween us and the OCG. TK said he didn't know what I was getting at. I said said that they just errated it last year and that people had been playing wrong as a result. DaGuy posted an FAQ explanation of it. I said that for yeaars all we had was the Judges List message explaining it. He said, no it had been there since 2003. I said, I'm surprised no ever mentioned it (the FAQ explanation) before.

So you see, I do know that the correct way to play it has been on the books for a while. Or had you forgotten that I used to be the one who complained about it needing an errata every day for nearly seven months straight?
 
Chillout1984 said:
Computergames are NOT the way to get the correct rulings -_-'

In WC2006 if both you and your opponent play Snatch Steal on the same monster (let's say you're the owner) and you play Heavy Storm after that, the monster goes to your opponent and does not stay with you. Also, equips stay equipped on monsters when they are put face-down (at least Snatch Steal is).

What I'm saying is, that game is full of bugs :p
If you're talking about "Ultimate Masters: World Championship Tournament 2006," you're wrong. Maybe you're confusing "Duel Academy" for "Ultimate Masters." "Ultimate Masters" has the most acurate game-play I've seen in a Gameboy Game to date. It even includes priority. So far, the only error I've seen in game mechanics is that cards like "Level Limit - Area B" don't take up priority. They turn the monster summoned to defense, then the game asks for priority.

It also has the most cards I've ever seen in a video game. It has the cards that came WITH the game IN the game. I highly recommend it.

That being said, I would never use it to justify a ruling for anything.

As for the "Blockman" controversy, I appeal to "Final Countdown". It counts everyone's turn as one. The wording looks the same to me, so "Blockman" should be able to summon an additional token for each players turn. Also, note that this card doesn't get "counters" as much as it counts turns. Similar to "Swords of Revealing Light".
 
Kyhotae said:
If you're talking about "Ultimate Masters: World Championship Tournament 2006," you're wrong. Maybe you're confusing "Duel Academy" for "Ultimate Masters." "Ultimate Masters" has the most acurate game-play I've seen in a Gameboy Game to date. It even includes priority. So far, the only error I've seen in game mechanics is that cards like "Level Limit - Area B" don't take up priority. They turn the monster summoned to defense, then the game asks for priority.

Level Limit - Area B is a continuous effect. It does not start a chain and does not use up Priority.
 
Because Final Countdown says "every turn" and not what Blockman says. Just like how 1 card can be the difference, I.E. Both, each, etc. I used Ultimate Masters as my rulings fallback, even though using video games is the last place you would search for rulings, it is retarded to think that every ruling has to be questioned when it comes to video games. There are bugs in it, sure, but that does not dismiss every other ruling.
 
Tiso said:
Because Final Countdown says "every turn" and not what Blockman says. Just like how 1 card can be the difference, I.E. Both, each, etc. I used Ultimate Masters as my rulings fallback, even though using video games is the last place you would search for rulings, it is retarded to think that every ruling has to be questioned when it comes to video games. There are bugs in it, sure, but that does not dismiss every other ruling.
Actually, Final Countdown doesn't say "every turn".
 
If your using Final Countdown as a basis for determing how block man works then "every turn" becomes more likely.

...equal to the number of turns...​
After 20 turns have passed...​

What's key here is the lack of relevant text indicating who's turns.
 
Yeah, but keep in mind turns are counted as both players turn. For instance, it is not technically the first turn for Joe Average if he went second. It would be the 2nd turn of the Duel, but it is his 1st turn. I used Final Countdown as an example of how things is not always as clear cut as what is written on the card and just 1 card can mean the difference like how:

DISCARD and SEND are different
EACH and BOTH are different

and so on.
 
Digital Jedi said:
If your using Final Countdown as a basis for determing how block man works then "every turn" becomes more likely.


...equal to the number of turns...​
After 20 turns have passed...​

What's key here is the lack of relevant text indicating who's turns.
Well, "Final Countdown" has documentation that says that both players' turns are counted...

Ok, maybe it was "Stumbling" I was thinking of. I haven't seen that one in the game yet, so I don't know if it takes up priority in the game. I did forget one other glitch. The only one I've really found so far (now that the "Level Limit - Area B" one isn't a glitch anymore) is that it doesn't give you the option to Special Summon your Insect-type monster in face-up attack position or face-down defense position when you play "Insect Imitation". You have to summon face up no matter what the position. It's curious that they screwed that up since they were able to get "Spear Cretin"s effect right...
 
Kyhotae said:
I did forget one other glitch. The only one I've really found so far (now that the "Level Limit - Area B" one isn't a glitch anymore) is that it doesn't give you the option to Special Summon your Insect-type monster in face-up attack position or face-down defense position when you play "Insect Imitation". You have to summon face up no matter what the position. It's curious that they screwed that up since they were able to get "Spear Cretin"s effect right...
This is interesting because the YuGiOh! Online game does not allow you to Special Summon face-down in this situation either. Maybe it's not a glitch? Maybe we need a separate thread on Konami Game "Rulings" vs IRL Rulings. :)
 
Kyhotae said:
If you're talking about "Ultimate Masters: World Championship Tournament 2006," you're wrong. Maybe you're confusing "Duel Academy" for "Ultimate Masters." "Ultimate Masters" has the most acurate game-play I've seen in a Gameboy Game to date. It even includes priority. So far, the only error I've seen in game mechanics is that cards like "Level Limit - Area B" don't take up priority. They turn the monster summoned to defense, then the game asks for priority.

It also has the most cards I've ever seen in a video game. It has the cards that came WITH the game IN the game. I highly recommend it.

That being said, I would never use it to justify a ruling for anything.

As for the "Blockman" controversy, I appeal to "Final Countdown". It counts everyone's turn as one. The wording looks the same to me, so "Blockman" should be able to summon an additional token for each players turn. Also, note that this card doesn't get "counters" as much as it counts turns. Similar to "Swords of Revealing Light".

I am talking about the WCT 2006 (japanese version at least), maybe they corrected it in the US version... About the cards, Nightmare Troubadour also included Magician's Circle, Silent Magician 4 & 8 and Magician's Unite (the card that came with the Japanese Strategy Guide).
 
I just know I'm going to regret this, but...

Out of curiosity, I emailed Curtis Schultz asking if he had made a mistake in his Blockman article, and pointed out that the card is played differently in the OCG. This was his response:

We don't play according to whatever someone says is the OCG text.

Until we are told otherwise via official channels, we play according to the text of our card.

Thoughts?
 
Wow....just.....wow. It looks at though it will be counting both players turns....can you say Broken?

Man I hate not having access to the Level 3 List yet!
 
From: Metagame - Schultz, Curtis [mailto:Curtis@metagame.com]
Sent: Friday, April 07, 2006 1:37 PM
To: Brian Foley
Subject: RE: Blockman - Turn count correct?


We don't play according to whatever someone says is the OCG text.

Until we are told otherwise via official channels, we play according to the text of our card.

- Curtis Schultz


From: Brian Foley [mailto:bfoley@vtechnologies.com]
Sent: Wed 4/5/2006 2:43 PM
To: Metagame - Schultz, Curtis
Subject: Blockman - Turn count correct?


Curtis,

Was this portion of your recent article correct?

"Let's say that you normal summon Blockman. The count now stands at one.
Your opponent begins his or her turn. The count now stands at two. During
your opponent's turn, he or she is unable to defeat your Blockman. You begin
your next turn. The count now stands at three. At this point, you can
tribute Blockman and special summon three Block tokens onto your side of the
field."

I have been talking about Blockman with some judges over on City of Gamers,
and they are insisting that your article was incorrect, and that only the
owner's turns are counted. Here's the link to the discussion:
http://www.cogonline.net/threads.16058. I believe they base their
stance on the OCG rulings/card text for Blockman.

--Brian Foley
 
In other words he isn't wrong until proven wrong by rulings that have not been asked for. And there is no way of knowing when or even if Konami is going to send down rulings for these unsolicited because the majority of the set was reprint.

I find it hilarious that this is still the attitude a UDE representative takes regarding rulings. Haven't they repeatedly hid behind the skirts of "we only pass on the rulings we are given by Konami" when they have been called on these mistakes in the past.

Curtis can't even be bothered to read the cards and rulings that are available when writing his articles. Now he puffs out his chest and acts like they are the authority that decides this stuff? Curtis, do us all a favor and pass the question along to Konami and await an answer before you stick another foot in your mouth.
 
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