BTH vs. Guardian Sphinx

HorusMaster

New Member
I had Guardian Sphinx face down on the field and flip it face up during my turn and my opponent activated Bottomless Trap Hole. My question is- does the effect of Guardian activate sending all the cards on the field back to the players hand and/or could I take priority and flip him back face down as allowed by the card effect?
 
HorusMaster said:
I had Guardian Sphinx face down on the field and flip it face up during my turn and my opponent activated Bottomless Trap Hole. My question is- does the effect of Guardian activate sending all the cards on the field back to the players hand and/or could I take priority and flip him back face down as allowed by the card effect?
1. Guardian Sphinx's effect would resolve
2. I dont think you could flip sphinx f/d, but this isnt my area so i may be wrong
 
1. Yes, the effect would still resolve.

2. Yes, you could retain Priority to activate the effect of flipping it face-down, but your opponent can still chain with "Bottomless Trap Hole" since the timing would still be correct.
"Bottomless Trap Hole" would resolve 1st and remove "Guardian Sphinx" from play. Then "Guardian Sphinx"s effect would attempt to resolve, but since it has been removed from play, it's effect would 'fizzle'.


Hope this helps.
 
How would he retain priority to flip himself face down in the same chain?

His face down effect is Spell Speed 1, which would mean that he can't chain the effect to Bottomless Trap Hole, and would then have to wait to start another chain, starting with him activating his effect to flip himself face down again.
 
You are correct. I got stuck on the fact it is an Ignition Effect and completely forgot about his Triggered Effect automatically taking link 1 in the Summon Response chain.

Thanks woo0!
 
SilentSwordsmaster said:
but will someone explain the priority thing to me?
Ok, the short...short version of Priority, as we 'believe' it to be at this time...lol.

Priority is the ability of the Turn Player to respond to an event 1st. By an event, I am referring to drawing a card, summoning a monster, declaring an attack.

Like I said...that's the short...short...version.
 
skey23 said:
Ok, the short...short version of Priority, as we 'believe' it to be at this time...lol.

Priority is the ability of the Turn Player to respond to an event 1st. By an event, I am referring to drawing a card, summoning a monster, declaring an attack.

Like I said...that's the short...short...version.
okay..so is the long long version like as long as the constitution?
 
The 'long' version doesn't exist as of yet. At least not in any 'official' capacity. Rumor has it, though, it will finally be posted for all to see in a few months.

If you want some good reading...do a search in the Rules section for Priority in the thread title and you'll find some pretty good stuff!
 
SilentSwordsmaster said:
okay..so is the long long version like as long as the constitution?

Pretty much, But I will use an example

Player A summons Breaker, the Magical Warrior (CHAIN OPPORTUNITY)
Priorty is to place the counter on Breaker (CHAIN OPPORTUNITY)
NEW CHAIN
Remove counter from Breaker (CHAIN OPPORTUNITY)

If that helps
 
Priority thread can go on for days and days. Sometimes months. It is something that desperatly needs to be defined in official capacity. For the moment there are some general guidlines that HAVE to be followed for the simple reason that some kind of template needs to exists in order for Judges to enforce them. Those guidlines are the ones that most players usually follow. Honestly, it's not that difficult when dealing with usual play. But when you get into the minutiae of things, thats where question arise and often remain unswered.
 
From how i understand, yes b/c I Divine Wrathed a B:tMW after it got it's counter and John told me that GETTING the counter is priorty, the 2nd effect (Remove this counter....) is a new chain
 
dark_ruler_hades said:
Pretty much, But I will use an example

Player A summons Breaker, the Magical Warrior (CHAIN OPPORTUNITY)
Priorty is to place the counter on Breaker (CHAIN OPPORTUNITY)
NEW CHAIN
Remove counter from Breaker (CHAIN OPPORTUNITY)

If that helps
Unfortunately, that is not correct.

THIS is the correct way to explain that scenario....

First: P1 Summons "Breaker the Magical Warrior".
His Trigger Effect automatically activates upon his successful summoning and becomes link 1 in the Summon Response Chain. THIS has nothing to do with Priority since it is an automatic event. The Turn Player does not choose to do this. This actually uses up P1s Priority since it automatically becomes link 1.

Second: You NEVER EVER, EVER, EVER, EVER chain to a Summon. You RESPOND to a Summon.

Third: "Breaker the Magical Warrior"s Trigger Effect can be chained to by P2 1st. P2 can chain with pretty much any valid Spell Speed 2 or 3 effect. By valid, I mean the timing is correct for that activation. Also, either player can respond to either the Summon OR the activation of "Breaker"s effect. So P2 can activate something like "Torrential Tribute" in response to the Summon, or they could activate something like "Divine Wrath" in response to "Breaker"s effect. P1 can, of course, respond accordingly, and so forth and so on building the Summon Response Chain. Then resolve the response chain as normal.

Fourth: If neither player wishes to respond to either the Summon or the effect of "Breaker", then the Spell Counter is successfully placed upon him. Now the timing for cards like "Trap Hole", "Bottomless Trap Hole" and "Torrential Tribute" has passed so they cannot be activated in response to the counter being removed now.


Hope this helps!
 
my mistake on chaining to summon. ALL people ever talk about round here (with the exception of seasoned judges) is "Chain this.....Chain that" Easy to get where all you think about is chaining and not "responding"
 
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