My second card review which I think has a spot at least in the side deck is Cursed Seal of the Forbidden Spell.
This card came out in Invasion of Chaos as a common; a 'common'. I could not believe it when I saw the effect. A permanent Magic Jammer and banning of a single Spell card which in multiples means dead draws for your opponent. I sat and thought how could a card with such a deverstating effect be a common, then I spotted why. The first line 'Discard 1 Spell Card'. Since we do not have Spell cards that return from the hand when discarded to the graveyard it meant we would be possibly losing an important spell card. So it meant this card would be sitting in the folder with so many other cards waiting for the day light could be gleened across them and the collector looking down on them for a brief second deciding their fate for the day, deciding if they would sit and read, or glance briefly before turning the page and returning them to the darkness of a closed folder.
I am quite surprised I have not seen this as side deck material. We are getting quite a few decks now that have Field Spell cards, Water decks with A Legendary Ocean, Gravekeeper decks with Necrovalley and (maybe, but doubtful) Archfiend decks with Pandemonium. Added to that Fire decks that could make use of Molten Destruction. The first 2, Water and Gravekeepers rely heavily on their Field Spell cards, without them, these decks are crippled in two ways, one they no longer have the effects of the field spell cards to increase the monsters powers, and 2 since they now have a possible two dead draws in their deck meaning it will take them longer to get to the cards they really do need.
There is also more good news in the use of this card, you may end up losing a card, but if you have a card(s) in your deck of the same name as the one you have cursed, you can still use it, only your opponent can't, unless they have Double Spell in their deck.
I tested this against a Water deck a few days ago and manage to cripple the deck completely, they had lost the power of a legnedary ocean, so they could not summon the 5+ level monsters in their hand without a tribute, but also, I had given them dead draws with the spell cards in their deck and terraforming which ends up searching out the dead cards. It also made Tornado Wall useless as well since it needs A Legendary Ocean (Umi) to activate. Although I lost the other two duels down to the player getting the card out before I got out Cursed Seal.
Have a test and see what you think, it has potential.
Cursed Seal of the Forbidden Spell
Group: Trap Card
Type: Trap
Icon:Counter
Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate a Spell Card of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this duel.
This card came out in Invasion of Chaos as a common; a 'common'. I could not believe it when I saw the effect. A permanent Magic Jammer and banning of a single Spell card which in multiples means dead draws for your opponent. I sat and thought how could a card with such a deverstating effect be a common, then I spotted why. The first line 'Discard 1 Spell Card'. Since we do not have Spell cards that return from the hand when discarded to the graveyard it meant we would be possibly losing an important spell card. So it meant this card would be sitting in the folder with so many other cards waiting for the day light could be gleened across them and the collector looking down on them for a brief second deciding their fate for the day, deciding if they would sit and read, or glance briefly before turning the page and returning them to the darkness of a closed folder.
I am quite surprised I have not seen this as side deck material. We are getting quite a few decks now that have Field Spell cards, Water decks with A Legendary Ocean, Gravekeeper decks with Necrovalley and (maybe, but doubtful) Archfiend decks with Pandemonium. Added to that Fire decks that could make use of Molten Destruction. The first 2, Water and Gravekeepers rely heavily on their Field Spell cards, without them, these decks are crippled in two ways, one they no longer have the effects of the field spell cards to increase the monsters powers, and 2 since they now have a possible two dead draws in their deck meaning it will take them longer to get to the cards they really do need.
There is also more good news in the use of this card, you may end up losing a card, but if you have a card(s) in your deck of the same name as the one you have cursed, you can still use it, only your opponent can't, unless they have Double Spell in their deck.
I tested this against a Water deck a few days ago and manage to cripple the deck completely, they had lost the power of a legnedary ocean, so they could not summon the 5+ level monsters in their hand without a tribute, but also, I had given them dead draws with the spell cards in their deck and terraforming which ends up searching out the dead cards. It also made Tornado Wall useless as well since it needs A Legendary Ocean (Umi) to activate. Although I lost the other two duels down to the player getting the card out before I got out Cursed Seal.
Have a test and see what you think, it has potential.