Cursed Seal of the Forbidden Spell - Water Decks beware!!!!

My second card review which I think has a spot at least in the side deck is Cursed Seal of the Forbidden Spell.

Cursed Seal of the Forbidden Spell
Group: Trap Card
Type: Trap
Icon:Counter
Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate a Spell Card of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this duel.

This card came out in Invasion of Chaos as a common; a 'common'. I could not believe it when I saw the effect. A permanent Magic Jammer and banning of a single Spell card which in multiples means dead draws for your opponent. I sat and thought how could a card with such a deverstating effect be a common, then I spotted why. The first line 'Discard 1 Spell Card'. Since we do not have Spell cards that return from the hand when discarded to the graveyard it meant we would be possibly losing an important spell card. So it meant this card would be sitting in the folder with so many other cards waiting for the day light could be gleened across them and the collector looking down on them for a brief second deciding their fate for the day, deciding if they would sit and read, or glance briefly before turning the page and returning them to the darkness of a closed folder.

I am quite surprised I have not seen this as side deck material. We are getting quite a few decks now that have Field Spell cards, Water decks with A Legendary Ocean, Gravekeeper decks with Necrovalley and (maybe, but doubtful) Archfiend decks with Pandemonium. Added to that Fire decks that could make use of Molten Destruction. The first 2, Water and Gravekeepers rely heavily on their Field Spell cards, without them, these decks are crippled in two ways, one they no longer have the effects of the field spell cards to increase the monsters powers, and 2 since they now have a possible two dead draws in their deck meaning it will take them longer to get to the cards they really do need.

There is also more good news in the use of this card, you may end up losing a card, but if you have a card(s) in your deck of the same name as the one you have cursed, you can still use it, only your opponent can't, unless they have Double Spell in their deck.

I tested this against a Water deck a few days ago and manage to cripple the deck completely, they had lost the power of a legnedary ocean, so they could not summon the 5+ level monsters in their hand without a tribute, but also, I had given them dead draws with the spell cards in their deck and terraforming which ends up searching out the dead cards. It also made Tornado Wall useless as well since it needs A Legendary Ocean (Umi) to activate. Although I lost the other two duels down to the player getting the card out before I got out Cursed Seal.

Have a test and see what you think, it has potential.
 
Digital Jedi said:
Ima put it to you this way. Cursed Seal needs to be weilded with a certain amount of skill. So a player considering running it would need to keep using it to gain the proper experience.

Too often I see people playing with an awsome deck structure, but becasue they lost the last duel they assume that measn the deck is bad. But they don't bother to try the deck out against other deck types or to increase thier expreience with that deck to truly know if it's not working. They jump to the conclusion it's the deck, and not thier own inexperience with the deck. To paraphrase an expression I read in someone's sig: A deck/card/combo is like a lightsaber. It takes a master to wield it without lopping off a limb.

Nice way of putting it, really!

That's Dillie-O's sig. referring "A Fiend Deck is like a lightsaber. It takes a master to wield it without lopping off a limb." You had most of it. Wait, did you know this already? o_O I'm going to be quiet now......

-chaosruler
 
Details, details. Also just to get us back on track, here's my opinion of prime cards to hit with Cursed Seal of the Forbidden Spell (in no particular order):
Necrovalley
A Legendary Ocean
Scapegoat
Pandemonium
Metamorphosis
Soul Exchange
Pot of Greed (if you know they use spell recursion)
Graceful Charity (see above)
Delinquent Duo (see 2 above)
Book of Moon
Book of Taiyou
The Shallow Grave
Level Limit - Area B
Limiter Removal
Reinforcement of the Army
Giant Trunade
Book of Life
Cold Wave
Creature Swap
Dragged Down into the Grave

that's enough for now

-chaosruler
 
Don't forget those annoying The A Forces that Warrior decks love to run, too. Anyway, there's a rumor saying that when you used this, your opponent can't use either the spell you negated AND the spell that you discarded. I doubt this is true, as if that were the case, Netrepâ„¢ would've said something about this and Everybody and their twin alter ego would be playing three of these.:p
 
That misconception has been coming up a lot lately. The wording on the card is to blame for this. The effect is to negate the magic card and your opponent can't activate any other magic card with the name of the one negated. The one discarded has nothing to do with it except as being a cost to activate CotFS.
 
Your right. That is totally untrue. This was asked on the judges list and we were reminded that discard does not equal destroy. The phrase in parentathis: (including the Spell Card that is destroyed by this card's effect) has mistakenly led people to belive this. All this phrase meant was that if you retrived the exact same spell card, that was destroyed and negated, from the Graveyard (say with Magician of Faith) then you could not activate that card either.
 
Card Errata required please Konami. Guess that will happen when they release Dark Revelations 2. I think Konami should have thought out the card descriptions as so many people got easily confused by some of the text, including myself.
 
Cursed Seal of the Forbidden Card.....

How would one counter a card such as this ? With the ability to forbid AOL, this is the silver bullet for water decks.
 
It a situation where your going to have to decide if Umi is the primary component of youre deck and if Cursed Seal is really that much af a threat to you. I mean as good as it is, the fact that you have to discard a Spell Card has detered a lot of people from running it. For some reason people still want to run Magic Drain over anything else. That said, there is always the option of running Seven Tools of the Bandit or Prohibition. Or just stick an Umirika in your deck just for that purpose. But it may not even be neccesary.
 
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