Deck Expansion: Jaden/Judai Yuki

qwert

New Member
In the first of what I hope will be many similar threads, post cards that you think a particular character from the anime would enjoy using. In this case, since we're dealing with Jaden/Judai Yuki, do something involving E-Heroes, Neo-Spacians, Chrysalises, or Winged Kuriboh, but do feel free to be creative with anything else involving his deck.

I'll start things off with this:

Cocoon Upbringing
Continuous Spell
Pay 800 Life Points to activate this card. Face-up "Chrysalis" monsters on your side of the field are also treated as any monsters listed in the text of those cards. Pay 800 Life Points during each of your Standby Phases. If you do not, this card is destroyed.

Have fun!
 
Elemental Hero Galactic
Effect Monster (Warrior/LIGHT/Level 4/ATK 1700/DEF 1900)
You can discard this card from your hand to add 1 "Skyscraper 2 - Hero City" from your deck to your hand. If this card is Special Summoned from the Graveyard by the effect of "Skyscraper 2 - Hero City", This card's original ATK becomes 2200.

I like these threads. ^_^
 
Hero's Best Friend
Normal Spell
Add 1 "Wroughtweiler" or "D - Cubic" from your Deck or Graveyard to your hand.

EDIT: Hey Machinefreak, thanks for the enthusiasm. Just don't forget to give your monsters levels next time.
 
Last edited:
Alright, I fixed the Level mistake. And thank you, qwert.

He's My Hero
Quick-Play Spell
You can only activate this card if you have a face-up "Hero Kid" on your side of the field. Send 1 face-up "Hero Kid" on your side of the field to the graveyard and Special Summon 1 monster with "Hero" in its name from your hand, deck, or graveyard.
 
Magma Comet
Normal Spell
Activate this card only if "Elemental Hero Burstinatrix" and "Elemental Hero Clayman" are face-up on your side of the field. Inflict 400 damage to your opponent's Life Points for each face-up "Elemental Hero" monster on your side of the field.
 
Hero Roll-Call
Normal Spell
Increase your Life Points by 300 for each monster that's face-up on your side of the field and in your Graveyard with a different name that's a "Hero" or "Neo-Spacian" monster. This card's activation and effect can't be negated.
 
Okay....would've expected somebody else to post something somewhere after like four days. But whatever.

Element Draw
Normal Spell
Activate this card by discarding 1 Level 5 or higher "Elemental Hero" monster in your hand. Draw 2 cards.
 
Clay Avalanche
Normal Trap
Activate only when an "Elemental Hero Clayman" on your side of the field inflicts damage to your opponent's Life Points. Until the End Phase, for each 200 damage that card inflicts, your opponent sends the top card of his or her Deck to his or her Graveyard.
 
Hero Clubhouse
Normal Spell
Activate only when there is a face-up "Hero Kid" on your side of the field. Special Summon 1 "Kid" monster from your hand or Deck.
 
Elemental Hero Nova
Level 11; Warrior-type; LIGHT; Fusion/Effect; 3500/3500
"Elemental Hero Avian" + "Elemental Hero Bubbleman" + "Elemental Hero Burstinatrix" + "Elemental Hero Clayman" + "Elemental Hero Sparkman"
This card cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle. Once per turn, you can remove 1 card or token from the game. If you use this effect, until the End Phase, this card's ATK becomes 1000, and it attacks your opponent's Life Points directly.
 
Hero Gear
Equip Spell
Equip this card only to a "Hero" monster. Increase the equipped monster's ATK by an amount equal to 1200 minus 100 for each of the equipped monster's Levels. When this card is sent from the field to the Graveyard, you can remove 1 Machine-type monster in your Graveyard from play to return this card to your hand.
 
Sign of Neos
Equip Spell
Equip only to a "Neo-Spacian", "Neo Space" or "Neos" monster. The equipped monster's name is also treated as "Elemental Hero Neos". During the End Phase, return this card to its owner's Deck.
 
Hero Clash
Normal Trap
Activate only when a "Hero" monster on your side of the field battles a "Hero" monster on your opponent's side of the field. Select and activate one of the following effects:
-Increase your Life Points by an amount equal to the combined original ATK of those two monsters.
-Inflict damage to your opponent's Life Points equal to the combined original ATK of those monsters.
 
First Contact
Normal Spell
Activate this card only if you have no "Neo-Spacian" monsters face-up on your side of the field or in your Graveyard. Special Summon 1 "Neo-Spacian" from your Deck. That monster can't attack this turn, and return it to your Deck during the End Phase.
 
Hero's Rule 3
Normal Trap
Activate this card only when a card(s) in a Graveyard is designated as a target. Increase your Life Points by 100 for each card in every player's Graveyard that is the same type of card as the targeted card(s) (Monster, Spell, Trap).
 
Cyborg Hero
Equip Spell
Equip only to an "Elemental Hero" monster. The equipped monster is also treated as a Machine-Type monster, and increase its ATK and DEF by 400.
 
Alchemic Reincarnation
Normal Spell
Activate either by sending 1 face-up "Winged Kuriboh" you control to the Graveyard or by discarding 1 "Winged Kuriboh" from your hand. Special Summon 1 Level 4 or lower WIND, WATER, FIRE or EARTH monster from your hand or Deck.
 
Construction Zone
Normal Trap
Activate this card only if you control no monsters. Add 1 "Skyscraper" card from your Deck to your hand.
 
Spell Shielder
Level 3; Warrior-Type; EARTH; Union; 0/1200
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Warrior-Type monster on your side of the field as an Equip Spell Card, or unequip it, and Special Summon as a monster in face-up Attack Position. When your opponent activates a Spell Card that designates the equipped monster as a target, you can negate that card's effect. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

Remind anyone of Armor Breaker?
 
elemental hero over powered fusion
12 star warrior fusion 5000 atk 3000 def
1 of each e-hero + 1 of each e-hero fusion monster
this monster can not be special summoned except by removing from play in deck 1 of each e-hero and by removing in your fusion deck 1 of each e-hero fusion from your fusion deck.
this card cannot be destroyed as a result damage calculation is applyed as normal. this monster is unaffected by the effects of spell,traps and monster effects. when this monster destroys a monster as a result of battle inflict damage to your opponents life points equal the attack of the destroyed monster.when ever your opponent activates a spell or trap card this card loses 1000 attack points when this cards attack reaches 0 it returns to the fusion deck.
 
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