Essentially, a thread that I've moved from the Realms, this thread will be formatted a little differently. The previous one solicited everyone's suggestions and presented it as a challenge, allowing players a long felt need to vent some of their distaste for rulings that make no sense or Game Mechanics that felt vague and were difficult to explain. This time, however, as the opportunity arises, I will present my own personalized erratas for cards in desperate need of one. In addition, I'll present Game Mechanic "labels" similar to ones found in other TCG like Magic: TG and The VS. System.
Here's a collection of erratas I've saved to date:
NOMI:
Therfore we would have the following:
Overkill. EDIT: This term has been since been changed to Impale courtesy a suggestion by DaGuyWitBluGlasses.
When ever a counter was definitively not a Spell Counter I felt it should say so. Also to help clarify this particular card's rulings:
This one was personal. I still dont understand why it works the way it does. It just does. So:
Heres something JDOS suggested that I thought was a great idea:
And here are the most recent additions to the list:
Here's a collection of erratas I've saved to date:
One confusing phrase that has seen numerous threads in this forum and others is the phrase: "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by . . . " So I suggested we replace it with one phrase:
NOMI:
Therfore we would have the following:
Mazera DeVille
NOMI: Offer 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field.
If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
Red-Eyes Darkness Dragon
NOMI: Tribute 1 "Red-Eyes B. Dragon" on your side of the field.
Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.
Ascended Trunks and DMKnight helped me out with another phrase that's a little overused: "If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points." So Ascended Trunks suggested:Dark Paladin
FUSION NOMI: "Dark Magician" + "Buster Blader"
As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand.
The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.
Overkill. EDIT: This term has been since been changed to Impale courtesy a suggestion by DaGuyWitBluGlasses.
Spear Dragon
Overkill. When this card attacks, it is changed to Defense Position at the end of the Damage Step.
Gaia Soul the Combustible Collective
Overkill. You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points.
Destroy this card during the End Phase.
Fairy Meteor Crush
Equipped monster has Overkill.
When ever a counter was definitively not a Spell Counter I felt it should say so. Also to help clarify this particular card's rulings:
Current Text: Magic Reflector
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
Digital Jedi's Errata: Magic Reflector
Select 1 Spell Card that remains face-up on the field and put 1 "Reflector Counter' on it. If the selected card is destroyed by an effect (other than its own), the "Reflector Counter" is removed instead of the card being destroyed.
This one was personal. I still dont understand why it works the way it does. It just does. So:
Current Text: Ultimate Offering
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon or Set.
Digital Jedi's Errata: Ultimate Offering
At the cost of 500 Life Points per monster, the controller of this card is allowed an extra Normal Summon or Set during his/her Main Phase and your opponent's Battle Phase. (This does not include your Battle Phase)
Heres something JDOS suggested that I thought was a great idea:
JDOS said:You know what would really be nice, too, is having the monster card text actually spell out what type of effect the monster has. It would really help out with cards like Divine Wrath and figuring out what it can and can't be activated against (King Tiger Wanghu comes to mind).
Something like this:
orJowgen the Spiritualist
Effect Monster (Spellcaster / LIGHT / 3 Stars / ATK 200 / DEF 1300)
Ignition: Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field.
Continuous: As long as this card remains face-up on the field, no monsters can be Special Summoned.
Black Luster Soldier - Envoy of the Beginning
Effect Monster (Warrior / LIGHT / 8 Stars / ATK 3000 / DEF 2500)
Summoning Requirement: This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play.
Once during each of your turns, you can select and activate 1 of the following effects:
Ignition: Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.
Optional Trigger: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
And here are the most recent additions to the list:
Current Text: The Legendary Fisherman
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.
Digital Jedi's Errata: The Legendary Fisherman
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. If this is the only monster on your side of the field your opponent may attack you directly.
Current Text: Guardian Kay'est
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards. Also, this card cannot be an attack target of your opponent's monsters.
Digital Jedi's Errata: Guardian Kay'est
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell Cards. Also, this card cannot be an attack target of your opponent's monsters. If this is the only monster on your side of the field your opponent may attack you directly.