Digital Jedi's Erratas That Make Sense

New Erratas

Durn, I knew that. Mind is slipping staring at this computer screen for so long. :confused: Same guys from Wizards of the Coast. Say, wouldn't there be Konami/UDE issues if YGO used the terms? Maybe not, but I'd prefer if we stayed unique here.

I like Hibernate. I like Impale. More fitting than Overkill. Easier to format than Piercing. I'm convinced:


Spear Dragon
Impale. When this card attacks, it is changed to Defense Position at the end of the Damage Step.
Gaia Soul the Combustible Collective
Impale. You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points.
Destroy this card during the End Phase.
Fairy Meteor Crush
Equipped monster has Impale.

And don't forget:

Stealth Bird
Hibernate. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.
Golem Sentry
Hibernate. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.
Guardian Sphinx
Hibernate. When this card is Flip Summoned succesfully, return all monsters on your opponent's side of the field to the owner's hand.

Special thanks to OKShadow and DaGuyWitBluGlasses for their suggestions. :)
 
Direct Attack = This card can attack your opponent's Life Points directly.

It's not immensely original, but it works.


Reinforce - "something" = When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon ...something

For example, Reinforce - Dragon-Type, ATK =< 1500 for Masked Dragon.
 
Fairy meteor Crush and Big Bang inflict damage to the opponent's life points always, so you would have to either spell it out or say:

Fairy Meteor Crush
Equipped monster has Impale. Impale damage is inflicted to the opponent of this card's controller.
 
Hmmm. that's a good point. I kind of liked the shortened version but I forgot about that little mechanic.
 
There's one problem with using keywords--newbies aren't going to know what the heck you're talking about. Magic can get away with keywords because they use the same abilities over and over again, so every time a "Core Set" is printed using reprints they spell the terminology out for beginners. But with cards like Spear Dragon's effect where less than 10 cards have it, either it will have to be reprinted over and over again for newbies or new ones will have to be created. (Either that, or a heck of a lot of definitions will wind up going into rulebooks.)

I agree with printing "Ignition", etc. on the cards next to effects. For example, it really isn't clear whether Fire Princess is Continuous (add "Burn for 500" to all your LP gaining cards) or Multi-Trigger (whenever you gain LPS, this monster's ability triggers and burns for 500).
 
Reading through this thread (particularly the post by jdos and using proper documentation) brings to mind a thought posed to me by one of my college professors in a computer programming class. It goes like this:

"Nothing is ever idiot-proof - idiots are far too creative"

I still laugh out loud when I think about that. It's so true. We could errata these cards til we're blue in the face and our fingers fall off, but there's still going to be questions. That's why sites like this exist. That's why there are judges. That's why there are official rulings. I feel making erratas only confuses players cause then there are at least 2 different takes on the same card.

Digital Jedi makes some good points on this site, and yes some of these cards are pretty self-explanatory. But then again, over-explaining right on the cards can make the player feel dumb. It would almost be like saying "You're not smart enough to figure this out on your own so the extra text here is to explain it to you like a 4-year old." I for one wouldn't want to see all that extra text on the cards, but perhaps something in the rulebook would be beneficial.

If UDE/Konami (or whomever the powers may be in the particular case) would take the time and the care to make sure the cards aren't ambiguous from the beginning, they could save everyone involved a lot of headaches.
 
The amount of things that have gone wrong with the number 200 is truly unbelievable. I won't embarass you by telling you any of the mistakes made with that number.
 
Jathro said:
Digital Jedi makes some good points on this site, and yes some of these cards are pretty self-explanatory. But then again, over-explaining right on the cards can make the player feel dumb. It would almost be like saying "You're not smart enough to figure this out on your own so the extra text here is to explain it to you like a 4-year old." I for one wouldn't want to see all that extra text on the cards, but perhaps something in the rulebook would be beneficial.



If UDE/Konami (or whomever the powers may be in the particular case) would take the time and the care to make sure the cards aren't ambiguous from the beginning, they could save everyone involved a lot of headaches.
I appreciate your comments. However, in most cases, I only added card text when it was absolutely necessary. Where there was absolutely no way to infer how the card worked from the existing text. (Examples below) The "unnecessary" erratas here on this thread have mostly been abbreviating card text. Replacing whole sentences that are commonly used with a single word or title. Those we're, I think for most people, mainly just for fun. But in some cases, they could help economize space on the card.

Guardian Kay'est and The Legendary Fisherman - You can attack thier controllers directly if they are the only ones on the field.

Ultimate Offering - You can Normal Summon during your opponent's Battle Phase but not during yours. It doesn't work for your opponent.

Waboku - New players and old players alike still misinterpret this effect. Some still think the monster dies. Others actually think the opponent of the controller of Waboku's monster dies. (Mirror Force?) I've even heard one person say that you still take damage. And most do not know it can be used offensively.

Magic Reflector - The counter does not protect spell cards that destroy themselves.
 
Maruno said:
The amount of things that have gone wrong with the number 200 is truly unbelievable. I won't embarass you by telling you any of the mistakes made with that number.

I meant as in alcohol. I would imagine that 200 proof is, well..... an idiot's proof.:p
 
Actually, there was a post in the judge list just yesterday, addressing this issue

Kevin Tewart said:
[font=Verdana, Arial, Helvetica, sans-serif]A question was recently asked about why "Soul Exchange" can be used in combination
with "Metamorphosis" when the text on "Metamorphosis" specifically requires a
Tribute from YOUR side of the field.

I thought I would take this opportunity to explain an extremely important and
fundamental issue with regards to Yu-Gi-Oh! TCG text. Listen up, because this is
very important. You might want to read this slowly, too, it's pretty intricate
but if you read it step-by-step it makes sense.




There's one fundamental truth you have to understand about Yu-Gi-Oh! TCG, and
that's that the game is geared to a young audience. (Including in Japan. Anybody
who tells you that "Duel Monsters" OCG in Japan is not aimed at a young audience
is seriously mistaken. But I realize this is a commonly held belief among various
crowds of people.) This means that the card text is not written in a specific,
mathematical style designed to avoid all questions of doubt and solve as many
rules situations as possible. It means that the card text is written to sound
cool to younger people.

This means that the card text is not always LITERALLY, word-for-word, consistent
with the actual functioning of the card.


Let's take a recent example, "Ultimate Insect LV1".

The text says "As long as this card remains face-up on your side of the field"
etc. Now, in this situation, who is the "you" in "your"? It is the controller of
the monster. Since "your" refers to the controller of the monster, as long as the
monster is face-up, it is ALWAYS face-up "on your side of the field" even if your
opponent Snatch Steals it, because "your" now refers to your opponent because he
controls it. Therefore the "on your side of the field" text is irrelevant. Why is
it there? Because it's on the Japanese text. Why is it on the Japanese text?
Because Konami put it there. Why did Konami put it there? Because it sounds
better in Japanese that way.

Now let's take a look at "Ultimate Insect LV5". It says "as long as this card
remains on the field". Does it get its effect if it's face-down? No, it has to be
face-up. Does it get its effect if your opponent Snatch Steals it? Yes, it does.
Therefore, these texts:
"As long as this card remains face-up on your side of the field"
"as long as this card remains on the field"
Have EXACTLY THE SAME MEANING.
Why are they different? Because they're different on the Japanese text. Why are
they different on the Japanese text? Because they write the Japanese text to
sound cool depending on the situation.


Now, let's get back to "Soul Exchange". Here are some examples of cards that
require you to Tribute a monster "on your side of the field":
Tribute Doll
Mystik Wok
Cannon Soldier
Catapult Turtle
Burst Breath
Ectoplasmer

For ALL of these cards, you can combine them with "Soul Exchange" to Tribute your
opponent's monster. Actually having the monster "on your side of the field" is
NOT required. Basically, these texts are the same:
"Tribute a monster on your side of the field"
"Tribute a monster"

Why does Konami sometimes say one but not the other? To make it sound cool, or
if they think it's confusing on the Japanese text. There is NO mechanical
difference between "Tribute a monster" and "Tribute a monster on your side of the
field".

The one exception is "Lava Golem" of course.


Hopefully this not only has answered the "Soul Exchange" question, but given
everyone some insight on how a literal interpretation of the text is not always
best.

[By the way, Japanese, as a language, for those not familiar with it, is a very
vague language in general. It lacks things like articles (the/this/an/that) and
plural notations ("monster" and "monsters" are the same, for example). But the
Japanese are used to this. We are not and it's frustrating for us.]

NOW, having said all that, I have been explaining to Konami for 2 years now how
this isn't the best situation for players outside Japan, who like to have a more
literal function to the card text. And improvements are being made. We are now
getting card text, sometimes, that is clearer in our languages to us. In many
cases, this text now differs (and is more specific than) the Japanese text. For
example, our "Dark Necrofear" and "Atomic Firefly" cards are different than the
Japanese texts. But our text accurately reflects how the card mechanics operate.

Unfortunately, some cards are not being changed, and are still being written in
Japanese style. And, unfortunately, the only people who know which cards can be
taken literally, and which cards are "Japanese style", are myself and Dan.

This is why when I say things like "The English card text is correct" it means,
yes, we changed the text from the original Japanese, the English text actually
SAYS what the card DOES, and you can make rulings interpretations based on the
English text.

Hopefully this has been helpful.

Kevin Tewart
Game Designer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment
[/font]
 
Kevin Tewart said:
A question was recently asked about why "Soul Exchange" can be used in combination
with "Metamorphosis" when the text on "Metamorphosis" specifically requires a
Tribute from YOUR side of the field.

I thought I would take this opportunity to explain an extremely important and
fundamental issue with regards to Yu-Gi-Oh! TCG text. Listen up, because this is
very important. You might want to read this slowly, too, it's pretty intricate
but if you read it step-by-step it makes sense. . .
Wow. Acknowledment of the fact that the literal translation is not what's needed. I would have never imagined. And it seems that they are at least trying to take steps for transliteration of the card text, meaning, the cards translate the meaning as apposed to just sentences.

There is one problem I have, though, and have had since I was a small child myself. I was a child once, go figure, and I remember being deeply irritated when companies would go out of their way to appeal to me by treating me as an imbecile.

Targeting younger customers does not mean you have to treat them like they are retarded. Wait, even mentally handicap people are not stupid, given enough time a slower person would even put together when he is being treated like moron.

If konami had half the sense God gave a canary, they would have realized that translating the card text literaly was just going to create confusion. I really dont give a Giant Rat's but if they are targeting young demographics. HELLOOOO!! You've got, like, millions of teen to middle-aged and sometimes older people buying your card sets!! Hey here's a novel idea, your demographic has expanded so how about modifieing your marketing strategy to include all those people who actually have jobs and can actually buy obscene amounts of cards because they love the game?

Wow what a concept! Trying to make more money! Where do I come up with these tradical ideas?
:rolleyes: :rolleyes:
:mad: :mad:
 
Cant understand why there isn't a ruling in the FAQ on this one. But I shouldn't be suprised. Not the significant differences.

Current Text: Rare Metalmorph
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.

Digital Jedi's Errata: Rare Metalmorph
Select 1 face-up Machine-Type monster on the field. Increase the ATK of the selected monster by 500 points. Negate the effect of the next Spell Card that designates the monster as a target. When the selected monster is removed from the field, destroy this card.
 
Not as good as I thought it was:
Current Text: Major Riot
You can activate this card when 1 or more of your monsters are returned from the field to your hand by your opponent's card effect. Return all Monster Cards on the field to your respective hands. Both you and your opponent then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.

Digital Jedi's Errata: Major Riot
You can activate this card when 1 or more of your monsters are returned from the field to your hand by your opponent's card effect. Return all Monster Cards on the field to your respective hands. Both you and your opponent then Special Summon from your hand the same number of Monster Cards (level four or lower) on the field in face-down Defense Position.
 
Major Riot

Digital Jedi said:
Not as good as I thought it was:
[/b]

Where is that ruling that it is only Level 4 or lower? nothing on card text or Netrep rulings show what level the creatures have to be.
 
OKShadow said:
Where is that ruling that it is only Level 4 or lower? nothing on card text or Netrepâ„¢ rulings show what level the creatures have to be.
My points exactly. I brought this question up in the Rulings section, and I don't see why it should be Level limited. It doesn't say it is, and that's a pretty big fact to miss.
 
Digital Jedi said:
Cant understand why there isn't a ruling in the FAQ on this one. But I shouldn't be suprised. Not the significant differences.
Current Text: Rare Metalmorph
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.

Digital Jedi's Errata: Rare Metalmorph
Select 1 face-up Machine-Type monster on the field. Increase the ATK of the selected monster by 500 points. Negate the effect of the next Spell Card that designates the monster as a target. When the selected monster is removed from the field, destroy this card.

Well, I see two problems with that.

  • If a card effect like, say, Tailor of the Fickle or collective power were to be played, the card's target couldn't be changes to a non-machine (although I'm not sure if the original card could...)
  • Digital Jedi's card allows for unlimited (and I would imagine mandatory) negation of spells.
 
jpnuar1 said:
Well, I see two problems with that.
  • If a card effect like, say, Tailor of the Fickle or collective power were to be played, the card's target couldn't be changes to a non-machine (although I'm not sure if the original card could...)
  • Digital Jedi's card allows for unlimited (and I would imagine mandatory) negation of spells.
well it did say "Negate the NEXT spell card that targets the monster, not ANY" That would provide some coverage and explanation instead of "only once"
 
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