No it is not optional. There is no choice.jpnuar1 said:Whup. Mybad. But even then, isn't the negating portion of the effect optional? (as in, the controller gets to choose which spell card to negate)?
In addition, rare metalmoph is not an equip nor does it become one after activation. Collected Power and Tailor of the Fickle only affect equip cards and not continuous traps.jpnuar1 said:Well, I see two problems with that.
- If a card effect like, say, Tailor of the Fickle or collective power were to be played, the card's target couldn't be changes to a non-machine (although I'm not sure if the original card could...)
- Digital Jedi's card allows for unlimited (and I would imagine mandatory) negation of spells.
QUESTION:
My other question is about Rare Metalmorph, I would like to know if it's
ability to negate one spell card that targets the monster Rare Metalmorph
is equipped to, is an optional effect or mandatory and negates the first
spell that is used. Also is it possible to chain Rare Metalmorph to a spell
card that targets a Machine-type monster and equip it to that monster to
negate the spell card?
Thanks for your help
Rob Atkinson
==============================================================================
ANSWER:
It's mandatory. You MUST negate the effect.
When we translated Rise of Destiny, my suggested text for the 2nd sentence of
"Rare Metalmorph" was this:
"Negate the effect of the next Spell Card that targets the monster."
But Konami wouldn't go for it because that's not what the Japanese text says,
even though it's what the Japanese text means. They get really hung up on their
"only once" phrasing, and such, and don't understand that "the next..." not only
means the same thing, but is much clearer.
Kevin Tewart
Game Developer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment
Which is why my errata specifies that the monster has to be face up.Official FAQ said:If a monster targeted by "Rare Metalmorph" is flipped face-down, it is no longer targeted by "Rare Metalmorph" and "Rare Metalmorph" remains on the field meaninglessly.
Digital Jedi said:Here's a few cards that are long overdue for a name change. Before everyone goes nuts wondering what I was thinking, check the official FAQ here first and you'll see why I did this. http://www.upperdeckentertainment.com/yugioh/en/faq_archfiend.aspx This will especially help to clarify what can be on the field before Falling Down can be destroyed by it's own effect.
- Axe of Despair to Archfiend's Axe of Despair
- B. Skull Dragon to B. Skull Dragon of the Archfiends
- Beast of Talwar to Archfiend's Beast of Talwar
- Fiend Skull Dragon to Archfiend Skull Dragon
- Lesser Fiend to Lesser Archfiend
- Shadow Tamer to Shadow Tamer - Archfiend of Despair
- Summoned Skull to Summoned Skull Archfiend
- Toon Summoned Skull to Toon Summoned Skull Archfiend
DaGuyWitBluGlasses said:
exiledforcefreak said:what about Beast of Talwar? Beast of Talwar doesn't have "fiend", "skull", "shadow", or "of despair" in its name
This is similar to the way "Hades" and "Sheol" were translated in some bible translations. The correct translation is "hell", but it was inconsistantly translated as other words instead af "hell". Sometimes they used the word "pit" or "grave" and a few times mistranslated the word "Gehenna" as "hell".DaGuyWitBluGlasses said:That is redundant, the problem witht he Archfiend's is that the original translation team translated De-M-O-N too many different ways:
of Despair = Demon's
Skull = Demon
Fiend = Demon
Shadow = Demon
OKShadow said:Here's my version of the list... I think it's a little more succinct on the first three.
- Axe of Despair to Axe of Archfiends
- B. Skull Dragon to Archfiend Skull Dragon
- Beast of Talwar to Archfiend of Talwar
- Fiend Skull Dragon to Archfiend Skull Dragon
- Lesser Fiend to Lesser Archfiend
- Shadow Tamer to Shadow Tamer - Archfiend of Despair
- Summoned Skull to Summoned Skull Archfiend
- Toon Summoned Skull to Toon Summoned Skull Archfiend