Divine Wrath and Raging Flame Sprite

Not really. You cant chain to either of Raging Flame Sprites effect's because they are continuous. She can "always" attack directly (unless Skill Drain is active). It isnt anything you have to activate.

The second effect will occur when the attack is successful. Again, continuous.
 
The effect of attacking directly is continuous; however, I can't understand why increasing its ATK is not a Trigger Effect. But this is one of those "Konami said so", so "Raging Flame Sprite" will always be Continuous Effect :mad: .
 
I would say that since there is no point in which the boost becomes a secondary effect, like Black Luster Soldier's "if you attack a monster, you may choose to attack again", that's the basis for it being continuous.

Raging Flame Sprite must increase if it does battle damage. Theres no choice unless the effect is negated, and then again, you have no choice in that either.

Raging Flame Sprites effect can only happen when it performs battle damage, so when this card does damage, increase its attack by 1000.

I think if it stated that "When this card does battle damage, YOU CAN increase RFS's attack by 1000", then that would be a triggerable event since you must choose to activate it.
 
masterwoo0 said:
I would say that since there is no point in which the boost becomes a secondary effect, like Black Luster Soldier's "if you attack a monster, you may choose to attack again", that's the basis for it being continuous.

Raging Flame Sprite must increase if it does battle damage. Theres no choice unless the effect is negated, and then again, you have no choice in that either.

Raging Flame Sprites effect can only happen when it performs battle damage, so when this card does damage, increase its attack by 1000.

I think if it stated that "When this card does battle damage, YOU CAN increase RFS's attack by 1000", then that would be a triggerable event since you must choose to activate it.
I did not say that it was Optional Trigger Effect. I said it could have been a Trigger Effect like Vampire Lord.

Also, Raging Flame Sprite effect is: "This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.".

The "Each time" part of this effect looks like a secondary effect to me, again like Vampire Lord.
 
Raigekick said:
The "Each time" part of this effect looks like a secondary effect to me, again like Vampire Lord.

Vampire Lord effect is optional, you choose whether or not you wish to use the effect to send 1 type of card in the player's deck, to the graveyard. Divine Wrath is played then if the effect of Vampire Lord is activated.
 
StRiKe_NiNjA said:
Vampire Lord effect is optional, you choose whether or not you wish to use the effect to send 1 type of card in the player's deck, to the graveyard. Divine Wrath is played then if the effect of Vampire Lord is activated.
EDIT: Sorry but both effects of Vampire Lords is not optional. They are non-optional Trigger Effects.
 
Raigekick said:
Sorry but both effects of Vampire Lords is not optional. They are not non-optional Trigger Effects.

Serious? Hmmm I never knew that. Well I know Divine Wrath can be played against Vampire Lord, since his effect triggers when Vampire Lord has done battle damage.

The reason why you can't Divine Wrath against the effects of Raging Flame Sprite when an increase occurs, is due to "action" of attacking.

Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.

The moment a successful attack has gone through, the increase is applied immediatley. No damage is needed.
 
StRiKe_NiNjA said:
Serious? Hmmm I never knew that. Well I know Divine Wrath can be played against Vampire Lord, since his effect triggers when Vampire Lord has done battle damage.

The reason why you can't Divine Wrath against the effects of Raging Flame Sprite when an increase occurs, is due to "action" of attacking.

Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.

The moment a successful attack has gone through, the increase is applied immediatley. No damage is needed.


that would be incorrect as I have heard it.

an effect that requires battle damage must inflict at least 1 point of damage for any effect to activate. example. Airknight Parshath. this card must inflict at least 1 point in damage in order to draw 1 card. if it attacks and damage is decreased to -0- due to cards like waboku then no card can be drawn for it's effect. the same would apply to RFS's atk increase.
 
Not to be nitpicky, but nowhere on the text of 'Raging Flame Sprite' does it say it has to inflict damage. It simply says it must complete a successful attack, damage is not a factor in that at all. If you activate a 'Waboku' during my 1st attack, I can still attack your other monsters to flip them face up. I am still successfullly attacking, I am just not doing any damage.
 
maestro satori said:
[/b]

that would be incorrect as I have heard it.

an effect that requires battle damage must inflict at least 1 point of damage for any effect to activate. example. Airknight Parshath. this card must inflict at least 1 point in damage in order to draw 1 card. if it attacks and damage is decreased to -0- due to cards like waboku then no card can be drawn for it's effect. the same would apply to RFS's atk increase.

Sorry but no, all you need is a successful direct attack. No damage is needed if Raging Flame Sprite were to be increased by 1000 ATK points. Even if Waboku was activated, it would still get the increase.
 
I will give you that one it doesn't state it must inflict damage however straight from UDE at http://www.upperdeckentertainment.com/yugioh/faq_card_rulings.aspx?first=P&last=R
[font=Arial, Helvetica, sans-serif]RAGING FLAME SPRITE [/font]
[font=Arial, Helvetica, sans-serif]The +1000 ATK lasts as long as "Raging Flame Sprite" remains face-up on the field. "Raging Flame Sprite" can continue to get +1000 ATK each time it successfully attacks directly (becoming ATK 1100, then ATK 2100, etc.).

The effect of "Raging Flame Sprite" is a Continuous Effect that cannot be chained to.

The effect of "Raging Flame Sprite" is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as "Don Zaloog" and "Airknight Parshath").

If "Raging Flame Sprite" is equipped with "Twin Swords of Flashing Light "“ Tryce", its ATK will increase by 1000 points after each successful attack ("Raging Flame Sprite" must still deal at least 1 point of damage with each attack for its effect to apply). So the second attack will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the second attack.
[/font]

 
skey23 said:
Hmm..I missed that little bit of info from the FAQ. It's time to ask the 'BIG GUNS'!!

Im with you buddy haha I shouldv'e checked on the FAQs before placing an answer making a a simple answer wrong when I couldv'e double cecked on it. :)
 
Raigekick said:
I did not say that it was Optional Trigger Effect. I said it could have been a Trigger Effect like Vampire Lord.

Also, Raging Flame Sprite effect is: "This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.".

The "Each time" part of this effect looks like a secondary effect to me, again like Vampire Lord.

As far as i can see, when dealing with Monster Effects the "Each time [this event] occurs, do this" template is a Continuous/Trigger templating. There is no need for the Judge's List on this...there are alot of examples to compare to. Its effect is Continuous for sure.

I know, I know, saying Continuous and Trigger together is an oxymoron but, it is an easy way of saying that it is not chainable, but it is still event-driven and applies only after the [said] event occurs.

Skilled Dark (White) Magician, Magical Marionette and others all follow the same pattern and rules. Unfortunately, in the wisdon that is Konami/UDE, there are exceptions and lack of consistancy.

A quick look at Robbin' Goblin for instance, will show you that it is Triggered and chainable and uses the "Each time" templating. That is even the errata'd one as well...which is just sloppy...
 
novastar said:
There is no need for the Judges List on this...there are alot of examples to compare to. Its effect is Continuous for sure.
I was not asking the Judges about when you can chain and the whole continuous/trigger thing. I was asking them to clarify the 'must deal at least 1 point of damage' thing with reguards to 'Raging Flame Sprite's' second effect of increasing her ATK.

We know you can complete a successful attack without dealing any damage. And her card text states "each time this card successfully attacks directly".

That's all I'm trying to clear up.
 
Spirit reaper has the same text and it has already been ruled that it needs to do 1 point of damage.

Its not considered successful if it does not do damage: the confusion is likely a conflict from translation, Konami insists that the cards be as close as possible to the origianl Japanese text.
 
Back
Top