Fantasy Card Review - Traps

Hunter
Counter Trap
If your oppontent monster attacks,cut the attack in half and the attack becomes a direct attack to your oppontent.
 
Coal
Normal Trap
Treat 1 face-up Effect Monster on the field as a Normal Monster Card until the end of the turn.
 
Finally, Tenacious D Fantasy Trap cards. Here ya go.

Mind Bullets!
Normal Trap Card
Effect: This card can only be activated when "JB, The Mighty Vocalist", "KG, The Vicious Guitarist", "Wonderboy" or "Young Nasty Man" is selected as an attack target. Destroy the attacking monster. In addition, the destroyed monster cannot be Special Summoned for the remainder of the duel.

We Are The D
Normal Trap Card
Effect: You can only activate this card if there is a "JB, The Mighty Vocalist" and a "KG, The Vicious Guitarist" or if there is a "Tenacious D, The Greatest Band In The World" on your side of the field. By sacrificing the monsters needed above, you may select and activate one of the following effects:
  • Destroy all your opponent's Spell and Trap cards.
  • Destroy all your opponent's Monster cards.
Gig Simulation
Normal Trap Card
Effect: Activate only when a "JB, The Mighty Vocalist" or "KG, The Vicious Guitarist" on your side of the field battles. Call 3 numbers between 1 and 6 and roll a six-sided die. If the result is one of the 3 numbers you called, the opponents monster is destroyed. If the number is not one of the 3 numbers you called, the battle continues normally.

Bravo.
 
Makyura Soul
Continuous Trap Card
If the activation of this card is Chained to, destroy this card. While this card remains face-up on the field, the controller of this card can activate Trap Cards from their hand. Pay 2000 Life Points during each End Phase. If you do not, destroy this card.



Trap Trap
Counter Trap Card
Activate only when your opponent Chains to a Trap Card you activated. Negate the activation and effect of the Trap Card you activated, and the effect of your opponent's Chained card becomes "Discard 1 card".
 
I've been having a read through these threads. They're quite interesting.

antilegend said:
Counter-Counter
Counter Trap
You can activate this card only when a card that can negate the effect of a card is activated (or summoned, if it is a monster). Negate the activation (or summon) of that card and destroy it.

Rarity: Normal
Limit: None
TAEV said:
TAEV-JP080
Counter Counter
Trap - Counter
Negate the activation of a Counter Trap and destroy it.
Rare
 
Type Six Simochi Machine
Continuous Trap Card
Activate only during your opponent's turn by paying 4000 Life Points. During each of your Standby Phases, gain 2000 Life Points.
 
Buried Alive

Buried Alive
continuous trap

while this card is face up on the field, negate any card effect that activates in the graveyard
deal 300 damage to the controller of any card that goes to the graveyard
the controller of this card pays 500 lifepoints during each endphase this card is face up on the field, if he does not or cannot , destroy this card
 
cuzwbd said:
Buried Alive
continuous trap

while this card is face up on the field, negate any card effect that activates in the graveyard
deal 300 damage to the controller of any card that goes to the graveyard
the controller of this card pays 500 lifepoints during each endphase this card is face up on the field, if he does not or cannot , destroy this card
KHAAAAANNNNNN!!!


khaaaaannnnnn~~
 
dark spirits

Dark Spirits
Tribute 1 dark monster on your side of the field. select and activate 1 of these effects:
* select 1 dark lv 4 or lower monster in your graveyard, and special summon it.
* select 1 dark monster (any level) in either player's graveyard and add it to their hand or deck.
 
Senet Pitfall
Normal Trap Card
Activate when a card is Set, activated or Summoned in the same column as this card, or the effect of a card in the same column as this card is activated. Negate the Summon/Set/activation of that card and remove from play all cards your opponent controls in the same column as this card.


Senet Shooter
Continuous Trap Card
If your opponent controls no monsters in the same column as this card, the monster you control in the same column as this card can attack your opponent directly.
 
Attack and Retreat!
Normal Trap Card
During this turn, when a monster attacks, it is changed to face-down Defence Position during the End Step.
 
dampening field

dampening field
trap (put the field spell symbol on this)
when this card resolves place it in your field spell zone(supplanting any active field spells). while this card is face up on the field neither player can declare an attack. destroy this card during your second standby phase after activation.
 
There are more modern versions of these threads in the Create-A-Card section. These threads are just remnants, and should probably be locked/deleted to prevent confusion.

Any mods around to do that? (cuzwbd, you might want to copy across that Field Trap Card you just made first.)
 
'Bout time he got his own card

Necro Strike
Continuous Trap
Activate this card only when you have "Elemental Hero Necroshade" in your Graveyard. When Battle Damage is inflicted to your opponent's Life Points, your opponent sends the top card of his or her Deck to his or her Graveyard. When you don't have "Elemental Hero Necroshade" in your Graveyard, this card is destroyed.
 
Recurring Fate
Normal Trap
You can only activate this card while you control a face-up "Destiny Hero" monster that's Level 5 or higher. Select 1 Trap card in your Graveyard and add it to your hand.
 
Back to the Drawing Board
Normal Trap
Activate this card only during your opponent's turn, before Main Phase 2. Return 1 face-up Toon Monster you control to its owner's Deck to draw 2 cards.
 
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