Fantasy Card Review - Traps

Terms of Surrender
Continuous Trap
Each time your opponent Tributes a monster, inflict 400 damage to him or her.
 
Ojamarama
Normal Trap
Activate only by selecting, face-up on your field and/or in your Graveyard, "Ojama Yellow", "Ojama Green" and "Ojama Black". Add the selected cards to your hand.
 
Wicked Wrath
Normal Trap
Activate only when your opponent Normal Summons a monster. Add 1 Level 10 "The Wicked" monster in your Deck to your hand.
 
Change of Hero - Summon Charge
Normal Trap
Activate only by Tributing 1 "Elemental Hero" monster during your Battle Phase. Special Summon 1 "Elemental Hero" monster from your hand in face-up Attack Position. That card has to attack this turn. At the end of this turn, send the Summoned monster to your Graveyard.
 
Lightning Polymer
Continuous Trap
When you Fusion Summon a Thunder-Type monster, destroy 1 monster your opponent controls. If you control a "Zaborg the Thunder Monarch", also inflict damage to your opponent equal to the destroyed monster's original ATK.
 
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Dark Intervention

Dark Intervent
Continuous Trap

Text:
Monster cards cannot be played face up. Monsters summoned to the field in attack position are considered set and are placed in face down defense position.

Rulings:

Since you cannot special set a monster unless a card effect specifies, monsters that can only be special summoned cannot be put into play.

The effect of this card applies to both players, and does not affect monsters that are already on the field face-up.

A player may still flip summon monsters.

Commentary:

Think about what this card would do to the current format. Here's a way to slow the game down and render special summoning insanity useless as well as bringing Monarchs to their knees. This card even gives Jinzo fits.
 
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Blitzkrieg
Normal Trap
Activate only during your Main Phase 1 when you control 3 or more face-up "Archfiend" monsters. Select a face-up "Archfiend" monster you control. Until the End Phase, no other monsters you control can attack, and the selected monster can attack your opponent directly.
 
Foregone Conclusion
Counter Trap
Negate the activation and effect of a Spell or Trap Card that has the effect of negating an attack and destroy it.
 
Guardian Element
Continuous Trap
You can remove from play 1 "Sanga of the Thunder", "Kazejin", "Suijin" or "Gate Guardian" in your Graveyard to negate the attack of a monster your opponent controls. If you remove "Gate Guardian" with this effect, draw 1 card and destroy the attacking monster.
 
Chaos Gardna
Continuous Trap
Once per turn, you can return one of your removed from play monsters to the Deck to negate all damage you would take this turn. This effect ends when the damage negated by this effect equals or exceeds the returned monster's ATK. You can activate this effect during either player's turn.
 
Thunderforce Attack
Normal Trap
Activate only when you Normal Summon or Special Summon a Level 10 monster. Destroy each monster your opponent controls with ATK equal to or less than the number of cards in your hand x 1000.
 
Century Vine
Continuous Trap
After activation, this card is treated as a Normal/Tuner Monster Card (Plant-Type/EARTH/Level 2/ATK 1000/DEF 1000), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)
 
Random Synchron
Continuous Trap
When a monster is Synchro Summoned, return it to the Deck, then its controller Special Summons a random Synchro Monster from his or her Extra Deck with the same Level.
 
Fusion Backlash
Trap
When a Fusion monster on your side of the field is destroyed and sent to the graveyard, choose and activate one of the following effects:
1. Draw 2 cards.
2. Look at your opponent's hand and send 1 card to the graveyard.
 
Ninjitsu Art of Stealth
Continuous Trap
Activate only by discarding 1 card from your hand. Select 1 face-up "Ninja" monster you control. The selected monster may attack your opponent directly. When the selected monster is removed from the field, this card is destroyed. When this card is removed from the field, the selected monster is destroy.
 
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Restoration of Destiny
Normal Trap
Add the bottom 3 cards of your Graveyard to the bottom of your Deck. You take 500 damage for each Spell & Trap Card returned by this effect.
 
Machiners Command
Continuous Trap
When you activate this card, Special Summon 1 "Commander Covington" from your hand or Graveyard. As long as you control a face-up "Machiners" monster, monsters you control named "Commander Covington" cannot be destroyed. When you control no Machine-Type monsters, this card is destroyed.
 
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