field cards questions

woltarr

New Member
i have 4 questions

1- if i have ALo face up on the my side of the field , can i play a second ALO if the first ALO still is the unique field slot available?

2- if i have a field card face down it must ocuppy the field card slot or it can be placed in any of the other slots in the spell/trap zone?

3- if i have a field card face down in the field slot , can i play a second field card face up?

4- if i have a field card face up, my oponent plays a field card of its own and i activate magic jammer , my field card will remain or it will be destroyed?

thank you very much

woltarr
 
The ruling for field cards doesn't say there can't be two field spell cards on the field at one time....it only says that there can only be on active field spell card on the field.

This is why you can set a field spell card while there is an active field spell card on the field and why you don't destroy your opponent's active field spell card if the activation of your field spell card is activated by Magic Jammer / Magic Drain / Cursed Spell of the Forbidenn/ etc.

Notice that there are indeed to spaces for field spell cards on the field, one for you and one for your opponent. If there could only be one field spell card of any type (active or inactive / face up or face down) then it would only be necessary to have one space.
 
so basically you are saying if

if i dont have a vacant field slot to place a field card , i cannot place a new one?


or

do you are suggesting that i will place MY field card in the vacant oponet field slot in order to replace my old field card?


all the argumentes you provided work fine when the field cards are in oposite sides of the field

my main point is discuss what happens when the 2 field cards are in the same side of the field

so i ask

when i have 1 field card in my side of the field

i want to activate a new field card in my side of the field

and oponent activaty magic jammer in response to the activation of the second field card

what happens?

1- the old field card is sent to grave as soon as i declare that i will play a new field card; magic jammer will negate the activation of the second field card

2- the old field card will remain on the field because magic jammer neagted the activation of the second field card

3- i cant activate a second field card because i dont have a vacant field slot to place the new field card


suggestions?


woltarr
 
Rats, got caught not doing my homework again didn't I?
I forgot about that change.
-----------------------------------------------------------
The new rulebook brings another clarification, this time about Field
Spell Cards. If you control a Field Spell Card, you can activate or Set
a new Field Spell, and destroy your own old one. This corrects the error
found in version 4.0 of the rulebook.
----------------------------------------------------------

Thanks Digital Jedi for adding to the clarification of the thread.

However, your opponent could have an active field spell card and you can activate yours, your opponent's will not be destroyed before the resolution of your field spell card though. You could also set a field spell card in your own field spell zone without destroying your opponent's active field spell card. This is what I meant.

The ruling above is referring to replacing your OWN field spell card.
 
John Danker said:
Notice that there are indeed two spaces for field spell cards on the field, one for you and one for your opponent. If there could only be one field spell card of any type (active or inactive / face up or face down) then it would only be necessary to have one space.

A) the game board's aren't made for 2 player, so they do both have to have a field zone other wise there wouldn't be a field zone at all.

B) Levia-Dragon - Daedalus/Ocean Dragon Lord - Neo-Daedalus sends a field card from your side of the field. Royal Tribute requires Necrovalley to be on your side of the field. Pandemonium Watchbear protect only Necrovalley on your side of the field.

John Danker said:
And your point is?
In the event there could only be one field spell card of any type it would still be necessary to have 2 field spell zones.
 
John Danker said:
Rats, got caught not doing my homework again didn't I?
I forgot about that change.
-----------------------------------------------------------
The new rulebook brings another clarification, this time about Field
Spell Cards. If you control a Field Spell Card, you can activate or Set
a new Field Spell, and destroy your own old one. This corrects the error
found in version 4.0 of the rulebook.
----------------------------------------------------------

Thanks Digital Jedi for adding to the clarification of the thread.

However, your opponent could have an active field spell card and you can activate yours, your opponent's will not be destroyed before the resolution of your field spell card though. You could also set a field spell card in your own field spell zone without destroying your opponent's active field spell card. This is what I meant.

The ruling above is referring to replacing your OWN field spell card.
No problem.
But don't you and your opponent share the same Field Spell Zone?
 
You know what? I can't find a thing so far about if I were to have an active field spell card and you were to SET another field spell card if the active one would be destroyed or not.

Now I'm learning that this is a topic I'd better do some digging into. It might very well help me understand field spells....and more and more of them are being used.
 
John Danker said:
You know what? I can't find a thing so far about if I were to have an active field spell card and you were to SET another field spell card if the active one would be destroyed or not.
In Power of Chaos, if you set a field card the opponent's active one is destroyed.

However, if your opponent then sets another field card, or activates another, the set card isn't destroyed.
 
John Danker said:
From the rulings on Spell Absorption..........

If the activation of a Spell Card is negated by "Magic Jammer", etc., then you will not gain Life Points for "Spell Absorption".

I know, it doesn't seem right <shrug>

I've seen that ruling myself, but what do you say about the ruling just above it?

The effect of "Spell Absorption" is applied when the Spell Card is activated. You cannot chain to this effect. The effect is applied immediately. For example, when activating "Tribute to The Doomed" while "Spell Absorption" is on the field: (1) pay the cost by discarding a card, (2) activate "Tribute to The Doomed", (3) your Life Points increase for "Spell Absorption", (4) check for chaining and resolve "Tribute to The Doomed".

It doesn't seem right both ways -.-

<Rolls To Fridge For Arizona Sweet Tea>

[yummy]

LoL, this is []addicting[].

[]> ][E //\\ {{ ][E
 
We batted the Spell Absorption ruling around in another thread. It doesn't seem to make sense to me either. I don't think you should be able to take back life points any more than you can get a refund on a cost....but that's for the other thread.

The rule is the way it is. Not everything in this game makes sense obviously.
 
DaGuyWitBluGlasses said:
In Power of Chaos, if you set a field card the opponent's active one is destroyed.

However, if your opponent then sets another field card, or activates another, the set card isn't destroyed.

Wow, this is new. :D to me atleast
 
There was once a very strange ruling (HI BISHOP!) saying that Swords of Revealing Light flipped up monsters unless it had its ACTIVATION negated.

It, or something like it, led me to ask the Judge list whether your counter-trap had priority over your opponent's regular trap.

And no, I can't remember the source of the ruling. Ask someone else. >_>
 
John Danker said:
We batted the Spell Absorption ruling around in another thread. It doesn't seem to make sense to me either. I don't think you should be able to take back life points any more than you can get a refund on a cost....but that's for the other thread.

The rule is the way it is. Not everything in this game makes sense obviously.

An event like that could make the difference, it could mean alot for other rulings and could possibly change the rules too.
 
Yeah, because it is a Normal Spell, and has 2 effects, the flip one, and the attack prevention one, the flip one is not dependent upon SoRL staying on the field

-chaosruler
 
Did anyone come up with anything concrete (official) regarding ....

If my opponent has an active field spell card and I set a field spell card would my opponent's field spell card be destroyed?
 
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