fusion gate... card registry ruling

exiledforcefreak

RIP Jacob KT 2/16/06
Fusion Gate states:

Card Text
As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using "Polymerization". The Fusion-Material Monsters used in the Fusion are not sent to the Graveyard, but are removed from play.

the card registry states:
Fusion Monsters Special Summoned without "Polymerization" while "Fusion Gate" is on the field are still considered properly Summoned by a Fusion Summon.


acording to the card text this would be incorrect. if this were the case the card text would state:

Card Text
As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion-Material Monsters used in the Fusion are not sent to the Graveyard, but are removed from play.

Am I missing something here?
 
I know, its a drag. I had to preview the post, then delete the automatically generated ycard VBcode, then turn off the Auto Link Generation, then submit the post.

I wish they just Auto Generate cards that is inside a quote. Oh well, I like the features though. (And I'm the one who suggested it before :) )
 
My vote is for activated, not trigger. Trigger requires an instance of something to happen. Although, looking through things again, I can certainly see continuous as well.
 
Hey chaosruler, how about having 3 colums on your poll? One for Chainable Trigger Effect, one for Continuous Effect, and one for Chainable Manual Activation. I vote for Chainable Manual Activation.
 
Well i stand with my original statement, it is Continuous.

Trigger is definatley not an option here, this is a manual action, as you are choosing to Special Summon, by removing the Fusions. There is no event that Triggers it.
 
Continuous effect, like all other Field cards, non-chainable as it's instantaneous, sort of like whereas you can chain to the Activation of Polymerization, and if it doesn't go off, the monsters aren't sent to the graveyard, as it doesn't have a cost, just like how Fusion Gate sends them out of play, there's no way to counter that itself. That's my way of believing it anyway.

Wasn't there a time in the game where your opponent /could/ use your Ultimate Offering though? Something like the very original rulebook even mentioning that? I'm glad you now can't, but I always thought that was weird.
 
Well, if you stop and think about all of the continuous effects of field magic, they are just the, continuous. They never end. But in the case with Fusion Gate, you have to choose to activate it, its not always in effect ( such as with the attack and defense boosts with Umi ). So i would have to vote Chainable Manual Activation. Plus I do believe that Solemn Judgement would work to negate and destroy Fusion Gate.
 
here's some logistics for y'all: (prove me wrong, as needed, I only ask you use good examples)

if Fusion Gate's effect were truly continuous, as an extreme example of such, than you would be required to have your hand and field and fusion deck revealed the entire time to make sure that you couldn't satisfy Fusion Gate..., I know, way extreme, but that would be a "hardcore" continuous effect, lol
^_^, you guys can all laugh at me, now *sob* just kidding

-chaosruler
 
chaosruler said:
here's some logistics for y'all: (prove me wrong, as needed, I only ask you use good examples)

if Fusion Gate's effect were truly continuous, as an extreme example of such, than you would be required to have your hand and field and fusion deck revealed the entire time to make sure that you couldn't satisfy Fusion Gate..., I know, way extreme, but that would be a "hardcore" continuous effect, lol
^_^, you guys can all laugh at me, now *sob* just kidding

-chaosruler
It is continuous. You just fusion summon the monster like you would a special-summon from your hand: pay the cost, summon the monster.
 
If I summarise the discussions is this going to throw it all into chaos again? Oh well here goes ;)

Fusion Gate is a field spell card - so either player can use it's effect

Activation is when a card is placed on the field face up (either flipped, or played from the hand).

Using the effect is what you do to summon using Fusion Gate. It cannot be chained as you do not Activate it. You can respond however the results of using the effect (i.e. the special summon can be BTH'd - similar to UO you can Trap Hole the monster summoned)

The monster summoned using Fusion Gate and Polymerization are special summons (see card text for Polymerization). Fusion is the method that is used to special summon them - there is no "Fusion Summon" as such.

I avoid the discussion on whether it is Continuous Manually Activated with a Twist of Lemon on purpose. :)
 
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