Gearfried vs. Blast with Chain in Damage Step

ygo doc

New Member
Thanks to mws16, Gearfried Deck's are becoming popular these days.

How do you rule?
Turn player special summons Cyber Dragon and then normal summons Cyber Phoenix. TP selects Cyber Dragon to attack opponent's face-up attack position Gearfried the Iron Knight. Battle Step - no chains. During Damage Step, the NTP activates Blast with Chain equipping it to his Gearfried. No further chains. There are no other cards on either player's Field.

How do you proceed with this scenario?

doc
 
slither said:
Aside from the Archfiends though there is another monster: Voltanis.
Voltanis must wait for the Counter Trap to resolve and will Special Summon itself inbetween chain links. It does not come out in the middle of an effect resolution.
 
skey23 said:
Voltanis must wait for the Counter Trap to resolve and will Special Summon itself inbetween chain links. It does not come out in the middle of an effect resolution.

You just have to cut everyone´s aspirations short :sorry

Lol, I think I better come back after im off work, I might be thinking alot better by then :-:.
 
slither said:
I was addressing Doc, on what would happen if Gearfried the Iron Knight was considered a trigger effect. I was reflecting it as the same situation as in Gearfried the Swordsmaster.
When Gearfried the Iron Knight gets to destroy Blast with Chain is paramount to deciding when to activated Blast with Chain's destruction effect.

I initially believed that Blast with Chain on Gearfried would be treated the same as Rush Recklessly on Spirit Reaper. The ATK increase is applied and the card is not destroyed until AFTER Damage Calculation during the Resolve Effects portion of Damage Step. Reading the rulings on Gearfried the Swordmaster vs. Brain Jacker shows that GtS's effect occurs during the Resolve Effects portion of Damage Step.

After I read carlossilva's response that involves trying to prevent replays, I now understand why many judges where saying "no", Gearfried the Iron Knight destroys Blast with Chain immediately during Damage Calculation and no ATK increase is applied. At this juncture it doesn't matter if Gearfried is a continuous or trigger effect. It matters when Blast with Chain is destroyed.

If we say Blast with Chain is destroyed immediately, then we are also saying we canNOT apply Blast with Chain's effect immediately during Damage Calculation. Why? If we can apply BwC's effect immediately during Damage Calculation and destroy a defending monster or an attack facilitating card such as A Legendary Ocean, we cause a replay and screw up game mechanics. We're not preventing the situation we initially wanted to avoid.

OK, let's avoid problems during Damage Calcuation, we'll rule you can only activate Blast with Chain's effect during the next Substep: Apply Damage. Hmmm, does that mean Blast with Chain has to go on chain with effects such as Don Zaloog, Robbin' Goblin? Doubtful, since this is not a SEGOC situation, the effects were not activated or triggered at the same time. OK, let's apply Blast with Chain's effect first, since it was triggered first. Now we screw up cards on the Field such as Robbin' Goblin if we decide to destroy it; continuous cards get no effect once destroyed. What do we do with Kycoo the Ghost Destroyer's effect? Does destroying Kycoo negate his effect or because Kycoo's effect was successfully triggered it starts another chain.

So to avoid the above tricky situations, we'll resolve Blast with Chain during the Resolve Effects portion of Damage Step. Hey, this is the same time that Gearfried the Swordmaster resolves his similarly written trigger text! Hmmm, does that mean we do get to apply the ATK increase? Anyways, now that means we have to resolve BwC with any other effects that occur here and it will have to go on chain. Doesn't seem right for an effect that was triggered 2 substeps earlier if we rule BwC destroyed immediately...

Then again Konami might rule that Blast with Chain DOES boost the ATK and does NOT get destroyed until AFTER Damage Calculation...

Perhaps someone should ask what happens when Blast with Chain is equipped to Gearfried the SWORDSMASTER during Damage Calculation. At least we know his effect is a trigger effect!

doc
 
ygo doc said:
If we say Blast with Chain is destroyed immediately, then we are also saying we canNOT apply Blast with Chain's effect immediately during Damage Calculation. Why? If we can apply BwC's effect immediately during Damage Calculation and destroy a defending monster or an attack facilitating card such as A Legendary Ocean, we cause a replay and screw up game mechanics. We're not preventing the situation we initially wanted to avoid.
Um...since when did removing or adding an attack target during the damage step cause a Replay?
 
skey23 said:
Um...since when did removing or adding an attack target during the damage step cause a Replay?
It doesn't. You have already passed the point where a Replay would occur because your intended target HAS been attacked, rather than removed, or a potential new target introduced.
 
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