Digital Jedi said:
But this monster is not part of a resolving chain, in this scenario. He's incidental to the resolving chain. He just happens to be summoned as a result of the resolving chain, but he's not a part of it. The fact that he's going to resove into a proper object before the effect on this actual chain are done resolving is where I find contention points.
But
Jinzo's effect will not become "active" until
Call of the Haunted has resolved. Yes it will turn on before the next chain link but that isn't adding to the chain in any way because it is a continuous effect.
We know that a continuous monster effect will be active immediately upon the monster being face-up on the field with the exception of having to wait for an effect that is currently resolving when it becomes face-up on the field. So once
Jinzo is "on the field" with a summon where would the resolution be? That is why there has to be a declaration of summon and response to the declaration before the monster is placed on the field. Continuous Effects would immediately become active (since nothing is resolving) when summoned to the field and thus would prevent the activation of any trap.
What I said earlier about
Nightmare Penguin is another example about why the negation would have to happen "before" the flip summon actually occurred.
Nightmare Penguin's first effect activates upon being flipped face-up. It does not require being successfully flip summoned so according to game mechanics as soon as it was flipped it should place the effect on chain link 1. If this occurred "before"
Horn of Heaven was used to "respond" to the flip summon then
Horn of Heaven would be chain link 2 (which doesn't happen). Since
Horn of Heaven only negates the summon itself and the summon was not necessary to be successful for the effect in chain link 1 the Penguin should still get it's effect after it has been destroyed by
Horn of Heaven. It doesn't because
Horn of Heaven is activated "before" the flip summon actually occurs. In the series monsters were always announced before coming to the field. I don't believe this was just for verbal impact to add to the show. It is actually part of the game mechanics. The monster is declared, payments, tributes, etc. are handled, the negators have the opportunity to prevent the summon and then and only then is the monster successfully summoned. Once the monster is on the field any continual effect immediately kicks in and then it can be affected by any other effects active on the field (
Stumbling,
Level Limit - Area B, etc.) and obviously at this point you can respond to the summon with
Trap Hole,
Torrential Tribute, etc. Too much happens in these time slots for it to be simplified to "put monster on field, and then respond with
Horn of Heaven to rewind the summon. What about the continuous effect of the monster? What about other effects like
Stumbling? There just has to be a declaration and negation point before the summon would actually occur.