Jinzo PSV-EN000

Well, this may or may not be moved.

Also, CotD will probably take a short hiatus while the boards are being moved so if you don't see one over the next couple of days, you know why.

To finish up Machine week we have... Jinzo. Ok, he fits into about every possible deck that can be built because of that ability to negate the activation and effect of all traps. Plus he's a 1-Tribute, 2400 Attacker, so he can hold his own against most monsters as well.

Is there anyone who doesn't know the power of Jinzo? All I will say is enjoy him until he graces the next banned list, cause his effect on the metagame is that huge (and just imagine how much things will change without him as a playable card).
 
We did ours at the same time so Ill move mine to yours...
This will be a short review since I tired so here we go...
Well we finally get to review the king of killing traps.  He is a strong 2400 ATK and has a almost game breaking effect.  A few limiter removals and its a OTK!!  Well I think it has become a staple since the ban becuase almost every deck I play has a jinzo in there.  If I were to rate it I would give it a 9.5/10 becuase it is still suseptible to spells and could easily backfire if change of hearted or snatch stolen.
 
I think he's over-rated.

Give me royal decree any day. At least then you can negate a trap when you really need to, not all the time and shoot yourself in the foot too.
 
Royal Decree is WAY more overrated... but I'll be getting to that real soon as it will be coming up on a future CotD (after we move).
 
Well I wasn't saying Royal Decree isn't over-rated too, but if I had to choose one or the other I much prefer RD. I guess everyone has their own preference! = )
 
Although I would prefer a Royal Decree over Jinzo, you have to also realize that Jinzo is the "poor man's" Decree.

I'm sure if Decree were as easy to obtain as Jinzo is, more people would be using it instead. But, as stated, Jinzo is very much versatile, since it is a dark attribute and being that your opponent may want it gone more than any other card, once its in the Graveyard, he can be used for Chaos food.

He can also be used in a chain to negate a trap from the Graveyard by using Call of the Haunted. That's the best of both worlds. With Decree active, you'd shoot yourself in the foot if you needed your CoTH in a tight game. But I'm sure a experienced user knows how to get around it's effect as well.
 
I have a question here concerning Jinzo, I use him in my deck and
I rather enjoy the fact that the new RDS supports machine decks.

I was dueling my son and had jinzo on the field and had Heavy Mech
Support Platform attached to him as a spell card, it was my son's turn
and he flipped up his cyber jar. He said my jinzo was destroyed because
of cyber jars' effect regardless of Heavy Mech. I told him no as Heavy
Mech would be destroyed instead of Jinzo and I keep my jinzo on the
field at 2400 ATK and heavy mech goes to the graveyard in his stead.

Now, my question is, does jinzo go to the graveyard due to cyber jars'
effect? Both effects go in a chain with cyber jar being link 1 due to the
fact it was my son's turn, heavy mech would be chain link 2, resolving
them in reverse order doesn't really make any sense to me at all because
heavy mech's effect couldn't take effect until after cyber jar resolves,
because cyber jar triggers the effect.. soooo.. I need a little clarification
on this... any takers?
 
KnightCmdr said:
I have a question here concerning Jinzo, I use him in my deck and
I rather enjoy the fact that the new RDS supports machine decks.

I was dueling my son and had jinzo on the field and had Heavy Mech
Support Platform attached to him as a spell card, it was my son's turn
and he flipped up his cyber jar. He said my jinzo was destroyed because
of cyber jars' effect regardless of Heavy Mech. I told him no as Heavy
Mech would be destroyed instead of Jinzo and I keep my jinzo on the
field at 2400 ATK and heavy mech goes to the graveyard in his stead.

Now, my question is, does jinzo go to the graveyard due to cyber jars'
effect? Both effects go in a chain with cyber jar being link 1 due to the
fact it was my son's turn, heavy mech would be chain link 2, resolving
them in reverse order doesn't really make any sense to me at all because
heavy mech's effect couldn't take effect until after cyber jar resolves,
because cyber jar triggers the effect.. soooo.. I need a little clarification
on this... any takers?

I believe that the Heavy mech gets destroyed in place of Jinzo. In a simliar scenario involving Limiter removal which destroys all of your machine type monster at the end of the turn, Heavy mech gets destroyed instead of the machine monster equiped with it. Not sure how the chain would work but I'm fairly certain that Jinzo is not destroyed. The text states whenever it gets destroyed. It doesn't care how it gets destroyed or by what. It'll save the machine regardless of how its destroyed.
 
Hmm, but if Heavy Mech gets destroy and Jinzo stays because of the effect of Cyber Jar, what would happen if one gets 5 monsters (Level 4 or lower) from Cyber Jar's effect. Because the card text reads to special summon all Level 4 or lower monster etc. One will have one monster zone short.


Going back on topic, Jinzo is cool. It can stop Burn decks, it was Witch-able and other neat chains could occur. IMO
 
Nak44 said:
the last monster would be sent to the grave instead of being special summoned

Yeah, its the same ruling when cyber jar effect is activiated while 'spatial collapse' is active on the field.

"When "Cyber Jar" is activated while "Spatial Collapse" is active, if the number of cards exceeds 5, each player selects cards to send to the Graveyard to make the number 5."
 
Hmmm. Jinzo equipped with heavy Mech support and slap down
two Limiters.... 11,600 ATK beatstick.... wow.. even if your opponent
has BLS out it's game. Gonna have to revamp my machine deck now.... :)
 
No kidding. I remember losing twice to a machine deck using that very combo. Jinzo and two limiters. The only thing that could've saved me that day was a kuriboh which I don't use.
 
Killing Jinzo is essential in my trap heavy skill drain deck. Of course, if I get skill drain out first, Jinzo is just any other 2400 ATK beatstick. Limiter removal him if you want but at least that will destroy him at the end of the turn. So I have to have ways to destroy Jinzo. Here's some of my favored ways:

1. Exiled Force (not negated by skill drain)
2. Book of Moon him and then attack him with just about any monster or nobleman of crossout him or raigeki break him
3. DDWL suicide attack

Of course, now that Witch is banned, Jinzo seems to get much less play. Also, because people are running more traps (raigeki breaks etc with the limitation on MST) it seems Jinzo may be becoming more sidedeck material.
 
I wouldn't think that Jinzo would be side deck material considering the
number of traps that get played these days, he has additional support
now to help him out, heavy mech support, 7 completed, and if you manage
to get spell cancellor out you can protect him even more from book of moons and other spells that would remove him. The DD Warrior Lady is
a sure way to remove him from play but dimension fusion can return him
to the field. So in other words, if you build your deck right, Jinzo will
always be a stable that should be considered for trap control.
 
KnightCmdr said:
So in other words, if you build your deck right, Jinzo will always be a stable that should be considered for trap control.

Yeah, Jinzo's still a force to be reckoned with.

He may not see as much play now because its not as great to have him in the deck just to help out your other cards as it was before. If you want him to stick around on the field longer, the deck has to help him as well, not just the other way around.
 
I re-vamped my machine deck the other day and added a few things
to it and tested it out. I battled last night with my machine deck and
I can say that Jinzo works so smoothly into a machine deck that it's
scary. Mech support keeps him on the field in the face of higher level
monsters to continue negating traps. I won all 4 duels 2-0, 2-0, 2-0 and
of course 2-0, My opponent was a friend and had a chaos beatdown
deck. I truly enjoy Jinzo and look forward to seeing more of him in
advanced play locally.
 
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