You made the point that you dont see why the Gardna's say they negate and destroy a Spell Card that targets, when by nature of their effect, "Negate" would be enough to send the Spell Card to the Graveyard without needing the "Destroy" part.Tkwiget said:You weren't very clear on that. If you were, I didn't see it.
I don't think I get what your saying anyway. @_@
I never said I didn't see why either of the Gardna don't say "negate and destroy". I never have, so I don't know what you're getting at with that.masterwoo0 said:You made the point that you dont see why the Gardna's say they negate and destroy a Spell Card that targets, when by nature of their effect, "Negate" would be enough to send the Spell Card to the Graveyard without needing the "Destroy" part.
I simply stated that without the "Destroy", some Spell Cards are Continuous, and they would remain on the field past negation.
Understand?
There isn't any proof to support this nor is their any support to prove that the Trap is considered to be re-Set on the field.Cropz said:the trap negated by 'Malfunction' isn't considered to have been "set" this turn, it can be activated again during the same turn as Appropriate.
Tkwiget said:There isn't any proof to support this nor is their any support to prove that the Trap is considered to be re-Set on the field.
Either way, the card is still useful. I'll continue to make the ruling that Trap Cards negated by Malfunction can't activate again during that turn.
Setting cards is the action of placing a card face down in the correct position and card zone on the field.
D.D. Trap Hole v.s. The Shallow Grave vaguly explains this in a way.
Tkwiget said:Like I said, either way on how the card functions works fine.
anthonyj, Goblin Out of the Frying Pan against Spell Cards played from the hand doesn't prevent those Spell Cards from being activated again. Why? Because your hand constains no field position at all. That's why.
Goblin Out of the Frying Pan will not return Elemental Burst to the player's hand. Elemental Burst is a Trap card.
The fact of the matter of why I think the Trap card negated by Malfunction can't activate for the rest of that turn is how the term "negate" is defined.
Negation doesn't undo an action a player does 100% and consider it to have never happened. That isn't what "negate" means at all. You simply cancel out any further action that the card being negated does and return it to it's original position before it was negated. This isn't undoing the fact that you once activated the card.
Set is a game term that means the action that a player makes or does to place a card face down.
That's just how I see it. I'm usually wrong on these kinds of things anyway. XD
Digital Jedi said:Let me add to that what's so bad about a card that only messes with Trap Timing? Do you realize that I could make you discard twice for Magic Jammer, make you pay 2000 for Seven Tools of the Bandit, make you miss the timing on Torrential Tribute, Mirror Force, Sakuretsu Armor, Trap Hole, Bottomless Trap Hole, Solemn Judgment, Widespread Ruin and even allow an extra shot at getting around Royal Decree? What's so bad about that?
slither said:Isn't it said that if a attack is declared and a chain is started and completed, you can begin one completely new chain?
Yeah, the first one was on Jetroid vs Malfunction. I was wondering when someone was going to say, "Hey, didnt we already do a multiple page debate on Malfunction recently??!!!"anthonyj said:I'm really hoping someone has posted a question to the Judge's List on Malfunction since this is the second thread I can remember about this debate.
Goblin Out of the Frying Pan works a lot differently than Malfunction. Spell cards can be activated from the hand and field. Traps must be set first in order to activate.anthonyj said:Oops. Have to pay more attention when I'm giving examples. Sorry.
So I use Bonding - H20 and you negate it with Goblin. That's what I was trying to convey. Also DJ has some other great points with costs and Malfunction. I'm really hoping someone has posted a question to the Judge's List on Malfunction since this is the second thread I can remember about this debate. In my opinion the card text is quite clear, and there is no reason to prevent future activation. That runs parallel with how the sister card Goblin Out of the Frying Pan operates, and seems to have been the intent. But as this game is always surprising us with some idiosyncracy by all means let's see if we can get an Official answer.
Um, yeah, thats what I mean. Even if you can activate it again, your going to have to pay the cost again.Tkwiget said:Goblin Out of the Frying Pan works a lot differently than Malfunction. Spell cards can be activated from the hand and field. Traps must be set first in order to activate.
So calling the two cards sisters or parrallel isn't very accurate since they function very differently from one another. As for the cost to activate a Spell or Trap card, it shouldn't matter. You pay costs first before additional cards can be chained to it. We already know that.