Yah, it's what the DaGuyWitBluGlasses says, and said very well I might add!!!
My statement: "The only rule I am aware of is that counter traps that negate card effects must be activated immediately after that effect is activated." is not from UDE. It is a summary statement I have used to teach lower level judges since "Divine Wrath" was released.
Please read the rules posted on "Divine Wrath". If several monster effects go on chain, "Divine Wrath" may only negate the last effect on chain, which is the effect DW will be chained to. As a counter trap, it may not interrupt any existing links of a chain. Example from UDE: If "D.D. Warrior Lady" attacks a face-down "Morphing Jar", and activates her effect to remove both cards from play, "D.D. Warrior Lady" is Step 2 because she has an optional effect, and "Morphing Jar" is Step 1 because its effect is mandatory. So "Divine Wrath" can be chained to the effect of "D.D. Warrior Lady" to negate its effect, but not to the effect of "Morphing Jar" to negate its effect.
Notice both in the rulebook and the Advanced Gameplay FAQ that the author left room for exceptions to the "countertrap rule". As DaGuyWitBluGlasses nobly pointed out, there are a few countertraps that are activated in response to a game action, not a card effect. "Horn of Heaven", "Forced Back", "Negate Attack", and "Solemn Judgment" come to mind. Not only can these cards be activated without any preceding effect on chain; if the timing is right, these cards can be activated in a chain, without negating the card preceding it.
Now, back to my statement above. Do you know of any countertraps that break that rule? I could have easily said "Counter traps that negate card effects must be chained immediately after the effect is activated." As far as I know this rule is valid for all released TCG cards.
[EDIT] Just for clarification, I do not disagree with what UDE has posted on the Advanced Gameplay FAQ or what is in the Rulebook. Those statements are accurate. I had a nitpicky problem with what one poster stated that once a countertrap had been played, ONLY countertraps that would negate the preceding card could be chained. That's simply not true by the examples I've posted. Yes, it is nitpicky, but most of y'all are highly knowledgable about the game, so these exceptions should be known. These exceptions do follow current game play rules and mechanics.
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