Multiple Chains in the Battle Phase

Judicator

The Man in Room V
I know theres a pretty long thread about this, but theres something bothering me...

Say if an opponent's Monster attacks me, I use Magic Cylinder to attempt to negate the attack, can I also chain Mirror Force, assuming opponent passes their ability to chain to cylinder,to Cylinder to provide a "double" layer of trap protection? If so, would the chain just resolve normally?

I am asking because it strikes me as Mirror Force missed its chance to respond to the attack...
 
Magic Cylinder:

Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points

You cannot negate what hasn't just resolved. Remember, some timing issues are implicit, and may not be stated on the card.

-chaosruler
 
chaosruler said:
You cannot negate what hasn't just resolved. Remember, some timing issues are implicit, and may not be stated on the card.

But doesn't Magic Cylinder negate the attack itself, not the declaration of the attack?

Edit: Strange, for some reason autolinking won't work in this post. I wonder why?

ReEdit: Fixed..... that was a strange bug.
 
Well, yes, but I would imagine that that is because the attack from a monster is merely an activation requirement for cards like Mirror Force, isn't it (as opposed to a requirement for resolution as well)?

But still, thank you for all your help in this, it has been quite informative, despite the fact that new questions seem to continually arise from the conversation......



Or maybe I'm just looking to deeply into all this (read: trying to think harder than I am currently capable of doing), since it's like, 2:00 AM where I live... I gotta get some sleep, I have to wake up in about 5 hours to take my cat to the vet, so please forgive me if I drop out of this topic for about a day.....
G'night everyone!


EDIT: Cats these days are too damn smart. Since we were unable to catch her, we have to reshedule the appointment for sometime next month... again.
Now I lost all that sleep for nothing. Well, see you guys at noonish, if hopefully I can still get a little sleep out of all this.....
 
Let me throw something into the mix to discuss on this:

There are no chains in Yugioh.

Effects are chained together, but they do not form [or "go on"] a chain (as in "stack" [MTG] or "chain" [VS]).

How's that for a piece of information this morning? ;)
 
bishop said:
Let me throw something into the mix to discuss on this:

There are no chains in Yugioh.

Effects are chained together, but they do not form [or "go on"] a chain (as in "stack" [MTG] or "chain" [VS]).

How's that for a piece of information this morning? ;)

Are you speaking in semantics, or has Wizards of the Coast filed another lawsuit?

If the effects are 'chained' together, the how is that not a chain?

Or....perhaps you are referring to the fact that there is a single effect/summons/"occurance" to which all these effects are linked to, and not to each other.

Ok, that sounds confusing. How about this:
If Magic Cylinders is chained to the summoning of Gemini Elf
and..
Mirror Force is chained to the summoning of Gemini Elf
and..
Enchanted Javelin is chained tothe summoning of Gemini Elf
and..
(all those examples from earlier) are chained to the summoning of Gemini Elf

Then none of them are really chained to the previous effect's activation, are they? They form something more like an effect cluster, instead of a single linear pattern.
 
Alright, I just read that 5 times, and I think I know what you're saying. And you're wrong. They DO form a chain, it's just a chain in which all links are also connected to Elf's attack. And it is an attack, not a summon.

-pssvr
 
Nope. In most games, effects go on a chain, a stack, something. In Yugioh, effects do not go on a chain. Yes, they are "chained" together, but they do not "go on a chain" to resolve. Effects are activated and resolved in a zone (Monster Zone, Spell/Trap Zone, Graveyard Zone, etc). One can activate an effect in a zone, the opponent can chain an effect from another zone, but they are not 'on a chain' (nor do they form a chain) in order to resolve. Yes, they do resolve first in, last out, but that's not "forming a chain" or placing effects "on a chain". That just means that one effect can be activated after another effect.

Hence, a card that says that it negates effects that are on the field, refer to effects in a monster or spell/trap zone. NOT some effects on an imaginary chain. If the effect is on a chain, then it might be logical to assume that the effect is "still on the field". But it's not. It's in a zone.

That's the short end of it, at least.
 
There is absolutely a "Chain" or "Chains" in Yu-Gi-Oh!, hense "Links" form "Chains"

The main differences between YGO's Chain System, and M:tg/VS are:

1.) "Chains" are created when effects are activated and dissolve after they resolve in YGO, as oppossed to M:tg/VS where "The Chain" or "Stack" is ever present, and effects are added in and taken away.

2.) New effects can be added in (or on top of) as each effect resolves in M:tg/VS, as oppossed to YGO, once a chain is created and both players pass on adding more effects, the entire "Chain" resolves completely, before new effects can be activated.

3.) YGO has Response Timing and is VERY event/action based, which is unlike the other two games. Certain effects can only be activated after a specific event/action. Spell Speed also factors into this.

But there absolutely is a "Chain" in YGO.
 
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