soldier of regret said:
if you dont mind me askin what is this decks basis and point and strategy. ive looked over it a few tims and still i cant make sense of it.
Convusion's of Nature makes both your and your opponent's decks turn upside down, in other words, you see the top card of both decks.
Conscription lets you pick up the top card of your opponent's deck and if it's a monster that could be normal summoned or tribute summoned then you get to special summon it to YOUR side of the field, if not, it goes to your opponent's hand.
Archfiend's Oath lets you, once per turn, pay 500lp to guess the top card of your deck and if your guess is correct then add it to your hand. Keep in mind he's using
Giant Trunades, use
Archfiend's Oath, use
Giant Trunade, use
Archfiend's Oath again.
Since you're able to see the top card of your opponent's deck
Drop Off can take out what you don't want them to get with accuracy.
Since you're using
Drop Off and
Card Destruction (in the original deck post)
Autonomous Action Unit lets your recover your opponent's monsters to use as your own.
Spell Shield Type 8 helps protect your S/T set-up (and you usally have extra spell cards to spare since there are 3
Conscriptions and you have extra draw power with
Archfiend's Oath)
Since you have some pretty heavy control factors usually
Don Zaloog gets a couple of good hits in taking cards out of your opponent's hand and giving you even better control of the game.
The rest of the monster line-up just reclaims usage of key traps and Spells as well as providing "umph" with Berserk Gorrilla and out punching the monsters you "allow" your opponent to have.
This deck is about control, using your opponent's monsters agaist them, and draw power.
If you get a "reasonable" draw from the start you have an excellent chance of controling the game from start to finish. Sometimes you take a hit for the first couple of turns before you can establish control. Every once in a while you just go bust and can't get your set-up into play.
In general though your opponent usually feels pretty helpless and very confused as well as out of their game plan. This deck takes most completely by surprise.....and that makes it FUN to play!
*EDIT* Come to think of it patman, a
Spirit Reaper fits in this deck. It might help you maintain field presence if you have a slow start and you can use it to drain your opponent's hand.