Ocean of Clutter

EmeraldFan

CoG iTrader
Due to an overflow of clutter in my mind, I am forced to create another thread. The name, Ocean of Clutter, is pretty self-explanatory. Anything and everything, that's pretty much it. I'm clearing my head of all junk not connected to my other thread. If anyone has the same problem, don't hesitate to add your card.

Secret Code of the Labyrinth
Continuous Trap
When either player declares an attack, they must flip a coin and call it. If they call it right, they attack normally. If they call it wrong, negate the attack.

Super Kamikaze Strike
Spell
During this turn, all your monsters may attack your opponent's Life Points directly. Any monster that chooses to attack directly is destroyed at the end of the Battle Phase.

Shard of the Last Meteor
Spell Equip
Double the ATK of the monster equipped with this card. In order for that monster to attack, you must pay 2000 Life Points.
 
You've got the Spell, Trap and Monster card threads for random cards, y'know. ;)
I do know that, having put on a couple cards myself. However, this thread is for useless clutter. You know, when you have so many cards in your mind that it's hard to create a specific one? This thread is just to get rid of that excess junk in your head. And a very interesting point just came to mind: the "random cards" threads are for the specific point of the case when you have only one card to put up rather than starting a whole new thread for that. Thanks for looking out though.
 
Grave Shaker
8 stars
Dark
Fiend
This card cannot be Special Summoned. This card's ATK and DEF is equal to half the total ATK and DEF of every monster in your Graveyard.
?/?

Blade of the Eternal Tree
Equip Spell
This card can only be equipped to Plant type monsters. When your opponent's monster declares an attack on the equipped monster, you may send one card from the top of your deck to negate the attack.
 
Giant Junkyard
Field Spell
During either player's Main Phase I, they may pay 2000 points to add one equip spell card from their deck to their hand. The deck is then shuffled.

The Cursed Mimic
4 stars
Dark
Fiend
When this card is Normal Summoned, you may designate one monster on either side of the field. This card's ATK and DEF become the same as the designated monster.
0/0

The Fading Shadow
2 stars
Dark
Fiend
As long as you have one card in your hand, your opponent cannot attack this card.
900/100
 
Grave Swap
Trap
This card may only be activated when you have one Spell, Trap, and Monster card in your graveyard. Send ten cards from the top of your deck out of play to exchange both you and your opponent's graveyards and continue play.

Express Subway
Spell
Pay 1000 Life Points and select one monster on your side of the field. During this turn, the chosen monster may attack your opponent's Life Points directly. During the turn you activate this card, no other monster on your side of the field may declare an attack.

Sun's Ray of Healing
Quick-play Spell
Draw one card from your deck for every Light monster in your graveyard.
 
Arachno- King of all Spiders
8 stars
Dark
Insect
This card cannot be Special Summoned. This card can only be summoned by offering one "Insect Queen" on your side of the field as a tribute. This card gains 200 ATK points for every insect type monster in either graveyard.
3000/2400

Spider's Web
Spell
Pay 700 Life Points to Special Summon one insect monster from your graveyard in face-up defense mode.

Tsuki the Great Moon Fighter
4 stars
Light
Warrior
Being blessed at an early age by the moon spirit, this fighter is a guardian against the forces of the shadows.
1900/1500
 
Alright, time for the big one:

Ocean of Clutter
Field Spell
You must pay half your life points to activate this card. As long as this card is on the field, the Monster zones and Spell/Trap zones are reduced to two spots respectively. At the time of activation, if there are more then two spots filled, the controller of those zones must destroy cards until the count is two.

Curse of the Serpent
Ritual Spell
This card is used to ritual summon "Skull Cobra". You must also offer monsters whose total level of stars equals 7 or more from your hand or field.

Skull Cobra
7 stars
Dark
Reptile/Ritual
This card can only be ritual summoned by the effect of the card "Curse of the Serpent".
2600/2100
 
Jade Dragon
Light
Dragon
LV. 6
Decrease this monster's attack by 500 for every "Crystal Beast" on the field.
2400/2100

Aerosol Commander
LV. 4
Warrior
Dark
When this card is summoned(excluding Special Summoned) you may pay 2000 life points to send one face-up Insect monster on the field out of play. If you activate this effect, this turn ends immediately.
2000/100
 
Emerald's Favorite Number
Continuous Spell Card
Each time you pay 2000 life points for a card effect, draw 2 cards.

Sacrifice to the Wombat Deity
Normal Spell Card
Pay 2000 life points. Once per turn, during your Main Phase, you may discard 2 cards and pay 2000 life points to return this card to your hand.

Dark Wombat
( 4 Stars / DARK / Beast / Effect Monster )
1100 / 2000

Each time your life points are decreased by exactly 2000, place 1 counter on this card. During your Standby Phase, remove all counters from this card to gain 1500 life points x the number of tokens.

Lasiornan, Wombat King
( 8 Stars / DARK / Beast / Effect Monster )
2800 / 1200

This card cannot be Normal summoned or Set. This card can only be Special summoned by Tributing 1 "Wombat" card. During each of your Standby Phases, pay 2000 life points or destroy this card. Each time this card battles another monster, place 1 counter on it. When this card is removed from the field, inflict 1000 damage x the amount of counters to both players.

Wombat Mother
( 6 Stars / EARTH / Beast / Effect Monster )
2400 / 1100

Any damage to you from a card effect becomes 0. When this card is sent to the graveyard as a result of battle, you may Special summon 1 "Des Wombat" from your deck.

Emperor's Envoy
( 4 Stars / EARTH / Beast-Warrior / Effect Monster )
1800 / 1000

You may discard this card to add 1 "Mausoleum of the Emperor" to your hand.

Great Wombat
( 8 Stars / EARTH / Beast / Effect Monster )
3050 / 2300

This card is not affected by Spell or Trap cards. When this card is Normal summoned, you may pay 2000 life points to Special summon 1 "Wombat" monster from your hand or deck.

Super Wombat
( 2 Stars / EARTH / Winged-Beast / Effect Monster )
0 / 0

Every time your life points are decreased by exactly 2000, place 1 counter on this card. This card gains 1000 ATK x the number of counters on this card.

Phantom Wombat
( 3 Stars / DARK / Beast / Effect Monster )
0 / 0

If this face-up card is in Defense position, this card inflicts 2000 points of damage to the owner, then, send this card to the graveyard. This card cannot be destroyed by battle. Any damage the owner of this card would take as a result of battle is 0. At the End Phase, after this card was attacked, you take damage equal to the amount that was prevented (this damage is effect damage).

Slow Metabolism
Normal Spell
Send up to 7 cards from the top of your deck to the graveyard. Pay 1000 life points for each card sent to the graveyard by this effect. During your 2nd Standby Phase after the activation of this spell, you gain 2000 Life Points for each card sent to the graveyard. After the effect of this card resolves, remove it from play.

Soul Barrier
Continuous Trap
Any effect damage dealt to you becomes 0.

Spirit Absorbing Machine
Continuous Trap
You cannot Set this card. By sending 1 face-up "Life Absorbing Machine" from your side of the field to the graveyard and paying 2001 (yes, 2001!) life points, you can play this card face-up. As long as this card remains face-up on the field, during your Standby Phase increase your Life Points by an amount equal to half of the total Life Points you paid in your last turn. Your opponent loses the same amount of Life Points you gained.

Wom-Burrow
Equip Spell
You can only equip this card to a "Wombat" monster. As long as you control another monster other than the equipped monster, the equipped monster cannot be a target of an attack.

Hairy-Nosed Wombat
( 3 Stars / EARTH / Beast / Normal Monster )
1700 / 1000

Frenzied Wombat
( 7 Stars / EARTH / Beast / Effect Monster )
? / 0

As long as your life points are lower than your opponent's, this card's original ATK becomes the difference in life points. If this monster destroys another monster in battle, it can attack again. During your End Phase, pay 2000 life points or sacrifice this monster.
 
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( Name this Card! )
Normal Spell
Inflict damage to your opponent equal to the year. You can not play this card if your opponent's Life Points are less than half the damage they would take. After the effect of this card resolves, remove all copies of this card from your hand, deck, and graveyard. This card cannot leave the removed from play zone by any effect. Card effects that count the amount of cards removed from play do not count this card.

^ people in year 100 weren't so thrilled about this - they said it was a horrible card. Well, look who's talking now :p
 
Last Words
Normal Trap
You can only activate this card when 1 or more of your Monster Cards are destroyed and sent from the field to the Graveyard. Inflict 500 damage to your opponent for each Monster destroyed.

The Pit and the Pendulum
Field Spell
When this card comes into play, destroy all Monster Cards that are in the rightmost column on your side of the field. As long as this card remains on the field, any Monster Card which enters the rightmost column on your side of the field are destroyed and sent to the graveyard. During each player's Standby Phase, move all monsters on that player's side of the field one adjacent Monster Zone towards the rightmost column on your side of the field.

Nightfall
Normal Spell
GO TO SLEEP, DAMNIT! Select a player. That player falls asleep instantly.
^ WTB irl. Maybe make real effect tomorrow.
 
Desert
Field Spell
Decrease the ATK and DEF of all non-Insect, non-Machine, non-Pyro, and non-Rock Monsters by 450 points.

Card Blizzard!
Normal Spell
Reveal the top 5 cards of your Deck. For each Spell Card revealed, inflict 500 damage to your opponent. For each Trap Card revealed, inflict 500 damage to your own life points. Afterwards, send all the revealed cards to the Graveyard and remove from play any Monster Cards revealed.

Rumination
Normal Spell
Reveal up to 5 cards from the top of your Deck. If any of the cards have the same name, add all of the cards to your hand. Afterwards, inflict 500 damage to your own life points for each card revealed.

X-Death
( 6 Stars / WIND / Winged-Beast / Effect Monster )
? / ?

When this card is Summoned, remove 1 Monster card from both players' Graveyards. The original ATK of this Monster becomes the DEF of the Monster removed from your opponent's Graveyard and the original DEF of this Monster becomes the ATK of the Monster removed from your own Graveyard.

Grisly Totem
Continuous Trap
During your Standby Phase, pay 500 life points or destroy this card. Once per turn, during your opponent's Standby Phase, change the battle position of 1 face-up Monster on your opponent's side of the field. This Monster cannot change positions, except with a card effect, until the End Phase.

Spelljack
Counter Trap
Discard 2 Spell Cards to negate the activation of a Spell Card and add it to your hand. If you do not activate the card before your next End Phase, inflict 2000 damage to your own life points.

Deathblow to the Kingdom
Continuous Spell
Any time the monster with the highest ATK on either side of the field (your opponent's strongest or your strongest) is destroyed, destroy all Monsters on that Monster's side of the field.
 
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Dimensional Dragon Bomb
Spell
Tribute one face-up Dragon type monster on your side of the field and 1000 life points to return all removed from play cards to their respective graveyards. Also, any cards on the field that include the effect of removing cards from play are destroyed and sent to the graveyard.

Dragon Larva
Lv. 1
Earth
Dragon/Effect
As long as there is another face-up Dragon type monster on your side of the field, this card cannot be the target of an attack.
300/100

Dragon Pupa
LV. 3
Earth
Dragon/Effect
This card can only be Special Summoned by tributing one "Dragon Larva" on your side of the field.
1500/1200

Dragon Moth
LV. 6
Wind
Dragon/Effect
This card can only be Special Summoned by the effect of "Dragonic Molting". If there are at least 2 face-up Dragon type monsters on your opponent's side of the field, this monster may attack your opponent's life points directly.
2200/2000

Dragonic Molting
Spell
Tribute one face-up Dragon Pupa to Special Summon one Dragon Moth.

Superior Dragon Moth
LV. 8
Wind
Dragon/Effect
This card may only be Special Summoned by tributing one face-up "Dragon Moth" on your side of the field. You must pay 500 life points for this monster to attack. When this card is destroyed as a result of battle, you may add one "Dragon Larva" from your graveyard to your hand.
3000/2300
 
Volatile Doom-Spawn
( 8 Stars / FIRE / Fiend / Effect Monster )
0 / 0

If this card is in face-up Defense Position, destroy this card. This Monster cannot be destroyed by battle. Each time this Monster battles, roll a six-sided die, after applying damage calculation, put a number of counters on this card equal to the dice roll. If this card were to be removed from the field or flipped face down by a card effect, remove all counters from this card and inflict 200 damage x the amount of counters to both players. If there were 10 or more counters, also destroy all cards on the field. If there were 20 or more counters, both players must discard all cards in their hands.

^ coolest card ever :p

Penumbral Haunt
( 6 Stars / EARTH / Zombie / Effect Monster )
0 / 0

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing half the cards in your deck from play and paying half your life points. For each Monster Card removed from play by this card's effect, this card gains 300 ATK. This card's DEF is equal to the amount of life points you paid to Special Summon this card. This card is not affected by the effects of Spell or Trap cards.

Double or Nothing
Continuous Spell
Toss 1 coin and call it. If you called it correctly, place 1 counter on this card. If you called it incorrectly, destroy this card and inflict damage to your own life points equal to 200 doubled for each counter on this card. Send this card to the Graveyard to inflict damage to your opponent equal to 500 doubled for each counter on this card.

^ I didn't know how to word it. You understand the effect though... 1 counter = 500, 2 = 1000, 3 = 2000, 4 = 4000, etc.

Chance Game!
Normal Spell
Discard 1 card. Toss coins until you get a tails. For each heads you tossed, draw 1 card.

Lucky Streak!
Continuous Spell
For every coin toss you win and for every dice roll that lands on a 6, place 1 counter on this card. For every coin toss you lose and for every dice roll that lands on 1, remove 1 counter from this card. Send this card to the graveyard to draw 1 card for every counter on this card.

Casino
Field Spell
Either player can activate this effect (as many times...) during their Main Phase. Discard 1 card. Flip 3 coins and apply the appropriate effect:
- 3 heads: Draw 2 cards.
- 2 heads: Increase the ATK of one monster by 777 (okay... 700) points until the End Phase.
- 1 head: Send 1 card you control to the Graveyard, then draw 1 card.
- 3 tails: Discard your entire hand.

Sore Loser
Normal Trap
You can activate this card after having your cards sent to the Graveyard by the effect of a card that requires you to toss coins or roll dice. Destroy up to 2 cards your opponent controls.

Jackpot!
Quick-Play Spell
If you have a face-up "Slot Machine" equipped with "7 Completed" and you control 3 face-up "7" cards, you win the duel.

Pot-Stealer
( 5 Stars / DARK / Fiend / Effect Monster )
1500 / 900

When this card is Summoned, place it face-down in your Spell / Trap Card zone, then shuffle your face-down Spell and Trap cards without letting your opponent see. During your 2nd End Phase after the activation of this effect, send this card to the Graveyard and return up to 3 cards that were discarded as a cost for a card effect to your hand.

Replay... ?
Normal Spell
Discard 1 card. Roll a 6-sided die. If it lands on a 4, draw 1 card. If it lands on 5, return 1 Spell Card, except "Replay... ?" and the card discarded for this card's effect, from your Graveyard to your hand. If it lands on 6, return up to 2 Spell Cards, except "Replay... ?" and the card discarded for this card's effect, from your Graveyard to your hand.

Addiction!
Normal Trap
You can activate this card only during the End Phase of a turn in which you discarded 7 or more cards to activate the effect of a card(s). Skip your opponent's next turn.

Ludomanis - Lord of the Wager
( 8 Stars / DARK / Fiend / Effect Monster )
2800 / 2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 cards and Tributing 1 "Gambler of Legend" from your side of the field. When this card is Summoned, roll a 6-sided die for each card on the field, except this card, and apply the appropriate effect.
- 1: Shift control of the card to the other player.
- 2: Remove the card from play.
- 3: Destroy the card.
- 4: Return the card to its owner's hand.
- 5: Flip the card face-down. Spell and Trap Cards affected by this effect cannot be activated until the End Phase. Monster Cards affected by this cannot be Flip Summoned until the End Phase.
- 6: The controller of the card discards 2 cards (as a cost), then draws 3 cards.

Goblin Looter
( 4 Stars / LIGHT / Fiend / Effect Monster )
1800 / 0

Once per turn during your Main Phase 1 only, switch this card to Defense Position to draw 1 card, then discard 1 card. After using this effect, this Monster cannot change positions, except with a card effect, until the 2nd End Phase after activation.

Balancing the Playing Field
Continuous Spell
Add 2 to every dice roll. If a dice roll is to exceed 6 by this effect, negate the effect of this card and destroy it.

Weighted Coin
Continuous Spell
Whenever a card effect causes a player to toss a coin, you may pay 2500 life points to call the outcome. Either player may use this effect. During your Standby Phase, you may send this card to the Graveyard.
 
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Volatile Doom-Spawn
( 8 Stars / FIRE / Fiend / Effect Monster )
0 / 0

If this card is in face-up Defense Position, destroy this card. This Monster cannot be destroyed by battle. Each time this Monster battles, roll a six-sided die, after applying damage calculation, put a number of counters on this card equal to the dice roll. If this card were to be removed from the field or flipped face down by a card effect, remove all counters from this card and inflict 200 damage x the amount of counters to both players. If there were 10 or more counters, also destroy all cards on the field. If there were 20 or more counters, both players must discard all cards in their hands.

^ coolest card ever :p
Nice! Your cards are cool, I can actually see them being played in a tournament.

Life-Giving Spring
Trap
When your opponent summons a monster with "Doom" in its name, immediately send the monster out of play.
 
Nice! Your cards are cool, I can actually see them being played in a tournament.

Life-Giving Spring
Trap
When your opponent summons a monster with "Doom" in its name, immediately send the monster out of play.
lol, Thanks. I see you made a counter there :p
I updated my post with some new... Risk-taker cards. But alot of them cheat, so I'm not sure.
 
Update: Volatile Doom-Spawn
I thought these changes would make sense because the first two effects were eerily similar to Cloudian monsters... And the card also shared the usage of Counters. It is now called "Volatile Doom-Cloud" and is "WATER." Considering making the damage 100x because Fog Counters are really easy to synergize with...

Volatile Doom-Cloud
( 8 Stars / WATER / Fiend / Effect Monster )
0 / 0

If this card is in face-up Defense Position, destroy this card. This Monster cannot be destroyed by battle. Each time this Monster battles, roll a six-sided die, after applying damage calculation, put a number of Fog Counters on this card equal to the dice roll. If this card were to be removed from the field or flipped face down by a card effect, remove all Fog Counters from this card and inflict 200 damage x the amount of counters to both players. If there were 10 or more counters, also destroy all cards on the field. If there were 20 or more counters, both players must discard all cards in their hands.

And a new card, based on something cool!

Ultima Thule
Field Spell
When this card comes into play, place 2 Ultima Counters on it. During each of your Standby Phases, pay 200 life points per Ultima Counter on this card or send it to the Graveyard, then place 1 Ultima Counter on this card if possible. As long as Ultima Thule remains on the field, no Monster with less than 500 x the number of Ultima Counters ATK can be face-up on the field (destroy any Monsters that meet the criteria). This card can have no more than 6 Ultima Counters on it at a time.
 
Speed Spell - D.D. Cache
Normal Spell
Activate only while there are 2 or more Speed Counters on a "Speed World" you control. Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.

Speed Spell - Vision Storm
Normal Spell
Activate only while there are 4 or more Speed Counters on a "Speed World" you control. Select and activate one of the following effects:
-Remove 1 Speed Counter from "Speed World" to Special Summon 1 Level 2 or lower monster from your Graveyard.
-Remove 2 Speed Counters from "Speed World" to Special Summon 1 Level 4 or lower monster from your Graveyard. That monster is destroyed during the End Phase.
 
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