Volatile Doom-Spawn
( 8 Stars / FIRE / Fiend / Effect Monster )
0 / 0
If this card is in face-up Defense Position, destroy this card. This Monster cannot be destroyed by battle. Each time this Monster battles, roll a six-sided die, after applying damage calculation, put a number of counters on this card equal to the dice roll. If this card were to be removed from the field or flipped face down by a card effect, remove all counters from this card and inflict 200 damage x the amount of counters to both players. If there were 10 or more counters, also destroy all cards on the field. If there were 20 or more counters, both players must discard all cards in their hands.
^ coolest card ever
Penumbral Haunt
( 6 Stars / EARTH / Zombie / Effect Monster )
0 / 0
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing half the cards in your deck from play and paying half your life points. For each Monster Card removed from play by this card's effect, this card gains 300 ATK. This card's DEF is equal to the amount of life points you paid to Special Summon this card. This card is not affected by the effects of Spell or Trap cards.
Double or Nothing
Continuous Spell
Toss 1 coin and call it. If you called it correctly, place 1 counter on this card. If you called it incorrectly, destroy this card and inflict damage to your own life points equal to 200 doubled for each counter on this card. Send this card to the Graveyard to inflict damage to your opponent equal to 500 doubled for each counter on this card.
^ I didn't know how to word it. You understand the effect though... 1 counter = 500, 2 = 1000, 3 = 2000, 4 = 4000, etc.
Chance Game!
Normal Spell
Discard 1 card. Toss coins until you get a tails. For each heads you tossed, draw 1 card.
Lucky Streak!
Continuous Spell
For every coin toss you win and for every dice roll that lands on a 6, place 1 counter on this card. For every coin toss you lose and for every dice roll that lands on 1, remove 1 counter from this card. Send this card to the graveyard to draw 1 card for every counter on this card.
Casino
Field Spell
Either player can activate this effect (
as many times...) during their Main Phase. Discard 1 card. Flip 3 coins and apply the appropriate effect:
- 3 heads: Draw 2 cards.
- 2 heads: Increase the ATK of one monster by 777 (
okay... 700) points until the End Phase.
- 1 head: Send 1 card you control to the Graveyard, then draw 1 card.
- 3 tails: Discard your entire hand.
Sore Loser
Normal Trap
You can activate this card after having your cards sent to the Graveyard by the effect of a card that requires you to toss coins or roll dice. Destroy up to 2 cards your opponent controls.
Jackpot!
Quick-Play Spell
If you have a face-up "Slot Machine" equipped with "7 Completed" and you control 3 face-up "7" cards, you win the duel.
Pot-Stealer
( 5 Stars / DARK / Fiend / Effect Monster )
1500 / 900
When this card is Summoned, place it face-down in your Spell / Trap Card zone, then shuffle your face-down Spell and Trap cards without letting your opponent see. During your 2nd End Phase after the activation of this effect, send this card to the Graveyard and return up to 3 cards that were discarded as a cost for a card effect to your hand.
Replay... ?
Normal Spell
Discard 1 card. Roll a 6-sided die. If it lands on a 4, draw 1 card. If it lands on 5, return 1 Spell Card, except "Replay... ?" and the card discarded for this card's effect, from your Graveyard to your hand. If it lands on 6, return up to 2 Spell Cards, except "Replay... ?" and the card discarded for this card's effect, from your Graveyard to your hand.
Addiction!
Normal Trap
You can activate this card only during the End Phase of a turn in which you discarded 7 or more cards to activate the effect of a card(s). Skip your opponent's next turn.
Ludomanis - Lord of the Wager
( 8 Stars / DARK / Fiend / Effect Monster )
2800 / 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 2 cards and Tributing 1 "Gambler of Legend" from your side of the field. When this card is Summoned, roll a 6-sided die for each card on the field, except this card, and apply the appropriate effect.
- 1: Shift control of the card to the other player.
- 2: Remove the card from play.
- 3: Destroy the card.
- 4: Return the card to its owner's hand.
- 5: Flip the card face-down. Spell and Trap Cards affected by this effect cannot be activated until the End Phase. Monster Cards affected by this cannot be Flip Summoned until the End Phase.
- 6: The controller of the card discards 2 cards (
as a cost), then draws 3 cards.
Goblin Looter
( 4 Stars / LIGHT / Fiend / Effect Monster )
1800 / 0
Once per turn during your Main Phase 1 only, switch this card to Defense Position to draw 1 card, then discard 1 card. After using this effect, this Monster cannot change positions, except with a card effect, until the 2nd End Phase after activation.
Balancing the Playing Field
Continuous Spell
Add 2 to every dice roll. If a dice roll is to exceed 6 by this effect, negate the effect of this card and destroy it.
Weighted Coin
Continuous Spell
Whenever a card effect causes a player to toss a coin, you may pay 2500 life points to call the outcome. Either player may use this effect. During your Standby Phase, you may send this card to the Graveyard.