Oh for God's sake, stop making new decks!

Command Knight should only be played in numbers. It's Elemental Hero Wildheart not Wildman. And you may think having a deck not based around monster's is clever and wil prove a point, but you're wrong this deck needs monsters or it WILL lose.

And also. Don't disregard my advice like you do everyone elses. I've looked over many of your decks and any advice given by anyone here is quickly disregarded with barely any reason to do so. Don't post your deck if you aren't going to take our advice. ;)
 
I don't disregard it. I just use it elsewhere. Most of my decks are built using cards and / or combos that I read somewhere on these forums. I don't dislike your advice. I just think it would be better suited to a different deck, probably one I haven't made yet. Everything you say and do helps me in some way (you are to me what a master is to a butler: I make money everytime you would have to lift a finger o_0 XD).

As for Monster Reincarnation, yeah that's coming out.

-pssvr
 
This deck will not win. Around 11 cards give you no field or hand advantage, When you play a competitive deck you will lack both hand and field advantage quickly.
 
pssvr said:
I don't disregard it. I just use it elsewhere. Most of my decks are built using cards and / or combos that I read somewhere on these forums. I don't dislike your advice. I just think it would be better suited to a different deck, probably one I haven't made yet. Everything you say and do helps me in some way (you are to me what a master is to a butler: I make money everytime you would have to lift a finger o_0 XD).

As for Monster Reincarnation, yeah that's coming out.

-pssvr

Combos are fine, but in YGO, they are hardly game breaking (except FTKs/OTKs mind you). Like others have said, if hand size isnt an issue with you, then the number of monster outs will be an issue. Stalling isnt the problem, as long as you get what you need after the stall, BUT since your monster count is low, you can stall as long as you want and all you can pretty much do is like break even field wise and lose a little hand wise, trust me its been happening to me a lot. And as for originality, you make it sound the surprise will win the entire match, I ll gladly give you game one and kill games 2-3, its not that hard to do, especially if I realize all i have to do is outlast you monster wise. Surpise is nice, but seriously, the ooh and ahhh will be more like meh for good players :\
 
dude I like 00Patience..... hes got the right idea... straight and to the point.... the way it should be
__________________
Is that all you do all day? Hit on guys who do something nice or say something correct? :p

Others: Yes, that has been stated and restated. But you've failed to provide any evidence as far as why magic and trap cards can't function just as well as monsters, if not better. M/T cards can deal damage, as with Tremendous Fire, or they can hold field presence, as with kaiser collosseum, or they can even BECOME monsters, as with reinforcement and returning.

I've said this before, and I'll say it again: When LOB was released, decks had to have a nice ratio of monsters to M/Ts. But now we have so many DIFFERENT TYPES of each that there's no reason why we can't use one to function as the other.

I'm going to update this deck with some new ideas, maybe then you'll like it a little better.

-pssvr
 
00Patience said:
This deck will not win. Around 11 cards give you no field or hand advantage, When you play a competitive deck you will lack both hand and field advantage quickly.

You offered how many fixes? None. Don't spam or flame needlessly.

-chaosruler
 
pssvr said:
Is that all you do all day? Hit on guys who do something nice or say something correct? :p

Others: Yes, that has been stated and restated. But you've failed to provide any evidence as far as why magic and trap cards can't function just as well as monsters, if not better. M/T cards can deal damage, as with Tremendous Fire, or they can hold field presence, as with kaiser collosseum, or they can even BECOME monsters, as with reinforcement and returning.

I've said this before, and I'll say it again: When LOB was released, decks had to have a nice ratio of monsters to M/Ts. But now we have so many DIFFERENT TYPES of each that there's no reason why we can't use one to function as the other.

I'm going to update this deck with some new ideas, maybe then you'll like it a little better.

-pssvr

Its quite simple, if you don't have monsters (in any form) you don't win, especially since you aren't running burn, how do you plan to win if opponent takes out like say 5-7 of your mons? And about those examples you listed, RotA and TWRA both are -1 hand since you probably will be playing the searched cards after you play them, RotA thins your deck of mons, so less mons later, and if you dont manage to keep your monsters on the field (with the amount of mons destruct i ll be surprised you if do), you have to rely on your s/t to *save* you until you get more. Now, since you thinned your deck of mons, the chances of you getting more mons are low, sure you have cards that can buy you time or give you more mons, but so does the opponent and he/she would be more likely to run more than 11 monsters. I am not saying any deck with 11 monsters wont work, what I am saying is that for a deck that is typically meant to be played as an aggro, 11 monsters is very low. Dont tell me its control, because its not :\
 
Then make it control, I shall. I believe you finally managed to say what everyone else has been trying to this whole time. It isn't control. It's aggro, except there's nothing to aggro with. You're absolutely right. I can't fix it now, because we're in the process of redoing the kitchen, but later, I'm gonna revise this to make it work a LOT better.

Although I do fail to see how rota and returning are -1 advantage, since the monster I pull and play is still on the field, and therefore still in play??

-pssvr
 
pssvr said:
Then make it control, I shall. I believe you finally managed to say what everyone else has been trying to this whole time. It isn't control. It's aggro, except there's nothing to aggro with. You're absolutely right. I can't fix it now, because we're in the process of redoing the kitchen, but later, I'm gonna revise this to make it work a LOT better.

Although I do fail to see how rota and returning are -1 advantage, since the monster I pull and play is still on the field, and therefore still in play??

-pssvr

types of advantage, i am referring to hand advantage and most of the time, people pull for some specialized card ie. exiled or mystic, both of which leave play pretty quickly usually.
 
chaosruler said:
You offered how many fixes? None. Don't spam or flame needlessly.

-chaosruler

Flame? He stated his opinion on the deck and what he can do to fix it (change it.)

I don't really understand anyone on these boards, it's either crappy advice or none at all. No one is honest about anything and for once my brother (00Patience) is willing to state what everyone else would LIKE to say.

This deck will not work and pssvr refuses to take ANY advice, he never has.

pssvr said:
sorry to the person who's title I just copied. I couldn't resist. Will edit if you feel it is necessary.

Uhh... Oh yeah, the DECK! Warrior toolbox, my friends.

5
Freed the Matchless Generalx2 - (1) NEW!!!!
Jinzo (well, duh!) -Side
Silent Swordsman LV5 x2 - NEW!!!!

6
Elemental Hero Wildheart
Obnoxious Celtic Guard - No.
Zombyra the Dark - No.
D. D. Warrior Lady
Command Knight - Run in numbers
Magician of Faith

25
Reinforcement of the Army x2
The Warrior Returning Alive x3 - (1) NEW!!!!
Dark Hole
Messenger of Peace No advantage
Swords of Revealing Light
Heavy Storm
Giant Trunade No advantage.
Premature Burial
Smashing Ground x3
Enemy Controller x2
Book of Moon
Lightning Vortex -1 Advantage
Snatch Steal
Brain Control x2 - NEW!!!!

8
Sakuretsu Armor x3 - NEW!!!!
Dust Tornado x3
Call of the Haunted
Torrential Tribute

Well, what do you think? I have always wanted to make a deck like this.
-pssvr
 
the concept of this deck is great.


but.....

In reality there are way too many problems.
1. Not getting enough monsters
2. all monsters are searched out
3.getting overpowered
4. still thinking...
5. ...hm....
6. Ok there are only 3 I can really think of

But those three are enough to make the match go in the opponents favor.

Maybe if through in some more monsters ( not many more, just enough so the ratio will be equal just a little more....) such as: GAF, GAEF, MSlvl2, and exiled.

Gaf and GAEF can give you a large lead in LP early in the game

MSlvl2 can foil opponents plans

exiled...well...with all the messengers...why not kill some of their monsters while you're stalling?

im not a big freed fan...but if it works, use it! if not... take out one and throw in a Horus lvl 5 for some fun xD

oh, with all of the searching, why don't you put in an Exchange or spirit?

just some ideas......but what do I know? I just give crappy advice or just don't give any at all :'(
 
Complex_Mind said:
Flame? He stated his opinion on the deck and what he can do to fix it (change it.)

I don't really understand anyone on these boards, it's either crappy advice or none at all. No one is honest about anything and for once my brother (00Patience) is willing to state what everyone else would LIKE to say.

This deck will not work and pssvr refuses to take ANY advice, he never has.

Your brother basically stated what I said the first 2 replies to this post, really didnt offer anything. Although I don't see how its flaming or w/e.

I don't like your atittude towards the people who look at the decks, nothing personal. If its crap advice then state why you disagree. Another complaint I have is how you keep clinging on to 1 thing, that netdeck complex (excuse the pun) in your monarch thread, and this thing about pssvr not taking advice, even though he did say he was gonna rework the deck, :\ . However, I do remember your first deck post here was helped greatly by us.

Again, nothing personal, so please don't take it the wrong way.
 
Judicator said:
Your brother basically stated what I said the first 2 replies to this post, really didnt offer anything. Although I don't see how its flaming or w/e.

I don't like your atittude towards the people who look at the decks, nothing personal. If its crap advice then state why you disagree. Another complaint I have is how you keep clinging on to 1 thing, that netdeck complex (excuse the pun) in your monarch thread, and this thing about pssvr not taking advice, even though he did say he was gonna rework the deck, :\ . However, I do remember your first deck post here was helped greatly by us.

Again, nothing personal, so please don't take it the wrong way.

My first deck? My light deck? Got no help from here, only advice and strategies that weren't used, I get most of my advice from my friends and most of all. Myself.

And I don't care if it's netdecking or not. If your deck isn't good, it ISN'T GOOD. No matter how unique it is. No matter how "different" it is. If it doesn't win, it DOES NOT win. There's nothing else to it. Telling someone they are netdecking (knowledge they already have) is pointless and is not advice. If someone is netdecking and still asking for advice, that means there must be something missing so help the deck anyways. I don't understand you people, I do disagree, I tell you how the advice won't help me.

I'm going to be straight forward and to the point. It's not flaming and if I get banned for it. All the more power to the biased ruling power of the mods. ;)
 
Don Zaloog is very dangerous, now that the new Dark World cards have been released. I suggest that you drop it.

Also, in order to gain control of a enemy monster with Enemy Controller, you need to sacrifice one of your own. With such a low score of monsters, I'd suggest you lose both of them, for two Brain Control 's instead.

Also, two of three Command Knights would work great here ^^.
 
Triztan said:
Don Zaloog is very dangerous, now that the new Dark World cards have been released. I suggest that you drop it.

Also, in order to gain control of a enemy monster with Enemy Controller, you need to sacrifice one of your own. With such a low score of monsters, I'd suggest you lose both of them, for two Brain Control 's instead.

Also, two of three Command Knights would work great here ^^.


Don Zaloog is still one of the best monsters out there. ;) Dark World isn't that bad. Two off the top, please. Also. Enemy Controller has 2 effects. And last time I checked Brain Control was limited to 3...not 4. ;)
 
I have updated the deck with major changes. I tried to make it more controll-ish, but I'm not sure if that worked out. And I did take quite a few suggestions from those who posted here.

Complex: I had already stated that I was going to rework the deck using Judicator's advice when you said I wasn't taking advice at all. So... yeah... I'm sorry, but this is getting reported.

-pssvr
 
pssvr said:
sorry to the person who's title I just copied. I couldn't resist. Will edit if you feel it is necessary.

Uhh... Oh yeah, the DECK! Warrior toolbox, my friends.

6
Freed the Matchless Generalx2
Jinzo (well, duh!)
Silent Swordsman LV5 x2
Mobius the Frost Monarch - NEW!!!!

9
Obnoxious Celtic Guard
D. D. Warrior Lady
Command Knight x2 - (1) NEW!!!!
Magician of Faith
Mystic Swordsman LV2 - (1) NEW!!!!
Tsukuyomi - (1) NEW!!!!
Apprentice Magician - (1) NEW!!!!
Old Vindictive Magician - (1) NEW!!!!

23
Reinforcement of the Army x2
The Warrior Returning Alive x2
Dark Hole
Messenger of Peace x3
Swords of Revealing Light
Heavy Storm
Giant Trunade x3
Premature Burial
Smashing Ground x3
Enemy Controller
Book of Moon
Lightning Vortex
Snatch Steal
Brain Control x2

5
Sakuretsu Armor x3
Call of the Haunted
Torrential Tribute

Well, what do you think? I have always wanted to make a deck like this.
-pssvr


I say:

-Obnoxious Celtic Guard
+Blade Knight

Who runs 4 starred monsters with 1900+ attack now? Aside from trample/beast decks. Blade Knight can help a lot more, especially with his own and Command Knight's power ups.

Also, I still don't like the Messenger of Peaces, you'd get raped by Don Zaloog's.

-3 Messenger of Peace
+3 Dust Tornado

Provides for more spell/trap destruction and if you're really attached to the Messenger of Peace thing, keep one, take the other two out for Dust Tornados.

And reported? Why thanks. ;) Just doing what this thread is for.
 
Complex_Mind said:
All the more power to the biased ruling power of the mods. ;)

-_-

BIASED? Please tell me that smiley means you're kidding, because I hate being falsely accused of things solely, because I dislike when someone takes the time and effort to post, but does nothing but say the deck sucks, and never offers any fixes. The effort of putting that up is more than they should use if that's their true opinion of the deck. If you have nothing constructive to say, don't say anything. I'm sorry, you have caught me in a bad mood, but we have offered advice (referring to your light deck), just because you chose not to take doesn't make it horrible and it doesn't mean it wasn't there for you to use.

okay, i'm done, sorry, had to get that out of my system. Nothing personal, okay? I just had to get that out of my mind :/ I think I'll go smash my head against a wall now. xD

-chaosruler
 
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