F13nd5 R kewl. They can liek ttly do anything. And to prove it, I'm going to, over the course of the next few weeks, construct and / or point out Fiend decks of almost every cccccccc junky kinda deck type, FTK, everything. Because, as we all know, Feindds pWN!!!!!!111!eleven!111!!!!one!!111exclamation mark!!
Hehe...
So this is CCCCCCC junky Fiend deck type #1: Demonic Soul Control / RFP hybrid. PH3@R it.
7
Dark Lord Had3s x3
Lesser D3mon
Hell's Invader
Demon Necrophia x2
15
Vir@l Sw@rm x3
Pumpkin Thingy x2
Swarm of Monkeys
Swarm of Pickles
Big ugly guy x2
Critter
Amred Mechanical Cannon-firing Doohickey
Liek G3@F!! x2
Windy Fiend
Da 1337 [). [). Ph@Z3R
12
Controlling of the Brain x3
T3h 1337 Had3s Magic!
RFP Del Sanctity
Cross Tributes x2
Black Hole
Gimme that!
Killing Land x2
Dark Hole','ycard','width=600,height=600'); return false;">Half Dark Hole, Half Raigeki, Combined Through The Power of Artwork!
Tempest
Buff Blonde Dude Who Killeth Ye Olde Face-Down Monsters
6
Tornado Cow-pushers x3
Teh OTK-maker! x2
Bright Intervening Lights
This deck centers around the two main points of today's meta: Efficiency in card advantage and controlling the opponent to prevent them from taking over. It is desinged to either maintain control with Brain Control / Tribute / Cannon Soldier / whatever comboing until the eventual kill from RftDD, or just beat down mercilessly. Fiendism.
Any comments or criticism is welcome, EXCEPT for telling me to take out the Swarms, Cannon Soldier, or Light of Intervention. If you think those should come out, you don't understand their function.
-pssvr
<EDIT: I suddenly decided I hate Inferno Hammer. Say hello to my good friend the Invader of Darkness>
Hehe...
So this is CCCCCCC junky Fiend deck type #1: Demonic Soul Control / RFP hybrid. PH3@R it.
7
Dark Lord Had3s x3
Lesser D3mon
Hell's Invader
Demon Necrophia x2
15
Vir@l Sw@rm x3
Pumpkin Thingy x2
Swarm of Monkeys
Swarm of Pickles
Big ugly guy x2
Critter
Amred Mechanical Cannon-firing Doohickey
Liek G3@F!! x2
Windy Fiend
Da 1337 [). [). Ph@Z3R
12
Controlling of the Brain x3
T3h 1337 Had3s Magic!
RFP Del Sanctity
Cross Tributes x2
Black Hole
Gimme that!
Killing Land x2
Dark Hole','ycard','width=600,height=600'); return false;">Half Dark Hole, Half Raigeki, Combined Through The Power of Artwork!
Tempest
Buff Blonde Dude Who Killeth Ye Olde Face-Down Monsters
6
Tornado Cow-pushers x3
Teh OTK-maker! x2
Bright Intervening Lights
This deck centers around the two main points of today's meta: Efficiency in card advantage and controlling the opponent to prevent them from taking over. It is desinged to either maintain control with Brain Control / Tribute / Cannon Soldier / whatever comboing until the eventual kill from RftDD, or just beat down mercilessly. Fiendism.
Any comments or criticism is welcome, EXCEPT for telling me to take out the Swarms, Cannon Soldier, or Light of Intervention. If you think those should come out, you don't understand their function.
-pssvr
<EDIT: I suddenly decided I hate Inferno Hammer. Say hello to my good friend the Invader of Darkness>