Playing Spell cards from the hand

Overkill

New Member
Was reading an article about Quick Play Spell cards, and now I'm really confused. Maybe someone could point me in the direction of a good article on the mechanics of Spell card placement and activation.

Here's my questions:

1. Does MST have to be set on the field for it to be used during your opponents turn, or can you just play it from the hand during their turn?

The reason I ask is because the Rule Book reads, for QP Spell cards, "if you Set this card on the field, you can also activate it during your opponent's turn like a Normal Trap Card".

The other reason I ask, is because I use Giant Trunade a lot. And while it's good for clearing Traps, I don't know where this leaves an opponent's MST, or my power-up cards (more on that in question 2). Cause if MST needs to be set and it's not, then it couldn't be used to counter Giant Trunade. Or could it?

2. If Spell cards are Set and/or activated during a Main Phase, can I do this?
a. I have a Field Spell Card (say Gaia Power) and an Equip card (say Axe of Despair) on a Monster from a previous turn.
b. During my Main Phase 1, I place Giant Trunade in my S/T zone and activate it.
c. All S/T cards go back to owners hands (except Trunade of course).
d. Here's the biggy... can I now put my Field card and Equip card back on the field before entering my Battle Phase? I haven't entered my Battle Phase yet, so really hoping the answer is "sure, go right ahead".
If only life were that simple :rolleyes:

3. Is it OK to play Normal/Equip Spell cards during a Battle phase?
For instance, do I have to set a power-up like Axe of Despair during Main Phase 1 if I want to use it on a Monster during my Battle Phase, do I have to wait until Main Phase 2 to equip a monster I may have gained during the Battle Phase, or can I just smack an Equip card down from my hand at any time during my Battle Phase?

4. And where does this leave cards like Change of Heart and Snatch Steal? If the answer to question 3 is that you can only use Normal Spell cards during the Main Phases, does that mean (with these 2 cards), the controlling of monsters needs to be executed before entering one's Battle Step (or in Main Phase 2)?

God I'm confused.
Help!
 
1.Quick play spell cards can be played from hand just like a normal spell card. When you set a quick play spell card it is treated like a trap card and can't be activated that turn. It can be activated on the next turn.

2. Normal spell and Equip Spell cards can be activated from hand or when set at anytime on your turn.

3. You can not play Normal or Equip Spell cards in the battle phase. Only during Main Phase 1 and Main Phase 2.

4. You would need to play these cards in Main phase 1 or Main Phase 2.
 
1. Does MST have to be set on the field for it to be used during your opponents turn, or can you just play it from the hand during their turn?
You have to set it on the field to use it on your opponent's turn. But it has to be set for at least 1 turn before you can activate it (like a trap card).

The other reason I ask, is because I use Giant Trunade a lot. And while it's good for clearing Traps, I don't know where this leaves an opponent's MST, or my power-up cards (more on that in question 2). Cause if MST needs to be set and it's not, then it couldn't be used to counter Giant Trunade. Or could it?
If you use Giant Trunade and your opponent has a Set MTS, he/she can chain his/her MST to destoy any Spell and Trap card on the field. He/She can target your Giant Trunade, but GT will not be negated, so this play will be useless.

2. If Spell cards are Set and/or activated during a Main Phase, can I do this?
a. I have a Field Spell Card (say Gaia Power) and an Equip card (say Axe of Despair) on a Monster from a previous turn.
b. During my Main Phase 1, I place Giant Trunade in my S/T zone and activate it.
c. All S/T cards go back to owners hands (except Trunade of course).
d. Here's the biggy... can I now put my Field card and Equip card back on the field before entering my Battle Phase? I haven't entered my Battle Phase yet, so really hoping the answer is "sure, go right ahead".
If only life were that simple :rolleyes:
Yes, you may do that. so, "sure, go right ahead" hehehe

3. Is it OK to play Normal/Equip Spell cards during a Battle phase?
For instance, do I have to set a power-up like Axe of Despair during Main Phase 1 if I want to use it on a Monster during my Battle Phase, do I have to wait until Main Phase 2 to equip a monster I may have gained during the Battle Phase, or can I just smack an Equip card down from my hand at any time during my Battle Phase?
No, you may NOT activate Spell Cards that are Spell Speed 1 during Battle Phase. You must wait on Main Phase 1 or Main Phase 2 to activate them.

4. And where does this leave cards like Change of Heart and Snatch Steal? If the answer to question 3 is that you can only use Normal Spell cards during the Main Phases, does that mean (with these 2 cards), the controlling of monsters needs to be executed before entering one's Battle Step (or in Main Phase 2)?
Yes, the controlling of monsters needs to be executed before entering Battle Phase, or Main Phase 2.
 
blade146 said:
1.Quick play spell cards can be played from hand just like a normal spell card. When you set a quick play spell card it is treated like a trap card and can't be activated that turn. It can be activated on the next turn.
In addition, you can chain Quick Play Spell Cards from your hand if you are the Turn Player.
 
Let me have a whack at it:

1. If you intend on using MST on your opponent's turn, you MUST set it first. However, if you had set it, you CANNOT activate it on the same turn you set it, so it basically then acts as a trap card. Also, it can be played from your hand on any phase (when you're allowed to) during your turn (correct me if I'm wrong). Also, there's no reason to chain MST upon activating Giant Trunade since the effect would still activate regardless.

2. Life is that simple. After activating Giant Trunade and you had s/t cards returned to your hand, you can then set or activate those cards, if you decide to. Remember, normal spell cards can ONLY be activated (or set) during your main phase(s).

3. Which brings us to the answer that no, you cannot activate a normal or an equip card during your battle phase, even if you had set it.

4. In regards to Change Of Heart and Snatch Steal, since these cards are normal spell cards, they can only be activated during your main phase(s).

Hope this helps. :)
 
All you need is a little magic

Overkill said:
Was reading an article about Quick Play Spell cards, and now I'm really confused. Maybe someone could point me in the direction of a good article on the mechanics of Spell card placement and activation.

I can't point you but can reply...

Overkill said:
Here's my questions:

1. Does MST have to be set on the field for it to be used during your opponents turn, or can you just play it from the hand during their turn?

The reason I ask is because the Rule Book reads, for QP Spell cards, "if you Set this card on the field, you can also activate it during your opponent's turn like a Normal Trap Card".
To play a QP spell card in your opponents turn it must first be set in your turn. You can play a QP spell card from your hand during your own turn. The reference to 'like a normal trap card' just means that when your opponent does something (or when you have priority) you can activate the Qp spell card by turning it face up.

Overkill said:
The other reason I ask, is because I use Giant Trunade a lot. And while it's good for clearing Traps, I don't know where this leaves an opponent's MST, or my power-up cards (more on that in question 2). Cause if MST needs to be set and it's not, then it couldn't be used to counter Giant Trunade. Or could it?
When you activate a spell card like Giant Trunade your opponent always has the opportunity to respond, or chain to the card. MST could not counter Giant Trunade as MST does not negate the effect of GT, just destroys the card. If you had Waboku face down, and you wanted to clear the field and still make use of Waboku (or any other trap card) that turn you could play GT, then you could activate waboku (providing it had been set the turn before) in a chain to GT. Waboku's effect resolves, you get the protection from battle damage, and then GT resolves clearing the field of S/T cards.

Overkill said:
2. If Spell cards are Set and/or activated during a Main Phase, can I do this?
a. I have a Field Spell Card (say Gaia Power) and an Equip card (say Axe of Despair) on a Monster from a previous turn.
b. During my Main Phase 1, I place Giant Trunade in my S/T zone and activate it.
c. All S/T cards go back to owners hands (except Trunade of course).
d. Here's the biggy... can I now put my Field card and Equip card back on the field before entering my Battle Phase? I haven't entered my Battle Phase yet, so really hoping the answer is "sure, go right ahead".
If only life were that simple :rolleyes:
Sure, go right ahead. There is nothing stopping you from getting the cards back to your hand and then putting them out again! This is all good Main Phase 1 material. Just be careful about traps - these go back to your hand, you then set them again and you can't use them that turn...

Overkill said:
3. Is it OK to play Normal/Equip Spell cards during a Battle phase?
For instance, do I have to set a power-up like Axe of Despair during Main Phase 1 if I want to use it on a Monster during my Battle Phase, do I have to wait until Main Phase 2 to equip a monster I may have gained during the Battle Phase, or can I just smack an Equip card down from my hand at any time during my Battle Phase?
No you can't - only Trap and QP spell cards during the battle phase.

Overkill said:
4. And where does this leave cards like Change of Heart and Snatch Steal? If the answer to question 3 is that you can only use Normal Spell cards during the Main Phases, does that mean (with these 2 cards), the controlling of monsters needs to be executed before entering one's Battle Step (or in Main Phase 2)?
You are correct - these are Main Phase cards.

Overkill said:
God I'm confused.
Help!

God could not make it today - hope my reply helped.
 
Thanks to all.

Terrific stuff.
Thanks for all the replies and help on this.
Life's good again, I can keep using Trunades. :)

Also, nice tip on chaining Waboku to Trunade, FelixChCh. Hadn't thought about that one.
 
Thanks. waboku was perhaps not the best example, but combo in my fiend deck at the moment is 'Hallowed Life Barrier' with Giant Trunade + some others.

Start:
Mystic Tomato face up
Hallowed Life Barrier face down

I play the following in this order:
Giant Trunade (from Hand)
Chain HLB (after asking if the opponent wants to respond for sure)
- Discard a card for the cost of HLB (preferably Night Assailant)
Last Will (from hand)
Attack opponents monster (which is always considerably stronger than mine) with Mystic Tomato.

And hey presto I get to summon two Goblin Kings from my hand and the opponent cannot use Bottomless Trap Hole etc because this is all in the damage step.
HLB ensures I don't get any damage to my lifepoints (whereas Waboku would also protect the monster - thus no MT effect). If they have Mefist face up then you avoid discarding cards also - as your lifepoints have not suffered battle damage.
 
I may be wrong here but your opponent can bottomless trap hole the second monster or even activate Torrential Tribute on it.

Th first Goblin King was brought out by Mystic Tomato during the damage step. The second was brought out by Last Will which resolves after the damage step.
 
blade146 said:
I may be wrong here but your opponent can bottomless trap hole the second monster or even activate Torrential Tribute on it.

Th first Goblin King was brought out by Mystic Tomato during the damage step. The second was brought out by Last Will which resolves after the damage step.
I think Last Will will trigger on Step 6 of the Kevin's Damage Step when Mystic Tomato goest to the Graveyard. There will be 2 separate chains (NOT chain linked to each other) in step 6.

Chain Block 1 is Mystic Tomato's effect
Chain Block 2 is Last Will's effect
 
Raigekick said:
I think Last Will will trigger on Step 6 of the Kevin's Damage Step when Mystic Tomato goest to the Graveyard. There will be 2 separate chains (NOT chain linked to each other) in step 6.

Chain Block 1 is Mystic Tomato's effect
Chain Block 2 is Last Will's effect

You cannot have 2 separate chains in one sub-step of the damage step.
 
DaGuyWitBluGlasses said:
You cannot have 2 separate chains in one sub-step of the damage step.
OK. Will this be a simultaneous effect? If so, then its SEGOC with Chain Block:
  • Mystic Tomato's effect -> Last Will
  • Last Will -> Mystic Tomato's effect
Depending on which one the turn player wants to use first.
 
"¢ If "Last Will's" state is triggered during the Battle Phase by your monster being sent to your Graveyard, you resolve "Last Will's" effect at that time (just like "Giant Rat") and the newly Summoned monster can attack before Main Phase 2.

So since the timing is exactly the same, you would have a SEGOC and choose which you want to resolve first... the Tomato -> Last Will, or the other way around.
 
bjswp56 said:
For those that do not know what it means, that being me, what does SEGOC mean?
SEGOC means "Simultaneous Effect Goes On Chain"
If two or more effects activates simultaneously, they all go to one chain, with the turn player on chain link 1 (and 2 if applicable), then opponent. Here is the link to the Advance Gameplay for SEGOC. Please click here.
 
Raigekick said:
SEGOC means "Simultaneous Effect Goes On Chain"
If two or more effects activates simultaneously, they all go to one chain, with the turn player on chain link 1, then opponent, then turn player again. Here is the link to the Advance Gameplay for SEGOC. Please click here.

Thanks much.
 
bjswp56 said:
Thanks much.
SORRY I made a mistake on my prevous post. Here is the correction:

If two or more effects activates simultaneously, they all go to one chain, with the turn player on chain link 1 (and 2 if applicable), then opponent. Here is the link to the Advance Gameplay for SEGOC. Please click here.
 
Raigekick said:
SORRY I made a mistake on my prevous post. Here is the correction:

If two or more effects activates simultaneously, they all go to one chain, with the turn player on chain link 1 (and 2 if applicable), then opponent. Here is the link to the Advance Gameplay for SEGOC. Please click here.

I appreciate your correction. Sure saves me some embarassment :p.
 
DaGuyWitBluGlasses said:
You cannot have 2 separate chains in one sub-step of the damage step.
How about "Don Zaloog" vs. "Archfiend of Gilfer"?

If Don Zaloog inflicts damage to the opponent's life points, then uses his first effect and sends Gilfer to the Graveyard from hand, Gilfer's effect will trigger and would want to start a new chain again, all in Step 4 Apply Damage of Kevin's Damage Step Chart.
 
Not to disrupt, but getting back to the original series of questions:

I think one of the problems with MST, especially if it has been set the turn before, is following how things are resolved and understanding negation. A lot of people think that if they play MST on an opponent's trap or spell card, it should destroy it and the opponent should not be allowed to activate and chain that card:

Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.

1. Player A plays MST on a set Book of Moon
2. Player B chains that Book of Moon to MST
Player A gets royally pissed and says that MST destroyed that card before it could be activated so how can you activate it because MST comes first in the chain

I've tried to explain that it is resolved backwards, ie: 2, then 1. I don't have a problem with how this works and I understand it. I have three people who I play against and for the life of me I can't seem to get them to understand how to resolve a chain. It's me, I'm not explaining it right. So if someone could help me explain this, I would appreciate it.

Also, I was under the impression that you could not chain spell speed 1 cards., yet I see it done alot, ie:

Player A plays Nobleman of Crossout
Player B plays Book of Moon
and so forth

Thanks
Roan
 
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