Priority v. 1.1

Priority v. 1.1

By Michael Palmer

It's come to my attention that many of the questions being asked on our forums here at netrep.net have been the same questions regarding priority and specific monsters and how they interact. First, I'll say the golden rule that no one seems to understand as of right now. A monster does not have priority! YOU THE PLAYER HAVE PRIORITY!!! Some people just don't understand that so the first thing we always say while answering questions is "This monster doesn't have priority, no monster has priority. The player has the priority." So make sure you rephrase your questions before posting them if you ever ask about a monster's priority.

With that pushed aside, I thought up a few situations with certain monsters that you could use their effects with while using YOUR priority:

Player A summons Tribe-Infecting Virus to the field.
Player B responds with Trap Hole.
Player A choose to use turn priority to activate Tribe's effect.
Player B's Trap Hole is then added on the chain as link 2.

Chain:
Link 1: Tribe-Infecting Virus's effect is activated.
Link 2: Trap Hole is activated.

Resolution:
Link 2: Trap Hole first resolves since it was the last card on the chain and destroys Tribe-Infecting Virus.
Link 1: Then Tribe's effect resolves since it was not negated destroying all monsters of the specific type called.

Reason: I know what many of you are thinking.  How can a card resolve fully if it's no longer present on the field at resolution?  Well, to put it quite simply, it's like chaining MST to Raigeki.  Even though you destroyed Raigeki in the chain, it's effect was never negated so it will resolve as normal even though it was destroyed in the resolution step before it's resolution would take place.  The same goes with Tribe and any other monster, it's effect is being chained to with the trap card being responded with.  Since you can't chain to a summon, the trap card would have to be chained to the cost effect of the monster.  Since the trigger effect is spell speed 1, it would have to be the first link in the chain.  Then you add on the speed 2 effect of the trap card, in this case it was Trap Hole, and it destroy Tribe first and then Tribe's effect destroys all monsters of the specific type called.

Player A summons Magicial Scientist.
Player B activates Ring of Destruction.
Player A activates Scientist's effect by paying 1000 Life Points.
Player B's Ring of Destruction then resolves destroying Scientist and dealing 300 points of damage to both players.
Player B's Scientist's effect resolves special summoning his fusion monster to the field.

Chain:
Link 1: Magical Scientist's effect is activated.
Link 2: Ring of Destruction is activated.

Resolution:
Link 2: Ring of Destruction resolves destroying Magical Scientist and dealing 300 points of damage to both players.
Link 1: Magical Scientist's effect resolves special summoning a Fusion monster.

Reason: Basically see the same as TIV.

Player B has Skill Drain face-up on the field.
Player A tribute summons Jinzo.
Player B's Skill Drain is already active and is a continuous effect.
Player A's Jinzo is negated upon the successful summoning.

With this it's a simple time stamp effect.  Since Skill Drain was in effect first on the field, Jinzo's effect is negated.

Player B has a face up Level Limit Area B on the field.
Player A tribute summons Spell Canceller.

Same issue as above, since Level Limit was in effect first, it will turn Spell Canceller to defense position.  Then Spell Canceller's effect will trigger, negating Level Limit, I'll also add to this, since Level Limit is negated that DOES NOT mean you can change the position of Spell Canceller, you can not change the postions of a monster summoned that same turn, so it'll stay in defense until it's either destroyed or until you can turn it your next turn.  You however can change positions any other monster you may control at that time since Level Limit is now negated by Spell Canceller.

Reason: In this case, I'm demonstrating that continuous effects take priority over other effects.  What I showed you is that a continuous effect that's on the field will take priority over resolution against another continuous effect introduced due to it being in effect first.  In this case, since Skill Drain was active first, it's effect will effect Jinzo first before Jinzo could effect Skill Drain.  Since Jinzo is negated, Skill Drain is not negated by Jinzo's effect.  In the second demonstration I showed you Spell Canceller Vs. Level Limit Area B, the end result is Spell Canceller goes to defense mode and then negates Level Limit, the simultaneous effects would go on chain as I showed above.

Player A tribute summons Mobius The Frost Monarch and targets two spell/trap cards on the field.
Player B responds with Torrential Tribute.
Player A's Mobius The Frost Monarch resolves since it's effect is activated as soon as hits the field and the targetted spell or trap cards that were targetted upon summoning are destroyed. If Torrential Tribute is one of these targetted cards, it does not negate Torrential Tribute.
Player B's Torrential Tribute then resolves destroying all of the monsters on the field, including Mobius The Frost Monarch.

Chain:
Link 1: Mobius's effect is activated targetting up two spell/trap cards on the field.
Link 2: Torrential Tribue is activated.

Resolution:
Link 2: Torrential Tribue resolves destroying all monsters on the field.
Link 1: Mobius's effect resolves destroying the two spell/trap cards that were designated as the targets upon activation (summoning).

Reason: This one should be apparent, the effect activates as soon as it's summoned, and this means that as soon as Mobius hits the field, the player controlling Mobius gets to select up to two targets with it's effect. Then Player B has the right to respond with a trap after the selection is made. Mobius's effect would resolve as normal and than the trap card activated in response to him will resolve as normal.

Here's a tad bit different of a situation...

Player A's D.D. Warrior Lady attacks Player B's Face Down Card.
Player B flips their Face Down Card and reveals their own D.D. Warrior Lady.
Damage Calculation is reached and Player A takes 100 points of damage for running into D.D.'s 1600 defense with a 1500 ATK.
The question being is who gets the choice to remove first?

This one is quite simple, the turn player would have first choice on whether or not to remove. Player A would be the person to make the first choice on this, if they choose not remove, than it goes to Player B who has the choice now with their D.D. Warrior Lady. If they choose to remove than both monsters are removed from play. If not, than nothing happens and both monsters stay on the field, Player B's in face up defense position and Player A's in face up attack position.

That's enough for cards you would have "priority" with. It should be a little more evident that cards with normal face up effects would have their effect active on the field before any trap can be activated in response to the summon (not chained to the summon since another Golden Rule is that summons have no spell speed, which means for you new guys, they're non-chainable).

CARDS THAT A PLAYER HAS NO PRIORITY WITH:

If you read the above, you'll notice that that means that what is coming next is cards that you have no priority over to activate certain effects they control. First I'll talk about the one card that almost everyone wants to confuse it would seem.

Player A summons Breaker The Magical Warrior
Player B activates Bottomless Trap Hole
Player A chooses to use priority... but wait, what does that mean!?

Chain:
Link 1: Breaker is summoned, activating his effect to add the counter.
Link 2: Bottomless Trap Hole is activated.

Resolution:
Link 2: Bottomless Trap Hole resolves destroying and removing Breaker from the game.
Link 1: Since Breaker is no longer face-up on the field, the counter cannot be added to the card.

Reason: Breaker's effect is very tricky and some people don't understand how it's tricky. Breaker basically almost has two effects. The first is the addition of the counter, without this counter you cannot activate the secondary effect, so it's essential. The face up effect of Breaker as soon as it's summoned is the addition of the counter, not it's "breaking" effect itself. So the only priority you have when an opponent responds to the summon of your Breaker is the addition of the counter. If you look at the above chain you'll see that Breaker's counter is never added because Breaker is no longer face-up on the field to recieve the counter.

OTHER EFFECTS AND PRIORITY:

This goes towards the Giant Orc summoning/Sac to Catapult Turtle Vs. Torrential Tribue.  It's still my reasoning and my opinion that you could sacrifice the monster to Catapult Turtle, since when you look at the above chains, you see that it's always the trap being chained to a speed 1 effect.

What would happen in this case is the situation would look like this:

NOTE: This is still being debated, I've got many people I know who are very good judges agreeing with me and others who are very good disagreeing, it's a very hot topic, but I hope to have something on it soon (I've already started looking into it).

Player A summons Giant Orc.
Player B activates Torrential Tribute.
Player A uses turn priority to activate the trigger effect of Catapult Turtle.

Here's the chain:
Link 1: Catapult Turtle's effect is activated, the cost of the effect is sending Giant Orc to the graveyard, which is done at activation.
Link 2: Torrential Tribute is activated.

Resolution:
Link 2: Torrential Tribute resolves destroying all monsters on the field.
Link 1: Since Catapult Turtle's effect was never negated, it would resolve as normal dealing 1100 points of direct damage to Player B.

Reasoning: I'm calling this reasoning for a reason, if someone comes up with it not being true, I want them to understand my completel reasoning behind my explanation.  If a monster is considered face-up on the field after the summon, and if priority chains are the way I and many others have described them in the previous thread, then Giant Orc would in fact be on the field for the sacrifice to Catapult Turtle.  Since the player with turn priority can choose activate any effect, including trigger effects, it would only make sense that they could activate Catapult Turtle's effect.  Since the sacrificing of Giant Orc is a cost, it has already been tributed and destroyed by the time Torrential Tribute (which is chained to the trigger effect) resolves.  Since Catapult was not negated (much like the Tribe example and Magical Scientist example above) then it would resolve as normal dealing 1100 points of damage to the opposing player.

I see no reason why it would be any other way and I see on reason why it would be contradicted within the game, it would only confuse even the most expert of players into second guessing every aspect of the game, it's situations like this that tend to cause people to quit, it causes massive confusion with the game, and it just really isn't very cost worthy if you get my point.

I'll look into maybe getting a few answers from UDE about the proposed chain, but for now I'm leaving this in the essay as another example of turn priority.  It might be contested, but I still have yet to see a very good reason (the one reason someone gave only strengthens the argument I have).

In any case, that's all the updates I'm doing to this, most other things can be asked about in this thread.  If you have any questions or beef about something I've exlained, feel free to explain yourself, that's what this is all about, it's to help others reach a better understanding about this aspect of the game and without that help, we're doomed to confusion and uncertainty for the rest of our lives... well... for the rest of the time we're playing Yu-Gi-Oh!
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Yeah, that was kinda my idea when I proposed it. We're cracking priority, not wishing it'll go away.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

okay after reading all of this I now, have another question. Can you use your priority to activate the effect of a monster upon summoning if the effect is not a Cost Effect? Or have I missed a post about this somewhere along the way?

P.S.- Perhaps I have...I'll go back and check again.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Yes you can. Think "Black Luster Solder - Envoy of the Beginning" or "Chaos Sorcerer".

- Andrew
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Ahhaha... found it, I missed a post, ironically enough it was a post by you. But thanks for responding.
:)

solitary
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

I want to start working on getting Priority v. 2.0 ready.

What I need though and this is for the sake of time, is some volunteers who are willing to compile specific things that I haven't already covered and write a short explanation for them and explain the chain, etc. I will then add these to the current version I have after reviewing and editing anything that might be wrong, misled, or just too vague. But I need volunteers first, so go ahead and volunteer if you're up for it, I'll then assign specific areas to research for what you write.

You'll all get credit for writing and I'll get credit for editing, that's about it. Also, the updated version (version 2.0) will go in January's issue of the ARRJ, so if you're not already a staff writer, but you want your name splashed on the ARRJ, then here's your opportunity. Just reply here if you would like to help, thanks, I'll pick some people within a day or so.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Black Luster Soldier - Envoy is a cost effect. So is Barrel Dragon, so is Thousand Eyes Sacrifice.

Both cost effects and multi-trigger effects are manually activated effects. That's the kind of effect that can use summon priority.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

They're not called cost effects per se... I get what people mean by calling them that. They are in fact trigger effects, since they are not continuous effects and they're not spell speed 2, they fall in the category of trigger effects. All effects that involve a cost (ie. tributing a monster to Cannon Soldier, or subtracting 1000 LP to Scientist, etc.) are actually trigger effects. Then effects that seem to have no actual cost to activate them (ie. Black Luster Soldier's remove effect same for Chaos Sorceror) are trigger effects.

Effects that are able to activate through priority then would be trigger and multi-trigger effects.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

They are cost effects. Trigger effects are non-manually activated, or automatic effects.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

OK this may be beating a dead horse, but getting back to the essay that started this thread. That was a very good explanation of Priority, with only a few arguable points. The thing that I really want to focus on is this concept of using your priority from the summoning of a monster to activate the effect of another monster. (i.e. Giant Orc, Torrential Tribute, Catapult Turtle) Which, if one reads your essay correctly, was the whole point. You started the essay with the statement,
First, I'll say the golden rule that no one seems to understand as of right now. A monster does not have priority! YOU THE PLAYER HAVE PRIORITY!!! Some people just don't understand that so the first thing we always say while answering questions is "This monster doesn't have priority, no monster has priority. The player has the priority."
. Which fits your idea of using, the Priority, given to you by the summoning of Giant Orc, to activate the effect of another monster altogether (i.e. Catapult Turtle) That is not how it works.

Player A summons Giant Orc.
Player B activates Torrential Tribute.
Player A uses turn priority to activate the trigger effect of Catapult Turtle.

Here's the chain:
Link 1: Catapult Turtle's effect is activated, the cost of the effect is sending Giant Orc to the graveyard, which is done at activation.
Link 2: Torrential Tribute is activated.

First of all your chain is messed up.

Here's the chain:
Link 1: Player B activates Torrential Tribute because the requirements for TT have been met. (Monster w/Atk > 1500 was summoned)
Link 2: Player A attempts to use Catapult Turtle's effect on Giant Orc

Where to begin? Yes, because it is Player A's turn, Player A has Turn Priority. But responding to Player B's Torrential Tribute with a pre-established monster's, Spell Speed 1 effect; is not Turn Priority, it's illegal.

Giant Orc is summoned, Giant Orc's effect is not usable at this time. Player B does not need to ask, "Are you going to use Giant Orc's effect?" Which is exactly what we are supposed to do when a Player summons a monster with a Priority effect. That is how Player A gets Turn Priority. Turn Priority allows Player A to use the effect of the monster, that was just summoned, before Player B can activate anything.

Giant Orc does not have an effect that can be used after it's summoning, Player B can go ahead and ask, and good for Player B having that habit, but it is all over. Giant Orc has been successfully summoned, and Player B can now activate Torrential Tribute because the activation requirements have been met.

Now, a trap card has been activated, Player B (who must be a robot to play this correctly) says, "Your opponent has activated a Trap card. Do you (Player A) wish to respond by activating a Spell Speed 2 or 3, Spell, Trap or monster effect?" Which is, at this point, the only things that Player A has the option of doing.

Player A can activate a Normal Trap, Counter-Trap, Counter-Spell, Quick-Play Spell or Multi-Trigger monster's effect. Can he chain Pot of Greed? No. Can he chain Compulsory Evacuation Device? Yes. Can he chain Remove Trap? No. Can he chain Monster Recovery? Yes. Can he chain Catapult Turtle's Effect? NO, as long as Catapult Turtle's effect is still considered Non Multi-Trigger effect. Which Last time I checked, it still was.

All of this has nothing to due with Turn Priority. This is just Game Dynamics, Spell Speed and Chaining. NovaStar hit the nail on the head.
This as was discussed in the earlier thread, should not be correct. You can only use the Spell Speed 1 effect of the monster summoned. You cannot use any other Spell Speed 1 effect.

The same type of situation was asked awhile ago in the Yahoo Judge's List about chaining Cannon Soldier's effect the same way. That question was answered with the statement, " See the Netrep Files.". The Netrep Files were then discredited by Konami 3 months later and we were told not to use them for rulings. Is the question, now needing to be answered again with the new reference's that we have (Ronin, Netrep.net, FAQ_Specific). Maybe. None of these reference materials has rulings on Cannon Soldier or Catapult Turtle.

But do we really need a ruling on this? We have the basics, Spell Speed and Chaining. Rulings on the Speed rating of Cannon Soldier and Catapult Turtle's effects would help make this easier. But we pretty much know that they are not multi-trigger effects. Can you use their effects on your opponent's turn? No. Go ahead and ask that question to the Netrep's and they'll tell you. But don't try to make the situation more complicated than it is  just so you can fit it into one of the Game Dynamics that still has a debate going on. This is not about priority it's about Spell Speed.

I have a Cannon Soldier and 4 Sheep Tokens on the field, it is my turn and I draw, my opponent activates the Trap card Skill Drain in my StandBy Phase. Can I chain Cannon Soldier's effect to Skill Drain and sac my Sheep Tokens? No. So what makes your Catapult Turtle situation any different? Nothing.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

quiller said:
I have a Cannon Soldier and 4 Sheep Tokens on the field, it is my turn and I draw, my opponent activates the Trap card Skill Drain in my StandBy Phase. Can I chain Cannon Soldier's effect to Skill Drain and sac my Sheep Tokens? No. So what makes your Catapult Turtle situation any different? Nothing.

Actually, both of those are not related, the obvious reason would be that Cannon Soldier's effect cannot be used during any other phase except the Main Phases (it is a speed 1 effect).

My point has always been whats the point in changing a rule of spell speed abilities to give an exception to that rule with a summoned monster. The original reason given on why a monster could use it's speed 1 effect was that the card has priority. This was later discredited by saying that a card doesn't have priority, but the player themselves have priority to activate a cards effect as long as it's present on the field. Ok... that makes sense... of course, the reason given on why a card could respond to the activation of a trap with it's effect was the fact that a card's effect is immediately present on the field as are other card effects upon the summon, so it could be activated if the turn player decided to activate it, they didn't have to activate it.

Now... with all these points in mind... the new issue that has arisen is "Could you activate another speed 1 effect since you the turn player have priority to activate any face up monster's trigger/cost effect (even speed 1 as covered by if it was summoned) in response to a trap card that was activated in response to a summon."

The fact that summons themselves have no spell speed means that the trap card wouldn't be chained to any specific effect. Now, in the response to the summon, a trap card is activated, the player is then allowed to use that monsters effect, the chain would end up being the effect as chain link 1 and then the trap as link 2. What would make the scenerio any different through the activation of a separate effect on the field. You the player have priority, not monster cards, so you choose to use your priority to activate another cards effect, the chain would look the same as before.

It's following all rules of priority that are known, and the fact that there is an exception to it has yet to be announced in any manner by either UDE or for that matter... I believe even Konami. Even though, yes, there are plenty of exceptions to rulings (most notable was the recent answer to the Null and Void question on why it's the only spell or trap card that can be activated during the damage step that doesn't modify ATK and DEF, and the answer was pretty much "We have no idea."). Exceptions are all around us... but to be quite honest with you. I submitted a question regarding this very issue to the list about 2 weeks ago (it was after the change, I know that for sure) and I'm still waiting on something on it. My bet is that there is no real answer for it from Konami or UDE, and they won't even tell me "It's just the way it is."

It's something that myself as a judge is very frustrated when I myself try to make sense of just it (it's the only part of all this that doesn't seem to fit) let alone have to explain to someone else why it might work or not work. The saying is basically true now in the game.. and it's very freakin' sad to say it... but the answers to most everyone's questions is and will always be, "Because Konami said so."

To say that a player has turn priority to activate an effect, but to say they can only use that priority to activate a single cards effect (the one that was just summoned) would say that that card itself has priority and not that turn player, you see where I'm going with this? It drives in infinite circles, there is no clear way to explain it, there is no clear drawn agenda to it all, it's just the dumbest thing in the world and it's the reason that many people quit specific games, just like YGO. Rulings changes drove a good portion of MTG's players away from it, constant changes every four or so months, now constant changes, granted, in the right direction, but unexplained rulings or rulings that are just shrugged at by the people who are in charge of printing the cards and trying to get those rulings out to the people who need them is pretty sad in the long run and it's not really good for business.

I accept everyone's point of view, and it does make sense, but you have to look at it in the big picture, not just say "Well a card recently summoned is the one a player has priority to activate." that's the same as saying "A card has priority to activate it's effect." The turn player wouldn't have priority then, it would be the card, the card can activate it's effect before it's destroyed, not the player. The player can't activate didly squat as the turn player.

I'm not saying that Catapult's effect is being chained to the Torrential Tribute, the Torrential Tribute is always being chained to the speed 1 effect in all priority cases, the only thing that can go against it is "The summoned monster has priority." in which case it breaks all wordings that we've been told for the past several months and changes the game right back where we started, it's an infinite circle that has to have an ending somewhere...

Anyways, that's me venting, ;).
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

You can only use a speed 1 effect if it's the monster being summoned. Remember that this is still a response chain, and you typically can't (manually) activate spell speed 1 effects in a response chain.

You can manually activate either the summoned monster's speed 1 effect, or a speed 2 effect.

*The bolded text was edited from "cards". That's what I meant.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Well you can manually activate effects in a Response Chain, you just can't usually manually activate Spell Speed 1 effects. This is the only difference between the Summon Reponse Chain and other Response Chains.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

IMHO it makes a lot more sense to say that there IS no summoning priority, only turn player priority. Unless I misunderstood Kevin's demostration to a few of the judge's at last year's national tournament (in which he demostrated with a face up Cannon Soldier from a previous turn as having the ability to use it's effect to begin a chain using turn player priority) Unless I'm corrected by Kevin, the FAQ, or a netrep I'll be ruling it at GenCon So. Cal. as Helpomer has described it. Even if a monster is summoned a previously summoned Catapult Turtle / Cannon Soldier, etc. will be able to activate it's effect using turn player priority.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

In what you said, did the Cannon Soldier get chained by something like Trap Hole or Torrential Tribute? Because then that would be normal turn priority, and not Summon Priority, and that would allow him to start a chain with anything.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

<Quote>
In what you said, did the Cannon Soldier get chained by something like Trap Hole or Torrential Tribute? Because then that would be normal turn priority, and not Summon Priority, and that would allow him to start a chain with anything.

<End Quote>

Exactly the point. Never in the entire demostration was "Summoning Priority" mentioned. All that was discussed was the ability of turn player to begin a chain. In his example (again, unless I misunderstood Kevin....which wouldn't be the first time!) Cannon Soldier was face up on the field from a previous turn, another monster was summoned (can't remember what moster was just summoned) and Kevin used turn player priority to tribute.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Well, we need to call it SOMETHING.

Define "Summon Priority" as the chain responding to the summon.

Now ignore that and answer my question, please.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Lets back up a minute here and do some research. Can anyone find me a post by Kevin or a netrep that uses the term "Summoning Priority" as a reason why a monster is able to use his effect before being responded to? Is there a post by any of the same that states something to the effect that, "Because and souly because the monster has been newly summoned it has priority to activate it's optional effect"?

I'm not saying such a post doesn't exist...and I'm out here searching just as many others are for what is correct. I haven't seen any such posts by said UDE representatives myself though....only many mentions of turn player priority.....which is exactly why I'm inclined to agree with Helpomer's description.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

By the same token, I could ask you to find the same, and come up with backup to support your claim as well, and I would also come up with nothing... Research is not necessary, and Kevin or a Netrep is not necessary, because all we need is the little essay that is currently being written. Until then, nothing to support either claim is going to be released.

Also John, you will not find any posts with such a term, because they are not allowed to say it (or at least weren't), and have been tight lipped about it. What we need is for Konami to get off their fat, rich behinds and translate the rules of priority already...that's what we need. So that we won't need to have these tiring discussions anymore.

There are already pre-established rules for priority, they just aren't written in English. Any JPN player could explain priority to you in 5 Min's...doesn't that seem odd to you. And I see it all the time, an experienced JPN player will give the right answer, and all the NA players will just ignore it and say "there is no official definition!..." This is silly to say the least, and this is not toward any person in this thread, but because of the fact that this is still "unofficial".

In the end, you cannot use Spell Speed 1 effects in response to an action, the only, and i mean only special case is when you summon, in which case only an effect originating from the monster just summoned can be used. To me, Kevin's demonstration doesn't mean anything... all that matters is what Konami wants it to be.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

novastar,

I won't disagree with anything you've said in your last post. The problem here is that while we're all waiting (not so patiently!) for the official explination, we, as judges, are forced into contemplating and trying to reason out....as well as making a working definition....that we can agree to for the time being....and try to, as hard as it may be.....get some consistancy among us. I don't like conjecture anymore than you do, I'm just forced into it the same as anyone else.

As far as the Japanesse players go, from my experience at world with them, they don't appear anymore knowledgable of the game mechanics and rules than we are here.

My point in asking for research isn't to say, "So THERE! Nenner nenner nenner! Can't SHOW me can you?" <soft chuckle> I'm very genuinly asking those who have time to research anything they can find from official sources so that perhaps we can use what actually HAS been offically said to base our temporary definition on. Given no official definition and no backup on any of our theories I'm forced to go with what at least *I* (IMHO) think makes sense....which, alas, isn't necessarily what others always view to make sense.

What this leaves us with then obviously is being at the mercy of whomever is head judge at any given tournament and making sure we know what their definition is....for the day. <shrug> What more can we do for the time being?

Lastly let me thank all of those who care enough about the game and devote time toward research and helping others out. None of this is easy and it takes time, effort, and dedication with little payback. I commend anyone who gives their best toward these efforts.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

The way i understand Priority is:

The opponent of the player who activates a chainable event has priority.
The turn player has priority when a non-chainable event occurs.


In Power of Chaos: Joey: (NOTE: Not a Game, but a "simulation") priority was asked:
"You Successfully Summoned a monster: Activate the effect of a card?" Allowing you to activate a face-up cards cost-effect, or a Trap or Quick-Play Spell Card, it did not have to be the effect of the monster that was just summoned.

Also when you declare Battle you have the oppurtunity to activate a Trap or Quick-Play Spell card before your opponent.

I don't think of PoC to be completely accurate, however it is designed to demonstrate the game; and most of the mistakes i found seemed more to be Programming problems than ruling problem or Deliberate ommisions in order not to slow the Duel down (it would be extremely frustrating if you were asked to respond everytime your opponent switched phases, set a card, and everytime anything resolved)
 
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