Priority v. 1.1

Priority v. 1.1

By Michael Palmer

It's come to my attention that many of the questions being asked on our forums here at netrep.net have been the same questions regarding priority and specific monsters and how they interact. First, I'll say the golden rule that no one seems to understand as of right now. A monster does not have priority! YOU THE PLAYER HAVE PRIORITY!!! Some people just don't understand that so the first thing we always say while answering questions is "This monster doesn't have priority, no monster has priority. The player has the priority." So make sure you rephrase your questions before posting them if you ever ask about a monster's priority.

With that pushed aside, I thought up a few situations with certain monsters that you could use their effects with while using YOUR priority:

Player A summons Tribe-Infecting Virus to the field.
Player B responds with Trap Hole.
Player A choose to use turn priority to activate Tribe's effect.
Player B's Trap Hole is then added on the chain as link 2.

Chain:
Link 1: Tribe-Infecting Virus's effect is activated.
Link 2: Trap Hole is activated.

Resolution:
Link 2: Trap Hole first resolves since it was the last card on the chain and destroys Tribe-Infecting Virus.
Link 1: Then Tribe's effect resolves since it was not negated destroying all monsters of the specific type called.

Reason: I know what many of you are thinking.  How can a card resolve fully if it's no longer present on the field at resolution?  Well, to put it quite simply, it's like chaining MST to Raigeki.  Even though you destroyed Raigeki in the chain, it's effect was never negated so it will resolve as normal even though it was destroyed in the resolution step before it's resolution would take place.  The same goes with Tribe and any other monster, it's effect is being chained to with the trap card being responded with.  Since you can't chain to a summon, the trap card would have to be chained to the cost effect of the monster.  Since the trigger effect is spell speed 1, it would have to be the first link in the chain.  Then you add on the speed 2 effect of the trap card, in this case it was Trap Hole, and it destroy Tribe first and then Tribe's effect destroys all monsters of the specific type called.

Player A summons Magicial Scientist.
Player B activates Ring of Destruction.
Player A activates Scientist's effect by paying 1000 Life Points.
Player B's Ring of Destruction then resolves destroying Scientist and dealing 300 points of damage to both players.
Player B's Scientist's effect resolves special summoning his fusion monster to the field.

Chain:
Link 1: Magical Scientist's effect is activated.
Link 2: Ring of Destruction is activated.

Resolution:
Link 2: Ring of Destruction resolves destroying Magical Scientist and dealing 300 points of damage to both players.
Link 1: Magical Scientist's effect resolves special summoning a Fusion monster.

Reason: Basically see the same as TIV.

Player B has Skill Drain face-up on the field.
Player A tribute summons Jinzo.
Player B's Skill Drain is already active and is a continuous effect.
Player A's Jinzo is negated upon the successful summoning.

With this it's a simple time stamp effect.  Since Skill Drain was in effect first on the field, Jinzo's effect is negated.

Player B has a face up Level Limit Area B on the field.
Player A tribute summons Spell Canceller.

Same issue as above, since Level Limit was in effect first, it will turn Spell Canceller to defense position.  Then Spell Canceller's effect will trigger, negating Level Limit, I'll also add to this, since Level Limit is negated that DOES NOT mean you can change the position of Spell Canceller, you can not change the postions of a monster summoned that same turn, so it'll stay in defense until it's either destroyed or until you can turn it your next turn.  You however can change positions any other monster you may control at that time since Level Limit is now negated by Spell Canceller.

Reason: In this case, I'm demonstrating that continuous effects take priority over other effects.  What I showed you is that a continuous effect that's on the field will take priority over resolution against another continuous effect introduced due to it being in effect first.  In this case, since Skill Drain was active first, it's effect will effect Jinzo first before Jinzo could effect Skill Drain.  Since Jinzo is negated, Skill Drain is not negated by Jinzo's effect.  In the second demonstration I showed you Spell Canceller Vs. Level Limit Area B, the end result is Spell Canceller goes to defense mode and then negates Level Limit, the simultaneous effects would go on chain as I showed above.

Player A tribute summons Mobius The Frost Monarch and targets two spell/trap cards on the field.
Player B responds with Torrential Tribute.
Player A's Mobius The Frost Monarch resolves since it's effect is activated as soon as hits the field and the targetted spell or trap cards that were targetted upon summoning are destroyed. If Torrential Tribute is one of these targetted cards, it does not negate Torrential Tribute.
Player B's Torrential Tribute then resolves destroying all of the monsters on the field, including Mobius The Frost Monarch.

Chain:
Link 1: Mobius's effect is activated targetting up two spell/trap cards on the field.
Link 2: Torrential Tribue is activated.

Resolution:
Link 2: Torrential Tribue resolves destroying all monsters on the field.
Link 1: Mobius's effect resolves destroying the two spell/trap cards that were designated as the targets upon activation (summoning).

Reason: This one should be apparent, the effect activates as soon as it's summoned, and this means that as soon as Mobius hits the field, the player controlling Mobius gets to select up to two targets with it's effect. Then Player B has the right to respond with a trap after the selection is made. Mobius's effect would resolve as normal and than the trap card activated in response to him will resolve as normal.

Here's a tad bit different of a situation...

Player A's D.D. Warrior Lady attacks Player B's Face Down Card.
Player B flips their Face Down Card and reveals their own D.D. Warrior Lady.
Damage Calculation is reached and Player A takes 100 points of damage for running into D.D.'s 1600 defense with a 1500 ATK.
The question being is who gets the choice to remove first?

This one is quite simple, the turn player would have first choice on whether or not to remove. Player A would be the person to make the first choice on this, if they choose not remove, than it goes to Player B who has the choice now with their D.D. Warrior Lady. If they choose to remove than both monsters are removed from play. If not, than nothing happens and both monsters stay on the field, Player B's in face up defense position and Player A's in face up attack position.

That's enough for cards you would have "priority" with. It should be a little more evident that cards with normal face up effects would have their effect active on the field before any trap can be activated in response to the summon (not chained to the summon since another Golden Rule is that summons have no spell speed, which means for you new guys, they're non-chainable).

CARDS THAT A PLAYER HAS NO PRIORITY WITH:

If you read the above, you'll notice that that means that what is coming next is cards that you have no priority over to activate certain effects they control. First I'll talk about the one card that almost everyone wants to confuse it would seem.

Player A summons Breaker The Magical Warrior
Player B activates Bottomless Trap Hole
Player A chooses to use priority... but wait, what does that mean!?

Chain:
Link 1: Breaker is summoned, activating his effect to add the counter.
Link 2: Bottomless Trap Hole is activated.

Resolution:
Link 2: Bottomless Trap Hole resolves destroying and removing Breaker from the game.
Link 1: Since Breaker is no longer face-up on the field, the counter cannot be added to the card.

Reason: Breaker's effect is very tricky and some people don't understand how it's tricky. Breaker basically almost has two effects. The first is the addition of the counter, without this counter you cannot activate the secondary effect, so it's essential. The face up effect of Breaker as soon as it's summoned is the addition of the counter, not it's "breaking" effect itself. So the only priority you have when an opponent responds to the summon of your Breaker is the addition of the counter. If you look at the above chain you'll see that Breaker's counter is never added because Breaker is no longer face-up on the field to recieve the counter.

OTHER EFFECTS AND PRIORITY:

This goes towards the Giant Orc summoning/Sac to Catapult Turtle Vs. Torrential Tribue.  It's still my reasoning and my opinion that you could sacrifice the monster to Catapult Turtle, since when you look at the above chains, you see that it's always the trap being chained to a speed 1 effect.

What would happen in this case is the situation would look like this:

NOTE: This is still being debated, I've got many people I know who are very good judges agreeing with me and others who are very good disagreeing, it's a very hot topic, but I hope to have something on it soon (I've already started looking into it).

Player A summons Giant Orc.
Player B activates Torrential Tribute.
Player A uses turn priority to activate the trigger effect of Catapult Turtle.

Here's the chain:
Link 1: Catapult Turtle's effect is activated, the cost of the effect is sending Giant Orc to the graveyard, which is done at activation.
Link 2: Torrential Tribute is activated.

Resolution:
Link 2: Torrential Tribute resolves destroying all monsters on the field.
Link 1: Since Catapult Turtle's effect was never negated, it would resolve as normal dealing 1100 points of direct damage to Player B.

Reasoning: I'm calling this reasoning for a reason, if someone comes up with it not being true, I want them to understand my completel reasoning behind my explanation.  If a monster is considered face-up on the field after the summon, and if priority chains are the way I and many others have described them in the previous thread, then Giant Orc would in fact be on the field for the sacrifice to Catapult Turtle.  Since the player with turn priority can choose activate any effect, including trigger effects, it would only make sense that they could activate Catapult Turtle's effect.  Since the sacrificing of Giant Orc is a cost, it has already been tributed and destroyed by the time Torrential Tribute (which is chained to the trigger effect) resolves.  Since Catapult was not negated (much like the Tribe example and Magical Scientist example above) then it would resolve as normal dealing 1100 points of damage to the opposing player.

I see no reason why it would be any other way and I see on reason why it would be contradicted within the game, it would only confuse even the most expert of players into second guessing every aspect of the game, it's situations like this that tend to cause people to quit, it causes massive confusion with the game, and it just really isn't very cost worthy if you get my point.

I'll look into maybe getting a few answers from UDE about the proposed chain, but for now I'm leaving this in the essay as another example of turn priority.  It might be contested, but I still have yet to see a very good reason (the one reason someone gave only strengthens the argument I have).

In any case, that's all the updates I'm doing to this, most other things can be asked about in this thread.  If you have any questions or beef about something I've exlained, feel free to explain yourself, that's what this is all about, it's to help others reach a better understanding about this aspect of the game and without that help, we're doomed to confusion and uncertainty for the rest of our lives... well... for the rest of the time we're playing Yu-Gi-Oh!
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

bishop said:
I don't think that any of us really likes the way that the concept is being handled by the Powers That Be. However, your breakdown is certainly the way that it used to be until Exiled Force was released and the concept of Proiority crept into the game on this side of the pond.
Well, that was quite a while before I got into the game, but I still don't understand the logic behind it.  Exiled Force's effect "may" be activated.  It is not automatic and the opponent should still have the chance to respond before it is activated.  I honestly don't understand how this could be viewed any differently.

I obviously need to retool my thinking before I go to the Regionals next week.  Is there somewhere I can get a primer on just how this thing is supposed to work now?  For example, the way I (and everyone I know) have always played, when Player A sets a Spell/Trap card, Player B can then activate a previously set Spell/Trap card.  Is this correct or does "Priority" remain with Player A even though he has set a card? 
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Is it just me, or is there just a "wee" bit of non-belief here on whether or not an actual essay is in production? The whole idea of priority is important to the game in so many ways.

Missing a so-called "priority" can change the course of gameplay just like a fumble can kill a game-winning drive in football. If there was ever something that needed to be clarified with easy to follow terms, its the usage of priority.

Im still trying to understand the one where Player A has a face-up Cannon Soldier from a previous turn and summons Archfiend Soldier and attempts to use Cannon Soldiers effect after Player B responds to the Summon with Ring of Destruction.

I would think that the summon of Archfiend was Player A's Main Phase Priority move, and that Player B could then respond to it by using Ring, but now a Spell Speed 1 effect is taking priority and tributing Archfiend... Go figure that that is ruled as legal.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Not quite on topic here, but somehow, this got "unstickied"... I'm going to re-sticky it unless one of the other Mods tells me I shouldn't.

Given how in depth this one thread has gone, it should still be at the top of the page.

- A
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Since the topic's so active, is there any need to Sticky it? It will always be on the first page as long as people keep replying.

To be honest when its stuck at the Top i often don't notice whether its upadted or not.. i normally go to the lowest thread with a New attached to it and keep pressing previous til i get to the Forum code.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

If it has a new reply it will have a "New" post image beside it (unless you're running Firefox, in which I heard there were some problems with, not sure though, since I run IE). Plus it's something that I feel should be read before anyone posts a question regarding priority, it may answer their question before they post their question, if that's done, that means we have less spam of questions that aren't needed on the board, hense, why I like the fact that it's stickied.

In any case, in a couple of weeks I'll be releasing my Priority 2.0 essay (I haven't started writing yet, but that's something for me to do this week, I'm not going to go as in depth as I wanted, but I will try to cover everything that comes to mind.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

I just want to say that I do not agree with the Catapult Turtle+Giant Orc against Torrential Tribute ruling. As I have always understood it, you only have priority with effect creatures when you summon them and ONLY when you summon them. In the situation in your essay, your are assuming that:
Player A has Catapult Turtle on the field already
Player A summons Giant Orc
Player B responds by activating Torrential Tribute
Player A uses priority the sac Giant Orc with Catapult Turtle's effect.
THIS CANNOT HAPPEN. In order for Catapult Turtle to launch Giant Orc, you would need this situation:
Player A has Giant Orc and any creature on the field (let's say Ooguchi)
Player A sacs Ooguchi for Catapult Turtle
Player B responds with Torrential Tribute
Player A uses priority to sac Giant Orc
THIS CAN HAPPEN. Because Catapult Turtle was summoned this turn, Player A can use priority to use Catapult Turtle's effect, thereby dealing 1100 points of damage to the opponent, and then all monsters are destroyed due to Torrential Tribute. So basically:
YOU ONLY HAVE PRIORITY WHEN YOU SUMMON A CREATURE.
That's all I have to say. I hope this helps to clear up any questions about this sensitive topic.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

bishop pretty much said it.

Now, I'm not saying I agree with this either... it's just until he decides to change his mind again, that's the "official" way I also need to judge with.

- A
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

I hate priority. It's the game mechanic that no one understands, but you run across so many people who tell you that you are a moron and that priority works differently than you've been playing. Which is fine... As long as it doesn't keep changing...

But on to my question, it's a rather simple one, but my faith has been shaken.

Question:
On a special summon, do can you have priority?

Player 1 Activates Monster Reborn and it resolves, summoning Tribe-Infecting Virus.
Player 1 Tries to use Priority to activate its effect, declaring= Warrior.
Opponent responds saying that Player 1 doesn't get priority on a Special Summon and activates with Bottomless Trap Hole.
Opponent then does not send his Warriors to the graveyard as the TIV couldn't chain to BTH and did not have priority, so it could not be chainlink one.

Was Player 1 right and should have been able to destroy his warriors, or was the Opponent right?
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

The player using "Monster Reborn" would have the priority to activate TIV first in this example. Special Summons can be a little trickier but by in large, they follow the same mechanic as Normal Summons because "Summons don't have a Spell Speed" and with that Priority does not pass from a summon (or a resolution to a chain).

- A
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

My understanding of summoning is simple as always, if a summoned monster (normal summoned, flip summoned and Special
summoned) has an effect, it can be activated at the time it is summoned if the effect was optional, if it was not optional,
then it's effect is activated immediately upon summoning of the monster.

New interpretations of the game mechanics are always cropping up, someone trying to define a supposedly gray area in
the mechanics of the game and then we debate it and someone finally makes a final ruling on it and it stays that way
for awhile. The only rulings I believe we should be debating are CARD rulings and not game mechanics, however, I
understand that sometimes events happen that bring everything back into focus again and a new viewpoint is needed.

Can't wait for Priority V2.0 to come out... It will be interesting reading to say the least.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

bishop said:
And that's true as well, since I remember a small "essay" (which was really more like notes) that he posted to a private list at one point that used "Gemini Elf" and "Pot of Greed" as an example were Priority could be used to activate "Pot of Greed" after the Summon of "Gemini Elf" and before the opponent could activate anything like "Trap Hole". In further questioning, almost two months later, he backpeddled from that quite suddenly and stated the opposite as if we should have known it all along. But now he posts something of similar (though not quite the same) flavor. So, yes, we could be seeing a lot of flip-flop on this before it's over (much like the Noblemans) and without any warning or explanation. It will be the standard, "you mean you've been ruling this way? we changed that two months ago.". *shrug*
Incidently, i remember tyloki, magicien_noir, and simon (and a few others) posting on realms that they had seem a "preview" of this essay, and stating that it looked pretty much as i described it.

It was supposedly something that only L3's and privilaged individuals were alowed to see, to give their input. noir was pretty adamant that summoning priority as it was written, was only the monster summoned or a spell speed 2.

Do you know which one i am talking about?

You would have still been a netrep at that point, as it was only about a month or two ago.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

very interesting...

I have had made no bones about stating my opinion on UDE's practices on realms, and the negligent attitude they have had towards supporting the community. We have always agreed on that point for sure.

This is exactly the reason why entities like the JERP exist, players in the know eventually take matters into their own hands. They often do a much better job of it that the lazy companies that run the show.

I will say this though, on the VS side of things, the team has been doing a great job. Its funny, i just recently opened a box of Web of Spider-Man, and low and behold, there was a sheet sitting right on the top of the packs that explains all of the new rules and mechanics writtin on some of the new cards.

I couldn't help thinking to myself, "now thats how you do it..." if only the YGO side would take a hint...
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Well my argument in it all was that it was a simple look at the actual game mechanic of priority.

If you plan to ever put it as a game mechanic, there has to be the ability to actually use that mechanic to make sense of other things.

That's why I took what I had always known about the game mechanic, and what everyone else knew and drew a conclusion, rather then looked up some ruling some guy said at some point, sometimes things make more sense if you literally start at square one and work through it with what you know, rather then actually take the word of someone that could change later on, it really IMO always made more sense the way it's currently being stated.

However, I do agree that I didn't believe speed 1 spells could be played, when you take into account the fact that they have to first be activated, where as what we're saying can be activated becuase they're already preasant on the field at that time (and in that meaning, they are already introduced to the gameplay) where as playing a spell card from your hand (with the exception of maybe a quickplay) is introducing a new card into the gameplay that wasn't preasant before the chain of events started.

What I'm saying is that priority can be used on any face-up effect that was in effect either prior, or started the chain events that would cause a call of priority, not cards that are introduced to the gameplay later, that's something really tends to make some sense, if not more then just saying "Ok, you have turn priority of course, which means you can activate that monsters ability when you summon it, and only that effect." Player: "Doesn't that mean that the monster would have priority in that case then since it's limited to just a monster that's summoned?" Judge "No dummy! You have priority... but umm... yeah... whatever, you know what I'm saying."

You see the inconsistency with that.

I understand how bad it is for things to be changed back and forth, but it's a lot easier to explain the situation where any f/u effect can be activated as opposed to explaining why it's limited to the monster summoned, if you're going to say that a player has priority and not monsters.

Get my point?
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Get my point?
Loud and clear...

Everything you are saying makes sense and is understandable, whether it will be the final word in the end definately remains to be seen.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

novastar said:
This is exactly the reason why entities like the JERP exist, players in the know eventually take matters into their own hands. They often do a much better job of it that the lazy companies that run the show.

The JERP is only a collection of rulings collected from the Konami hotline. Or something like that.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Raijinili said:
novastar said:
This is exactly the reason why entities like the JERP exist, players in the know eventually take matters into their own hands. They often do a much better job of it that the lazy companies that run the show.

The JERP is only a collection of rulings collected from the Konami hotline.  Or something like that.
Do you know that for sure?
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

http://home.att.ne.jp/moon/puppiy/rule/info.htm

■情報源
HPに掲載しているルール情報は、遊戯王OCG事務局の回答を主な情報源としています。
コナミがルールを決める(変える)度、更新しています。
基本すら定まらず曖昧な部分が多いカードゲームの為、記載されているルールの正確性は保証できません。
記載されている内容に間違いがあればご指摘下さい。

Source
The rule information which has been published to HP has designated amusement king OCG Executive Office reply as main source.
Konami decides rule, (it changes) degree, it has renewed.
Even the basis it does not become settled and because of the card game where the ambiguous part is many, it cannot guarantee the preciseness of the rule which is stated.
If there is the mistake in the contents which are stated indication.

So basically, if there is a wrong ruling, then Konami gave it. If you look at the rulings, you'll notice a lot of question marks. Puppiy does not guess at rulings.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

That's cool, and actually gives it more credibilty.

From what i've roughly translated in the past, it seems that while the rulings might be from Konami, there seems to be extrapolation of the mechanics from the creators of the site as well. There is a lot more than just "rulings" on that site. They tell you how things work as well.

I highly doubt that the entire site is purely based on Konami's word alone.
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Well, that basically makes the JERP the equivalent of the ARRJ almost really, since all rulings you'll find on the ARRJ publications are rulings from the UDE Judge List (similar to the Konami Hotline pretty much).
 
Re: Priority v. 1.1 (All Read before posting priority quest.)

Hmm, I was wondering, can someone confirm this for me:

Player A summons a monster.
Player A uses priority to activate "Mystical Space Typhoon" on opponent's face down card ("Bottomless Trap Hole").
Player B responds to the summon with "Bottomess Trap Hole".

I'm kind of confused over here
 
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