Sasuke Samurai #3 / Null and Void

John Danker

Administrator
A fellow judge of mine who's name online here is Evil Fiberjar sent me this research project....I'm drawing a blank here and there isn't much I can find concering the scenario. I'd appreciate game mechanics being applied if you can relate them....I'm at work....not much time to get into it right now.

Evil Fiberjar's scenario is as follows.....

Ok if my Sasuke samurai #3 inflicts battle damage to my opponent's LP and in chain I activate Null and Void in response will it deck out the oppenent?

Sasuke Samurai #3's effect: When this card inflicts battle damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.

Null and Void's effect: You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the graveyard.

The rulings say you can activate Null and Void in chain to Sasuke samurai #3's effect.

Another ruling says the card(s) discarded by the effect of "Null and Void" are never treated as actually drawn, so they are considered sent from the deck to the graveyard.
So in a sense, since they never actually go to the hand and "complete" sasuke samurai #3's effect to where they need the 7 cards would they have to keep drawing untl the effect of Sasuke Samurai is complete?

I'm assuming that Sasuke Samurai's #3 effect won't be applied again. It's activation has been completed and wouldn't trigger again. Still, it's an interesting question and one that should spark some interesting conversation.
 
kingpinopie said:
I think this is how it should be played out... . i dont know if it was noticed earlier... but i agree with Evil Fiberjar on this one.. the cards NEVER reach the hand due to Null and Void, so you never really stop drawing cuz you never get the required 7 cards in hand for SS #3's effect

The cards are drawn.

They are only treated as not being drawn for other card effects.

You do draw the required amount of card by SS#3, and then Null and Void interferes with those cards.
 
Now that is confusing.... how can they be treated as NOT DRAWN for one case, and not for the other. ??
how can you say that, it was the whole basis of any arguement that i had on this subject... dang it

Well, my dad can drive faster than your dad.... so there!
 
kingpinopie said:
I think this is how it should be played out... . i dont know if it was noticed earlier... but i agree with Evil Fiberjar on this one.. the cards NEVER reach the hand due to Null and Void, so you never really stop drawing cuz you never get the required 7 cards in hand for SS #3's effect
Like I said, if that were the case, than no cards would ever reach the hand after Null and Void were activated and Null and Void would be an auto deckout in every single case it is played. It just doesn't work like that.

I don't understand the entire premise of this thread. Why would activating Null and Void in response to S.S. #3 be any different than activating it in response to anything else?
 
kingpinopie said:
Now that is confusing.... how can they be treated as NOT DRAWN for one case, and not for the other. ??
how can you say that, it was the whole basis of any arguement that i had on this subject... dang it
Pretty easy:

from Null and Void's text:
Both players see the cards drawn by the effect and discard them all to the Graveyard.

and the rulings say cards are considered not drawn.

So six of one half a dozen of another, and your argument has been Nulled and Voided ;)
Well, my dad can drive faster than your dad.... so there!

I doubt that; my dad's from Québec. ;)
 
In additon....they aren't treated as NOT drawn until they're discarded. At this point Null and Void has resolved....which would require S.S.#3's effect to activate again....and it can't since the last thing to happen wasn't that S.S.#3 inflicted lp damage, it was the resolution of Null and Void.
 
John Danker said:
In additon....they aren't treated as NOT drawn until they're discarded. At this point Null and Void has resolved....which would require S.S.#3's effect to activate again....and it can't since the last thing to happen wasn't that S.S.#3 inflicted lp damage, it was the resolution of Null and Void.
Why would SS#3 wants to activate again? It only want to activate if it inflict lifepoints.
 
Raigekick said:
Why would SS#3 wants to activate again? It only want to activate if it inflict lifepoints.

Exactly...which was one of my points earlier in the thread.
I saw Evil Fiberjar this evening at our local store. He fully understands now :)
 
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