The Official Create-A-Card Thread.

barty64 said:
Vigolahn, the Cursed Centaur
7 star
light
beast
ritual monster/effect
This only be summoned with ritual spell "Underground". you must also offer monsters whoose star levels equal 7 or more as a tribute from your feild or your hand.
ATK/2750 DEF/2500

Next: The Long Marathon
The "Cursed" Centaur is a LIGHT monster? And you have an effect monster... but no effect? Methinks Barty did too much "celebrating" for his birthday? lol
 
The Long Marathon

you can only acctivate this card when sonic duck or sonic bird on your side of the field destroy 1 monster on your opponents side of the field.

next card. titanous hell crab of dimise.
 
Jathro said:
The "Cursed" Centaur is a LIGHT monster? And you have an effect monster... but no effect? Methinks Barty did too much "celebrating" for his birthday? lol
To be fair, Dark Witch is a LIGHT Fairy.



Titanous Hell Crab of Demise
Effect Monster (Aqua / DARK / Level 8 / ATK 2400 / DEF 2800)
This card cannot be Normal Summoned. When this card is flipped face-up, switch it to Defence Position. When this card battles with a monster, if that monster is not destroyed as a result of battle, destroy it with this card's effect.



Next card: Dizzy Soldier
(In the vein of those "Dizzy" monsters from the clearly censored episode of GX that are supposed to be drunk but are censored to be under the influence of hot sauce instead. Also, I'm actually rather tipsy myself at the moment, so it only seemed natural.)
 
Dizzy Soldier
4 star
earth
warrior/effect
This monster can only be summoned when there is a monster on the field with dizzy in it's name.
ATK/2000 DEF/1500

Next: No Time For Sleep
 
No Time for Sleep!
Trap Card
This card can only be activated when 1 of your monsters with "Dizzy" in its card name is destroyed. Special Summon that monster on your side of the field.



Next card: Dizzy Bellmaid
 
Dizzy Bellmaid
FIRE/Spellcaster/**
If a card named "Hot Sauce" is sent to the graveyard while this card is in your graveyard you may gain 500 life points. If you do, return this card from your graveyard to your hand.
ATK/800
DEF/900


~Boo to censors...~

Next card: Dizzyed Scales- The Hot Sauce Effect
 
Dizzyed Scales- The Hot Sauce Effect
Quick-Play Spell
Change the Battle Positions of all face-up monsters on the field.


Next card: Dizzy Dozer
 
Dizzy Dozer
Effect Monster (Fairy / WIND / Level 4 / ATK ? / DEF ?)
The ATK and DEF of this card become half of the combined ATK and DEF of all monsters on your side of the field with "Dizzy" in their card name (except "Dizzy Dozer"). If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your opponent's next turn, except with a card effect.



Next card: Des Hangover
 
Des Hangover
Normal Trap
You may only activate this card when you take Battle Damage. Increase your Life Points by an amount equal to half the ATK of the monster that inflicted the damage. Your opponent takes damage equal to half of the amount of Life Points gained.


Next card: The Pharaoh's Secret
 
I tried and tried to come up with something that fits that name, but it's rather a daunting task. I think I came fairly close, though. Whoever goes next has an easy one, as the name is specific enough to make it fairly obvious what the general concept of the card is. :)

Oh, and Jathro: Barty can make a "Cursed" card that is a light monster if he wants to, because Theban Nightmare is a Light / Fiend. :dur_jedi:

The Pharoah's Secret
Counter Trap
This card can only be activated when you summon a Zombie-Type monster and have at least one other face-up Zombie-Type monster on your side of the field. Flip all monsters on your side of the field face down and have your opponent shuffle them. Then pick a monster and declare it's name. If you are correct, all the monsters are placed on the field in Attack Position and all may attack your opponent's Life Points directly this turn and your opponent may not activate trap cards this turn. If you are incorrect, all monsters are placed in face-down Defense Position.

Next Card: The Charge of the Light Brigade
 
The Charge of the Light Brigade
Normal Spell Card
During this turn, the attacks of your LIGHT monsters cannot be negated by any card effect.


Next card: 7 Up!
 
7 Up!
Fairy / Earth / Effect / *** / 500 / 1600
When you activate "7" you may add one "7" card from your deck to your hand. This effect can only be used once per turn.

Next Card: Math Teacher
 
Math Teacher
****
Earth/Warrior
When this card attacks with an ATK that is higher than the ATK of an Attack Position monster, to calculate battle damage: Divide each monsters ATK and DEF by 100. Multiply the 4 values together, then divide by the half the square of the total level of the monsters.
ATK 1500/ DEF 1500

Next:
Erifuga (one who runs away from his master)
 
Erifuga
Effect Monster (Plant / WATER / 4 Stars / ATK 0 / DEF 1600)
While this card is face-up on the field, control of this card cannot switch. When this card is destroyed as a result of battle and sent to the Graveyard, destroy the monster that destroyed this card.


Next card: Inferno Taurus
 
Inferno Taurus
Normal Monster (Beast-Warrior / Fire / 4 stars / ATK 2000 / DEF 0)
A mighty monster of legend, it has been known to actually barbeque its opponents on its own horns.

Next Card: Taurus Maze
 
Taurus Maze
Trap
Activate only when there is a "Taurus" monster on the field or in either player's graveyard. For the remainder of a the duel, roll a six-sided die whenever your opponent's monster attacks. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Your opponent's monster must attack the monster that is in the same Monster Card Zone as the die result. If the result is 6 or there is no monster in the corresponding Monster Card Zone, the attack continues as normal.

Next: Physiognomy
 
Physiognomy
Continuous Trap
While this card is face-up on the field, face-down monsters cannot be targetted by effects and cannot be selected as attack targets.


Next card: Destiny Hero - Diver Dude
 
Destiny Hero - Diver Dude
[Warrior / DARK / 2 Stars / ATK 800 / DEF 900]
This card is unaffected by the effects of Spell and Trap Cards. Negate the activation of a card effect that targets this 1 face-down monster. At that time, flip this card into face-up Defence Position.



Next card: Transformeroid
 
Transformeroid
[Machine / Earth / 3 Stars / ATK ? / DEF ?]
When this card is summoned, and during each of your standby phases, roll one six-sided die. Multiply the result by the number of monsters or spells on your side of the field with "Roid" in their name or that are named "Wrench" or "Screwdriver". This monster's ATK and DEF become that number times 157.

Next card: Screwdriver
 
Screwdriver
Equip Spell
Increase the ATK of a "roid" monster by 200x the number of cards in your hand.


Next card: Wrench (I know, what a surprise :p )
 
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