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Final Resurrection

Quick-Play Spell Card.

When this card is activated, send all cards in your hand and field to the Graveyard. Select 1 monster in your Graveyard and Special Summon it to your side of the field. The monster special summoned by this effect cannot be destroyed by the effects of your opponent's cards. The effects of your opponent's monsters are negated when battling with this monster.

Next Card:

Building Babel
 
Building Babel
Field Spell
Increase the ATK/DEF of all Rock-type monsters by 500. As long as this card is on the field, only Rock-type mosnters can attack.

Next card: Maiden of the Desert
 
Maiden of the Desert
EARTH/Fairy/4/1600/1800
You can Normal Summon this card in face-up Defense position. All Rock-type monsters gain 200 DEF. Once during your turn, you can Flip Summon 1 face-down Rock-type monster on your side of the field even if it is Set during this same turn. If there is a face-down monster on your side of the field, this card is also treated as a Rock-type monster.

Next Card: Third Law of Thermodynamics
 
The Third Law of Thermodynamics

Normal Trap Card

You must have at least 4 cards in your hand to activate this card. Remove all cards in your hand from play. Whenever damage greater than 2000 would be done to your lifepoints that would reduce your lifepoints to zero by your opponent negate it. Both player's lifepoints become zero.

Next Card: The Zeroth Law of Thermodynamics
 
Zeroth Law Of Thermodynamics

Normal Spell

This card can only be activated when First Law Of Thermodynamics, Second Law Of Thermodynamics and Third Law Of Thermodynamics are in your Graveyard. Special Summon 1 FIRE, 1 WATER and 1 EARTH monster from your deck in face-up Attack Position. As long as these monsters are all in face-up attack position, they are unaffected by the effects of your opponent's cards.

Next Card:

Degrading Sword
 
Degrading Sword

Effect Monster/10 Stars/Earth/Warrior/0 Atk/0 Def

Effect: This card cannot be special summoned.Once per turn you may equip one monster on your side of the field to this card(that monster card is treated as an equip spell card). Increase this card's attack by the original atk of the monster. Increase this card's attack by 500 points for each Warrior type monster equipped to this card. Each time this card attacks destroy one equip card equipped to this monster at the end of the damage step.

Next Card: Malicious Sword
 
Malicious Sword
Equip Spell
This card can only be equipped to a "Destiny Hero" monster. Any monster that battles with the equipped monster is destroyed at the end of the Damage Step. (Damage Calculation is still applied.)


Next card: Framework
 
Framework

Field Spell

When this card is face up on the field, increase the ATK and DEF of all monsters on your side of the field, whose name includes "roid", by 800. When a "roid" monster is destroyed by the effect of your opponent's card, you may pay 1000 LP to add the destroyed monster back to your hand.

Next Card:

Guide Of Damnation
 
Guide of Damnation

Quick Play Spell Card

You may activate this card when your opponent activates a card effect that has the effect of destroying one non-zombie monster on your side of the field. Offer one non-zombie monster on your side of the field to special summon one zombie type monster from your hand with a level equal to or up to 2 levels higher than the offerred monster.

Next Card: Lord of the Dark: Murios
 
Lord Of The Dark: Murios

8 Stars/LIGHT/Fiend/2500 ATK/500 DEF

This card cannot be Normal Summoned. This card can only be Special Summoned by offering 2 DARK monsters on your side of the field. While this card is face up on the field, you may remove 1 DARK monster from play, on your side of the field, to Special Summon 1 Level 6 or lower DARK monster from your deck. If this card is destroyed by a card effect, you can add the 2 monsters used for the summon to your hand, from the Graveyard.

Next Card

Defense Of The Foolish
 
Defense of the Foolish
Normal Trap
Activate only when a monster on your opponent's side of the field switches to Defense position. Destroy all Defense position monsters on his/her side of the field.


Next card: Discordance
 
(Argg - Jathro !!! Now what happens? )

DEFENSE OF THE FOOLISH:
Field Spell

Any level three or lower normal monster on the field is switched to def possition at the end phase of its controlers turn. Any monster this card effects gains 500 defense with this effect.

(Here Jathro...)

DISCORDANCE:
Continuous Trap

A player can not have two cards with the same name on the field at the same time while this card is in play.

Next Card: Ronin

(check my 'Ronin' idea - http://forum.tcgplayer.com//threads/114772 )
 
Ronin
Effect Monster (Warrior / DARK / 4 Stars / ATK 1900 / DEF 0)
This card is treated as a "Six Warmaster" monster. As long as this card remains face-up on the field, "Six Warmaster" monsters cannot be destroyed by monster effects.


Next card: Bloodlines
 
BLOODLINES:
Continuous Spell

Whenever you have 2 or more level 4 or lower monsters on the field with the same name they gain 200 atk per additional card with same name.

Next Card: WYRVERN
 
WYRVERN

Effect Monster/3 stars/earth/wingbeast/1500 Atk/1200 Def

Effect: Offer face up this card to add one Roc from the Valley of Haze from your deck to your hand. The deck is then shuffled.

Next Card: Lord of the Light: Furios
 
Lord of the Light: Furios

Effect Monster/6 stars/Light/Fairy/2400 attack/1200 def

When this card is special summoned, or normal summoned to the field, destroy all non-white creatures on the field. If a non-white monster is summoned on your side of the field, destroy this card.


Next Card: Destruction from Above
 
*wonders what is meant by "non-white creatures"... :/ *

Destruction From Above

Normal Spell

This card can only be activated when there is a face-up Lord of the Light: Furios or Lord Of The Dark: Murios on your side of the field and must target one of the two listed monsters. During this turn, you can choose to either attack all monsters on your opponent's side of the field with the chosen monster, or you can attack your opponent's LP directly with it. Destroy all Spell/Trap cards, as well as the targeted monster at the end of the turn.

Next Card:

River of Dementia
 
It probably means "I play too much Magic that I got confused."

River of Dementia
Field Spell
Negate the effects of all monsters in the graveyard or removed from play pile. Also, effects of monsters on the field that are Special Summoned from the graveyard or the removed from play pile are negated.

Next Card: Insane Ink
 
Insane Ink
Normal Spell Card
You can activate this card only during your Main Phase. Destroy one monster on your opponent's side of the field. Inflict damage equal to the atk of the destroyed monster to your life points. This card's activation and effect are unaffected by any other effects of cards on the field.

Next Card: Lord of the Raging Seas: Cyros
 
Lord of the Raging Seas: Cyros
Effect Monster (Sea Serpent / WATER / 6 Stars / ATK 2400 / DEF 2400)
Once per turn, by discarding 1 WATER monster, you can destroy a face-up card on the field. As long as "Umi" is face-up on the field, this card cannot be destroyed as result of battle.


Next card: Engulf
 
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