The Official Create-A-Card Thread.

Super Strike
Normal Trap
You can only activate this card when your opponent attacks and you have 2 or more face up monsters on your side of the field. Negate the attack and select another face-up monster on your side of the field. Your selected monster attacks your opponent's previously attacking monster. Then, if possible, your opponent's Battle Phase continues as normal.


Next card: Suonevar the Betrayer
 
Suonevar the Betrayer
dark
fiend
4 star
1800 atk 1000 def
when this monster is normal summoned,flip summoned or
special summoned durring the end face of each players turn this monster switches sides of the field. this monster can not be tributed under any circumtances this monster can not be destroyed by magic or trap cards.

next card zigzagzigzag doom
 
Suonevar the Betrayer
Effect-300 atk/200def
Light/Fairy
This monster cannot be destoyed as result of battle.
If this card is attacked, the controller of this monster discards his whole hand and draws the same amount of card(s).If you tribute summon this card with a LVL 7 or higher monster, draw 2 cards.

Next one:Lighting Strike!!!
 
Lighting Strike!!!
discard 2 cards from the hand to destroy all monsters on the opponents side of the field.

Next: Overloading the system
 
I don't know what happened, but somehow you guys skipped over 'Jinzo64'. So here's the old "two birds with one stone" routine:

Zigzagzigzag Doom
Normal Trap
When a face up monster on your side of the field is attacked, flip it and the attacking monster into face down defense position. At the end of the turn, if both monsters are still face down on the field, they are both destroyed.


Overloading the System
Quick-Play Spell
Increase the ATK of a face up Machine-type monster on your side of the field by the DEF of that monster until the end of the turn. The selected monster is destroyed during the End Phase of the turn this effect is applied.


Next card: Two Birds With One Stone
 
Two Birds With One Stone
Trap Card

You may tribute 1 Rock-type monster. If you do, destroy 2 Winged Beast-type monster on your opponent's side of the field.

Next card: Worth Two In The Bush
 
Worth Two in the Bush
Normal Trap
When this card is sent to the graveyard by a card effect special summon upto 2 (0/0, Earth, plant,) bush tokens on your side of the field. If there is a card called "Worth Two in the Bush" in either players graveyard, you may special summon upto 2 more (0/0, earth, Plant) Bush Tokens onto your side of the field.


Next: Twincasting
 
Twincasting
Quickplay Spell Card
Tribute 1 face-up Spellcaster-Type monster on your side of the field. Special Summon 2 "Twin Token"s in the same Battle Position on your side of the field. The "Twin Token"s have the same Level, Type and Attribute as the Tributed monster, and half of its ATK and DEF. These Tokens cannot be Tributed, and are destroyed during the End Phase of this turn.


Next card: Masked Vendetta
 
Masked Vendetta
equip spell
This card can only be equiped to a fiend-types, increase the ATK and DEF by 700.

Next: A 1000 Years Of Darkness
 
A 1000 Years of Darkness
Continous Trap
Aslong as A 1000 years of Darkness remains face-up on the field. All cards in each players hand, deck, graveyard, Field, and out of play are Dark type in addition to their type, If a spell is played it is considered a Dark type spell if a trap is activated it is considered a Dark type Trap. In addition everytime a player plays a Dark type creature target opponent takes damage equal to the creatures attack power. During your upkeep you must discard 1 dark type card to keep this card face-up, if you cannot send this card to the graveyard.


Next: Solid Reflection
 
Solid Reflection
[LIGHT / Fairy / Level 5 / ATK 0 / DEF ?]
During the Damage Step only, the DEF of this card is equal to the ATK of the attacking monster.

It's a big ornate mirror, you see. With lots of fancy gold trim and carvings. The picture might even have it reflecting Holograph.


Next cards: Reptile Samurai
 
Reptile Samurai
Aqua
Reptile
1600/1500
When this creature is sent to the graveyard search your deck for a Reptile type creature and special summon it. At the end of the turn destroy the creature special summoned this way and special summon 2 tokens with the same name, type, attribute, attack and defense.

Next card: Pepperspray
 
Pepperspray
Quick-Play Spell

This card may be used on any face-up attack position monster to switch that monster to defense position. If the monster has "eye(s)" in its name, then destroy that monster.

Next Card: First Aid Kit
 
First Aid Kit
Normal Spell
Look at the top 3 cards of your Deck. Add 1 of those cards to your hand, return 1 to the top of your Deck and 1 to the bottom of your deck. For 500 Life Points you can discard the card that was added to your hand to return 1 card from your Graveyard to your hand instead.


Next card: Skeletal Vulture
 
Skeletal Vulture
Dark
*****
Zombie/Effect
During your main phase, you can discard one card from your hand to increase the ATK points of this monster by 500. This card cannot be destroyed in battle.
ATK: 2100
DEF: 1450

Next Card: Black Flagged
(It's a racing term.)
 
Black Flagged
Count. Trap
You can only active this card when a Dark monster has become an attack target.All dark monsters cannot be destoryed as a result of battle.All Light monsters on the field ATK are decreased by 1000 in the battle phase.In addition,neither player can Special Summon Dark monsters from their deck ,hand or graveyard.If this card is removed from the field, remove all Dark monsters to the controllers hand ,graveyard and deck.

Next one: White Devil
 
White Devil
Effect Monster (Pyro / LIGHT / 8 Star / ATK 2400 / DEF 2400)
While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Pyro-Type monster on your side of the field. When this card is in face-up Defense Position during your End Phase, inflict 500 points of damage to your opponent's Life Points.


Next card: Bomb Shelter
 
Bomb Shelter
field spell
Increase the ATK of all rock-type's by 300. When a monster is summoned deal 500 points of damage to the oppenent.

Next: Losing Control
 
u didnt write for how much the attack increases. and the second effect is far too good.

Losing control
normal spell
pay 3000 lifepoints. switch the control of all monsters on the field.this cards effect lasts until the end of your turn.
 
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