The Official Create-A-Card Thread.

mrme said:
u didnt write for how much the attack increases. and the second effect is far too good.

Losing control
normal spell
pay 3000 lifepoints. switch the control of all monsters on the field.this cards effect lasts until the end of your turn.
Yes he did. It's a Field Spell Card. So it's as long as it's face-up on the field. And don't forget to include the next card name from now on gang.
 
Arenas of Destruction
Continuous Trap Card
While this card is face-up on the field, all increases and decreases to ATK and DEF caused by Field Spell Cards are reversed. Also, a Field Spell Card that does not increase or decrease ATK or DEF cannot be activated.



Next card: Toon WACME Mallet
 
Toon WACME Mallet
equip spell card
this card can only be equiped to a toon monster.
increase the attack of the monster equiped with this card by 500 points also when the monster equiped with this card destroys a monser as a result of battle send 2 cards from the top of the opponents deck to the graveyard.


next card. pot of titanous dragons
 
pot of titanous dragons
continious spell
While this card is activated all face up dragons are destroyed and nomore can be summoned.

Next: Turnip Head
 
turnip head.
earth
warrior
4 star
1800 atk 100 def
as long as this card remains face up onthe neither player can normal summon,flip summon or special summon winged-beast type monsters.

next card. sticky pot of honey
 
sticky pot of honey

Normal Trap

When one of your oponents monster attacks , nagate the attack and change the monster to defence position .


Next Card: Redemtion
 
Redemtion
Quick-Play Spell
Whenever a monster is destroyed in battle, pay 1000 life points. Special Summon that monster back in attack mode, and end your opponent's turn.

Next card: Toon Jinzo
 
Toon Jinzo
dark
machine toon
2400 atk 1000 def
as long this crad is face up on the field negate the activation and effect of trap card.if toon world is on the field this card can attack
directly if this card attacks directly your opponent can draw up 2 cards.

next card. different dimension time machine
 
different dimension time machine
Normal Trap

Pay 2000 life points and special summon up to 5 monsters from your deck. Remove these monsters from play at the end of the turn this card is played.

Next: Harpie's uncle
 
Harpie's Uncle
Wind
******
Winged-Beast/Effect
All monsters with "Harpie" in it's name, including this card, increases their ATK points by 500.
ATK: 2200
DEF: 1500

Next Card: D.D. Mercenary
 
D.D. Mercenary
dark
warrior/effect
5 star
2000 atk 1900 def
when this card destroys a monster as result of battle that monster
is removed from play. when this card is removed from play special summon it during the end phase of that turn.


next card. blue-eyes cyber ultimate end dragon.
 
Blue-Eyes Cyber Ultimate End Dragon
Fusion/Effect Monster (Machine / LIGHT / 12 Stars / ATK 4700 / DEF 3300)
"Blue-Eyes Ultimate Dragon" + "Cyber End Dragon"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Once per turn, you can Special Summon 1 Machine-Type monster from your hand to your side of the field.


Next card: Bronto-Stomper
 
Bronto-Stomper
[EARTH / Dinosaur-Type / Level 4 / ATK 750 / DEF 1500]
When this card destroys a monster as a result of battle, you can destroy 1 Spell or Trap Card on the field.


Next card: Old Ferocious Basilisk
 
Old Ferocious Basilisk
Fire
*******
Pyro/Effect
As long as this card is on the field, you opponent's Non-Fire or Non-Pyro monsters cannot attack. Discard your top card from your deck in order for this card to attack.
ATK: 2800
DEF: 2050

Next Card: Monster On Strike! (make this against Union monsters)
 
Monster On Strike!
Continuous Trap
Unequip all Union Monsters that are being treated as Equip Cards from their respective monsters. While this card is face-up on the field, Union Monsters cannot be equipped to appropriate monsters as Equip Cards.

Next: Bacterian Mastermind (The brain-like final enemy at the end of each Gradius game)
 
Bacterian Mastermind
Counter Trap

If "Brain control" is actived on the field,draw 2 cards and discard any 1.Also you may add 1 "Brain Control" to your hand from your deck or graveyard.If the monster is selected for a tribute summon,the monster that was summoned cannot attack and will switch control at the end phase.

Next: Bacterian Undermind
 
Bacterian Undermind
counter trap card
discard 1 card to negate the activation and effect of a card that makes 1 monster on your side switch sides of the field.
The card that was negated by this cards effect is removed from play instead of going to the graveyard.

next card. Turtguin
 
Turtguin
[WATER / Aqua-Type / 3 Stars / ATK 400 / DEF 1900]
A penguin that has evolved a turtle shell on its back. The shell gives it a good defence against attacks, and when the attacks become too vicious Turtguin retreats underwater.



Next card: Dogtato
 
Dogtato
[EARTH / Plant - Type / 4 Stars / ATK 1000 / DEF 1000]
When Dogtato is destroyed as a result of battle and sent to the graveyard, Special Summon 2 cards with Dogtato in their name from your deck to the field in face up defense position. Shuffle your deck afterwards.

Next Card: Commander Tewart
 
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