The Official Create-A-Card Thread.

*I would have made DJ a Ritual Spell card (of a Zombie Ritual monster, for that matter) =P*

Emperor Fluffykins from the Land of Fluff
Quick-play Spell
Select 1 "Monarch" monster on the field. Destroy it and Special Summon 1 "Emperor Fluffykins Token" to your side of the field (EARTH/Beast/6/2400/1000). As long as "Emperor Fluffkins Token" is still on the field, "Monarch" monsters cannot be Summoned.

Next Card: Dual Duel
 
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Dual Duel
Field Spell Card
Either player can declare an attack on an opponent's Spell or Trap Card instead of an opponent's monster. That Spell or Trap Card is treated as a Normal Monster Card with 0 ATK and DEF during damage calculation only. If the Spell or Trap Card is face-down, it is flipped face-up and its effect activates like a Flip Effect, ignoring the activation conditions.



Next card: Double Trouble
 
Double Trouble
Continuous Trap Card
Any battle damage you inflict is doubled. (This effect does not apply to a direct attack)

Next Card: Level Limit - Area C
 
Level Limit - Area C
[Quick-Play Spell]
Level 4 or higher monsters on your opponent's side of the field are turned to Attack Position and flipped face-down. (If you attack one of these monster, calculate damage as you would attacking a face-up Attack Position Monster.)

Next Up: Level Limit - Area 51
 
Level Limit - Area 51
Field Spell Card
Destroy all monsters on the field when you activate this card. When a monster is Summoned, the controller of that monster flips a coin. If the result is Tails, that monster is removed from play. If multiple monsters are Summoned at once, flip a coin for each of them. The controller of this card loses 1000 Life Points during each of their Standby Phases.



Next card: Reaper Blade
 
Reaper Blade
equip spell card
this card can only be equiped to spirit reaper(spirit reaper is not destroyed by it's own efect when targeted by this card) while spirit reaper is equiped with this card it gains 700 atk points and not be destroyed by effects that do not target. when spirit inflicts battle damge your sends 1 card from the of there deck to the graveyard.

next card.
admiral cotton from the land of fluff
 
admiral cotton from the land of fluff
5 Stars/EARTH/Beast/ATK:2100/DEF:1950
When Emperor Fluffkins Token is on the field, your opponent cannot declare an attack on this card.

Next card: Cloud of Cowardace
 
Cloud of Cowardace

4 star water aqua effect 1900 atk 0 def
if this card would be destroyed by battle, card effect, if this card would be removed from the field or changed to defence by a card effect this is automaticaly returned to the owners hand.

commander rusty from the land of fluff
 
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What is the Attribute of Cloud of Cowardace, jinzo64?

Commander Rusty from the Land of Fluff
Normal Spell
Remove 1 Spell card with "Land of Fluff" in its name in your graveyard from play. Special Summon 1 "Commander Rusty Token" (WIND/Beast/5/2100/2300) to your side of the field. "Commander Rusty Token" gains 200 ATK for each Token on the field. You cannot Special Summon during this turn.

Next Card: Fluffy Foot Soldier
 
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Fluffy Foot Soldier

fusion 8 star earth beast/warrior 2500 atk 0 def
mystical sheep 1 or mystical sheep 2 and 1 warrior.
when this monster is destroyed as a result of battle special any fusion monster in you fusion deck to the field ignoring the summoning cost.


next card
the land of fluff
 
The Land Of Fluff
Field Spell Card
As long as this card is on the field, all "Fluff" monsters cannot be destroyed as a result of battle. (damage calculation is applied normally)



Next Card: Restricted Fighter
 
Restricted Fighter
Warrior /EARTH/6 Stars/2450-1600
This card can only declare an attack on your opponent's Warrior-Type monsters. This card cannot attack your opponent's life points directly.

Next card: Life Insurance
 
Life Insurance
counter trap
pay 2000 life points to special summon all the monsters that were destroyed this turn to your side of the field.

queen cotton tail from the land of fluff
 
Queen Cotton Tail from the Land of Fluff
Normal Spell
Pay 1000 Life Points. Special Summon 1 "Queen Cotton Tail Token" (FIRE/Fairy/5/1800/2400) to your side of the field. Once per turn, when "Queen Cotton Tail Token" is attacked, send 1 "Land of Fluff" Normal Spell card from your deck to the graveyard and Special Summon 2 "Fluff Decoy Token" to your side of the field (FIRE/Fiend/3/1100/1500). "Queen Cotton Tail Token" is not destroyed in battle when "Fluff Decoy Token" is face-up.

Next Card: Token New Year
 
Token New Year
continuos spell card.
when clock tower prison has 4 or more clock counters on it put counters on all B.E.S or big core monsters on your side of the field.

king dust bunny from the land of fluff
 
King Dustbunny from the Land of Fluff
WIND Attribute ATK/2000 DEF/1000
5 Star Aqua/Effect
As long as this card is on the field, your opponent cannot select another "Fluff" monster as an attack target.


Next Card: Evil Hero Airborne Savage
 
Evil Hero Airborne Savage
8 star fusion fiend dark 2500 atk 1500 def elemental hero stratos + evil hero savage
this monster can only be special summoned by the effect of dark fusion or mirical fusion
when this monster is special you can add up to 3 cards in any conbination of elememntal heros,
destiny heros or evil heros show them to your opponent and add them to your hand. when this monster is destroyed you can special summon from your graveyard or out of play area 1 elemental hero stratos and 1 evil hero savage to your side of the field in face up attack mode.

next card

evil hero savage
 
evil hero savage
4 Stars: Fiend Dark Atk 1500 Def 950
If this card battles a monster in face-down defense position, destory the face-down card before battle calculations.

Next card: Tax Exemption
 
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