The Official Create-A-Card Thread.

Air Conditioning
Continious Spell
Tribute 1 WIND Attribute monster on your side of the field to Special Summon 1 WIND Attribute monster in your graveyard whose level is less than or equal to the level of the tributed monster to your side of the field. You can only use this effect once per turn. This effect can be used during your opponent's Main Phase as well.

Next card: Air Machine Gun
 
Air Machine Gun
Equip Spell
This card can only be equipped to a WIND monster. A mosnter equipped by this card can attack a number of times equal to the number of WIND monsters on the field other than this card.


Next card: Aerolash, the Skyshredder
 
Aerolash, The Skyshredder
Effect Monster (Winged Beast/WIND/7 Stars/ATK 2800/DEF 2900)
When you tributed a WIND monster to Tribute Summon this card, you may remove the WIND monster you used to Tribute Summon this card from your graveyard from play to destroy all Spells and Traps on your opponent's side of the field. If you Special Summon this card from your graveyard, by removing 3 WIND monsters in your graveyard from play, you may destroy all monsters on your opponent's side of the field.

Next card: Air Bazooka
 
Air Bazooka
Continuous Spell Card
Activate only by selecting 1 WIND monster you control. While this card remains face-up on the field, the selected monster gains 400 ATK. If the selected monster is destroyed, destroy this card instead.



Next card: Air Raider
 
Air Raider
Effect Monster (Warrior / WIND / 3 Stars / ATK 1300 / DEF 800)
When this card is Special Summoned from the Graveyard, destroy one face-down card on your opponent's side of the field.


Next card: Holy Guidance
 
Holy Guidance
Equip Spell
You can only equip this card on a LIGHT monster. The selected monster gains 1000 ATK points. The selected cannot attack unless you discard 1 monster card from your hand while this card is equiped. When the monster is removed from the field, destroy this card.

Next card: Blinding Light
 
Blinding Light
Trap Card
You can activate this card when your opponent declares an attack. All monsters on your opponents side of the field are flipped face down and no trap or spell cards can be activated by your opponent for the rest of the turn.

Next Card:
Warthogs of Doom
 
Warthogs of Doom
Effect Monster (Beast / DARK / 2 Stars / ATK 1000 / DEF 0)
If "Warthogs of Doom" is offered as a tribute, inflict 500 points of damage to your opponent's Life Points. If this card is in face-up Defense position on the field, destroy this card.


Next card: Rally Cry
 
Rally Cry :yu_spell
Normal Spell Card
Select one Warrior-Type monster on your side of the field. Special Summon as many Warrior-type monsters from your hand that are of lower level than the selected monster. Send the selected monster to the graveyard at the end phase of this turn.

Next Card: Dark World
 
Dark World
Field Spell
Whenever this card if face-up on your side of the field, once per turn during your Main Phase, you may discard one card randomly from your hand to the graveyard. Whenever you discard a Dark World monster when using this effect, you may Special Summon the monster to your side of the field and activate its effect(s) regardless of conditions. If you have at least 2 face-up Dark World monsters on your side of the field, you may use this effect once during your end phase as well.

Next card: Air Tank
 
Air Tank
Normal Trap
Destroy 1 non-WIND monster on your opponent's side of the field. This card cannot be activated during the Battle Phase.


Next card: The Living End
 
The Living End
Quick-Play Spell
You can only activate this card when your opponent has at least 3 times as many Life Points as you do, and they have at least 1 face-up monster on their side of the field. Special Summon 3 "End Knight Tokens (LIGHT/8 Star/Fiend/ATK 3000/DEF 3000)" to your side of the field. Any monster that battles with a "End Knight Token" is destroyed at the end of the Damage Step.

Next card: Air Fighter Jet
 
Air Fighter Jet
Effect Monster (Machine / WIND / 4 Stars / ATK 1750 / DEF 1250)
This cards name is also treated as Gradius and Victory Viper XX03

Next card: Gradius' Other Option
 
Gradius' Other Option
Effect Monster (LIGHT/Machine/1 Star/ATK ?/DEF ?)
This card can only be Normal Summoned or Special Summoned if there is a face-up "Gradius" or "Victory Viper XX03" on the field. This card's ATK and DEF are equal to the selected "Gradius" or "Victory Viper XX03". Also, if the selected "Gradius" or "Victory Viper XX03" is on your side of the field, this card cannot be destroyed by a result of battle.

Next card: Air Grenade
 
Air Grenade
Normal Trap
Decrease your opponent's attacking Winged Beast-type monster by 500 during Battle Calculations.

Next Card: Insta-Defense
 
Insta-Defense
Normal Trap
Activate only when a face-up Defense position monster is attacked on your side of the field. Increase the DEF of the selected monster its ATK until the end of turn.


Next card: Maruno, Master of Games
 
Maruno, Master of Games
Effect Monster (DARK/Fiend/7 Stars/ATK 2500/DEF 2500)
As long as this card is face-up, whenever an effect that requires a coin flip or a dice roll is successfully resolved, inflict 1000 points of damage to your opponent's life points. You can only inflict 2000 points of damage to your opponent using this effect per turn.

Next card: Airjack, The Master Of Air Weaponry
 
Wait, what?


Airjack, the Master of Air Weaponry
Effect Monster (Fairy / WIND / 7 Stars / ATK 2500 / DEF 2500)
This card cannot be Special Summoned. Once per turn, select 1 "Air" card from your Deck ("Air" must be a separate word) and activate or Set it, or Special Summon it face-up or in face-down Defence Position, ignoring any restrictions. You cannot select "Airjack, the Master of Air Weaponry" with this effect.



Next card: Jathro Toll
 
Jathro Toll
Field Spell
You must discard a monster card from your hand to the graveyard in order for any monster card to attack. If this card is removed from the field, the owner of this card must discard the top card from his deck to the graveyard.

Next card: Gem Beast Diamond Coyote
 
Gem Beast Diamond Coyote
EARTH/Beast/4/2100/200
This card cannot attack unless you have at least 1 face-up "Gem Beast" card in your Spell/Trap zone. Whenever this card inflicts battle damage to the opponent, you may send 1 "Gem Beast" card in your Spell/Trap zone to the graveyard to Special Summon 1 "Gem Beast" card from your Spell/Trap zone in Attack position. When this card in monster card zone is destroyed, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Spell/Trap card zone.

Next Card: Disjunction of Army
 
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